All In All (plus My Marine Strategy)
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aka RpTheHotrodDallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
I'd say 2.0 was a huge success. Dispite complaints about devour + redemption...and about sensories...I'd say it, as a whole, is great.
The team did a great job putting things together, and it's great to finally play a 1st person RTS type game, with other players, in teamwork....and for all of it to be a high-quality game and especially free.
Alas, 2.0 has finally arrived. Time to get crackin' on new strategies.
My tip
Commanders:
Build your IP/armory and immediatly send 2 or 3 (more if many marines in the server) marines out to get some res nodes. A few to defend base, of coarse. Build a TF + a few turrets at your base a s a p along with an observatory. Just concentrate on securing your res nodes and creeping out to get more after that. Secure main RTs with electrify PLUS a TF base. Secure "out of the way" RTs with electrify.
Once you have 3 res nodes secure, start working on your offensive. A good target are 2 res node rooms, a choke point, or an empty hive. There...build a TF/PG base. ALWAYS build observatories at every outpost. This includes RT TF bases if you have the res. Eventually try to build mini-bases at every RT you own.
As long as you can keep your RT bases alive, you should have enough res to handle attacks.
When on the offensive, go in and build your siege bases by using HAs and take out any enemy buildings, and just keep pushing forward. Keep building a new PG every so often as you move and build your siege bases.
If you saw me in a game, you'd notice that every 2 or 3 screens from comm view, I'd have a turret/siege base, sorta like stepping stones.
By using ths strategy, I've commed about 12 so far, and I've lost 1. Problem with this strategy is there is a TON of micro-managing you must do, and it takes a lot of skill, patience, and sometimes time to make it work right. It is NOT easy.
The biggest counter to this strategy is to have the aliens collectively attack 1 RT base at a time. it whithers away your resources and distracts the commander from pushing forward on his offensive.
As you can see on my map...each choke point at a base, and they couldn't push through with my HA/HMG/GL/Welders guarding each and getting to each one via PGs. I had about 280 res when I took that screenshot, that's how well it ended up being. Again, don't worry aliens, your average commander isn't exactly capable of micromanaging everything like this.
Now it may seem difficult to break through all that defense. Remember, that was a relocation...so it's the marine home. However, if the aliens wortk together (gorges bilebomb, lurkers use their support skills, skuls/onos/fades do the grunt work), it can be taken down rather quickly unless the marines are extremely fast. Even then, they can be worn away. However, I knew that, so I made SURE to take a chokepoint that would prevent them from easily getting more hives. No, it isn't unbalanced, the aliens simply failed expanding and guarding expansions well, and they lost the game.
and just for fun, I put this together.
<a href='http://www.geocities.com/rpthehotrod/nsdrawing.txt' target='_blank'>http://www.geocities.com/rpthehotrod/nsdrawing.txt</a>
The team did a great job putting things together, and it's great to finally play a 1st person RTS type game, with other players, in teamwork....and for all of it to be a high-quality game and especially free.
Alas, 2.0 has finally arrived. Time to get crackin' on new strategies.
My tip
Commanders:
Build your IP/armory and immediatly send 2 or 3 (more if many marines in the server) marines out to get some res nodes. A few to defend base, of coarse. Build a TF + a few turrets at your base a s a p along with an observatory. Just concentrate on securing your res nodes and creeping out to get more after that. Secure main RTs with electrify PLUS a TF base. Secure "out of the way" RTs with electrify.
Once you have 3 res nodes secure, start working on your offensive. A good target are 2 res node rooms, a choke point, or an empty hive. There...build a TF/PG base. ALWAYS build observatories at every outpost. This includes RT TF bases if you have the res. Eventually try to build mini-bases at every RT you own.
As long as you can keep your RT bases alive, you should have enough res to handle attacks.
When on the offensive, go in and build your siege bases by using HAs and take out any enemy buildings, and just keep pushing forward. Keep building a new PG every so often as you move and build your siege bases.
If you saw me in a game, you'd notice that every 2 or 3 screens from comm view, I'd have a turret/siege base, sorta like stepping stones.
By using ths strategy, I've commed about 12 so far, and I've lost 1. Problem with this strategy is there is a TON of micro-managing you must do, and it takes a lot of skill, patience, and sometimes time to make it work right. It is NOT easy.
The biggest counter to this strategy is to have the aliens collectively attack 1 RT base at a time. it whithers away your resources and distracts the commander from pushing forward on his offensive.
As you can see on my map...each choke point at a base, and they couldn't push through with my HA/HMG/GL/Welders guarding each and getting to each one via PGs. I had about 280 res when I took that screenshot, that's how well it ended up being. Again, don't worry aliens, your average commander isn't exactly capable of micromanaging everything like this.
Now it may seem difficult to break through all that defense. Remember, that was a relocation...so it's the marine home. However, if the aliens wortk together (gorges bilebomb, lurkers use their support skills, skuls/onos/fades do the grunt work), it can be taken down rather quickly unless the marines are extremely fast. Even then, they can be worn away. However, I knew that, so I made SURE to take a chokepoint that would prevent them from easily getting more hives. No, it isn't unbalanced, the aliens simply failed expanding and guarding expansions well, and they lost the game.
and just for fun, I put this together.
<a href='http://www.geocities.com/rpthehotrod/nsdrawing.txt' target='_blank'>http://www.geocities.com/rpthehotrod/nsdrawing.txt</a>