<div class="IPBDescription">having some problems</div> uh i am having mad problems attaching this model to the bones, i dont need any speacal animations, just attached to the regular soldier skeleton.
your using MS3d I assume? What I would do, is have the new model open and import the soldier refernce smd, but just the skeleten.
THen, have the whole soldier open (ie- Mesh and Skeleten). Then go to the joint tab and see where the first bone on the list is asigned, then go to your models skeleton and assign the bine to those vertices. Just repeat and do over and over. Never done it but I would assume that that is how...
I am not able to help, but I can submit something. ... Its a beautiful model. If it improves anymore, I'd turn my Starcraft model into HA, and use this as LA. It is somewhat plain, but has understated elegance. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Good job.
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What I would do, is have the new model open and import the soldier refernce smd, but just the skeleten.
THen, have the whole soldier open (ie- Mesh and Skeleten). Then go to the joint tab and see where the first bone on the list is asigned, then go to your models skeleton and assign the bine to those vertices. Just repeat and do over and over. Never done it but I would assume that that is how...
...
Its a beautiful model. If it improves anymore, I'd turn my Starcraft model into HA, and use this as LA. It is somewhat plain, but has understated elegance. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Good job.