Onos: Redemption Vs Regeneration
TranquilChaos
Join Date: 2003-07-25 Member: 18425Members
<div class="IPBDescription">Uses for both</div> In many of the 2.0 games I have played it seems to me that 90% of the time an alien player evolves into an onos, that he chooses redemption as his defense chamber ability. While redemption onos have very high survivablity, I don't understand why so few people use regeneration onos.
Redemption Onos:
Pros-
-Very hard to kill, is good at devouring important marines, (be they skilled or just well-equipped) and escaping the marine team's vengeance.
-Is good for protecting the 100 resource investment at hive 1, when stomp is unavailable.
-Can be very demoralizing to the marine team.
Cons-
-Cannot remain in battle as long as an onos with regeneration or carapace (I wouldn't recommend carapace however.)
Regeneration Onos:
Pros-
-Can take out a marine outposts with little difficulty (Assuming they are guarded with turret farms/ 1-3 stock marines)
-Can spend more time in the fray.
-Generally more destructive.
-Even better paired with Celerity
Cons-
-More likely to be killed by a group of determined marines.
I almost always choose regeneration over redemption myself, as for it's usefulness in taking out marine outposts and small groups of marines, it also allows me to spend more time in battle. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Which do you find more useful and why?
Redemption Onos:
Pros-
-Very hard to kill, is good at devouring important marines, (be they skilled or just well-equipped) and escaping the marine team's vengeance.
-Is good for protecting the 100 resource investment at hive 1, when stomp is unavailable.
-Can be very demoralizing to the marine team.
Cons-
-Cannot remain in battle as long as an onos with regeneration or carapace (I wouldn't recommend carapace however.)
Regeneration Onos:
Pros-
-Can take out a marine outposts with little difficulty (Assuming they are guarded with turret farms/ 1-3 stock marines)
-Can spend more time in the fray.
-Generally more destructive.
-Even better paired with Celerity
Cons-
-More likely to be killed by a group of determined marines.
I almost always choose regeneration over redemption myself, as for it's usefulness in taking out marine outposts and small groups of marines, it also allows me to spend more time in battle. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Which do you find more useful and why?
Comments
Losing a 100 res unit in the early game is absolutely crippling. And it's too easy for an onos to get stuck on some odd little map brush and get shafted. Redemption is your insurance against losing your uber-unit due to bad luck, lag spike, whatever.
In the late game, it's better to have the extra health/armor, and not have to haul your buffalo self around the map every time your health dips below 200.
Middle game against lights or on patrol - Regeneration
Middle game against few heavies - Regeneration
MIddle game against many heavies - Redemption
Late game - Regeneration, unless they mustered heavies
Regeneration has the added advantage that, against lights, you can often stay in the fray almost indefinitely. If you kill them fast enough, and make sure to have on devouring, you heal like mad. The investment in the late game is limited, and in the middle game, you don't want to get redeemed just before finishing off a pack on its way to smack a res node around, but can afford the death if absolutely neccessary (plus, it's hard to die).
BTW, redemption is good early game. Regeneration is also good if you're careful enough, but if you find yourself redempting a lot as onos, get regen.
If you have sensory and defense: Get redemption. Lerks can't keep you alive properly, so you need the escape if you run into a group of marines. Also makes for a nice "uncloak, gobble a heavy, and disappear when they shoot you" combo.
If you have only defense, and you're fighting a 2 hive lockdown: Probably redemption is best, unless you can get multiple gorges to powerheal you and you have DCs nearby, in which case either carapace or regen might be best.
If you have only defense, and there's a hive free: Stop being a greedy bastage, gorge up and start a freaking hive! Or yell at your team to do it, someone probably has 45 or more if you have 100. It's better to have an onos and a hive than to have two people around 50 with a hive started. Unless you're both good fades, of course.
Well, those are my thoughts.
However, if the marines have only lmgs I normaly go for regen, so I can do more damage to their turrets.