Converting Models (cs) To Natural Selection
jack9911
Join Date: 2002-10-30 Member: 1754Members
<div class="IPBDescription">is it posible without knowing MDLing</div> thanks for ur help <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
edit: any help on it?
edit: any help on it?
Comments
yeah.. it would be possible..
you just need to know how to work with the complicatest windows application ever ...
<span style='font-size:14pt;line-height:100%'>
WORDPAD <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--></span>
any help on it plz?
btw: dont be afraid my son, i dont play cs, its not even installed on my comp (only ns for hl)
but i know they have REALLY nice models
we have a modelling 101 sticky... theres explained how de-and recompiling works... that is all you need.
decompile cs model
change the cs smd names so they fit to the smd names of the decompiled ns model... (the whatever reload smd should have the same name as the ns reload smd)
copy the sequence lines out of the ns qc file and paste them over the lines in your cs qc file.. save it..
and run the compile on the cs qc file.. thats all..
(so u dont have a tutorial on it? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
entering v_sg552.qc
grabbing .\/v_lmg_ref.smd
grabbing .\/idle.smd
grabbing .\/idle2.smd
grabbing .\/reload.smd
grabbing .\/shoot.smd
grabbing .\/shoot_empty.smd
grabbing .\/draw.smd
BMP SILENCER.bmp [512 512] (100%) 262912 bytes
BMP THEREST.bmp [508 459] (100%) 233940 bytes
BMP RECIEVER.bmp [512 512] (100%) 262912 bytes
BMP T2.bmp [504 500] (100%) 252768 bytes
BMP e.bmp [512 511] (100%) 262400 bytes
BMP m.bmp [512 511] (100%) 262400 bytes
BMP hand.bmp [124 91] (100%) 12052 bytes
BMP thumb.bmp [84 117] (100%) 10596 bytes
BMP fingers2.bmp [96 119] (100%) 12192 bytes
BMP arm2.bmp [132 142] (100%) 19512 bytes
BMP hands.bmp [512 512] (400%) 262912 bytes
BMP hands_black.bmp [512 512] (400%) 262912 bytes
************ ERROR ************
cannot find bone Bone53 for bbox
anyway, i still need help, if anyone can show me where i can find help on how to convert entire models (not only the animations (like the results who shows up when u make a research on this board...)) it would be really lovely
I don't see you offering any help. At least I'm doing something other than griping. Don't tell me to shutup unless you're willing to help the guy out.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=34653&hl=convert' target='_blank'>http://www.unknownworlds.com/forums/in...4653&hl=convert</a>
now this one is exelent
here is the help ur ofering:
-telling me that tuts are aviable on the net (well look at my first post, it ASK those tuts so useless)
-tell me to use the search option (everyone with more than 3 neurones will use it)
WOW
now thats help
many thanks
thanks for that one... really
edit: bah, no remove option
you will never have to use the search function, and will thus keep spamming questions that you
could quickly find the answer for yourself by using that thing you have behind your forehead and
between your ears, combined with a nifty feature called 'search'.
If it turned up nothing, then you did something wrong, go back and try again.
(everyone with more than <b>8</b> neurones will have figured that out on their own)
Un-nubifying people can be compared to making your pet housebroken. It takes a lot of time and
can be very frustrating occasionally, due to their reluctance to make any effort on their own, and
that they don't know they are doing something wrong, but in the end it has to be done, or you will
end up with cr/\p all over your home.
<span style='font-size:8pt;line-height:100%'>I can go on and on and on, someone please stop me before I get banned.</span>
Jamil isn't being rude, but telling it the way it is.
i now finaly can convert models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->