Let's Talk About Gorges

Dr_AwkwardDr_Awkward Join Date: 2002-11-20 Member: 9395Members
<div class="IPBDescription">...baby, let's talk about you and me...</div> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

Okay, I know it's only been a few days, but I want to see what people are thinking about the gorges. I've been playing a lot of gorge, much more than any other class, and I notice that there is a problem which seems to be coming up in a lot of posts. That is, gorges are difficult to use to break marine lockdowns. I've been there a few times, and I haven't yet found a good strategy to use. Now, let's say the marines are holed up in, f'rinstance, Eclipse start. That's a hard base to get near. Assume they've locked down the vent and are doing their "hiding up on the turret farmed chair level while also hiding behind the rt to shoot at the other door" routine. If they've got enough turrets in there, it's a big-**** pain to get them out, especially if they're taking care to weld all that up.

Now, a gorge, or three, should be able to make some hit-and-runs to break open that base. But I haven't yet seen that happen successfully. Gorges are squishy (but not 1.04 squishy) and can't take much abuse before croaking or redeeming. They can't get off enough bilebombs to seriously injure a marine base before running out of energy. Even if they're in umbra, it doesn't help, because they don't have enough energy to take advantage of the extra time they get. This problem comes up with rts too. It takes a really long time to kill an undefended electric rt. Long enough for a squad of marines to cross the map on foot if they're alert. Of course, that's with a single gorge, and this might stop once the gorges start learning to travel in groups.

A complication arises when the marines are holed up at the end of a hallway that's out of bilebomb range, so the gorges can't get close enough to fire before they go down to turret and machine gun fire. There seems to be no solution to that.

Has anyone worked out a good way to bilebomb a base so that it's a serious inconvenience rather than just an annoyance. Since bilebomb doesn't hurt marines, they can happily hide behind the turrets and weld to their hearts' content. If you don't have hive 3 fades (because they're in hive 3) you can't really kill the guys camping the turrets without dying. You respawn, weakened, across the map, and they respawn right there to pick up their welders again.

My wish would be that bilebomb gets a somewhat extended arc, or that the energy costs go down. On the one hand, you don't have to be standing right next to a turret to hit it. On the other hand, you can get off more bombs before you redeem/die. However, this won't be necessary if someone has a better plan for bilebombing bases than "cover gorge with umbra, bilebomb until you're empty, go down or run if you can, repeat" If you don't have the capacity to build movement chambers, you're stuck with a lot of long-**** lockdowns. Even with movements enhancing energy regeneration, the range on them is really small, so the marines usually grenade them out accidentally while they're trying to hit the umbra dwelling gorge. We need a better plan!

So, what's the deal out there? Is anyone finding a different story with gorges? How do you deal with long hallway turret farms? Share your base-busting strategies, so we can end these long stalemates.

Comments

  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Movement chambers now regenerate energy, So about 3 cloaked mc's round a corner somewhere plus some dc = teh win for me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Gorgy spit is powerful now. It owns healspray.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    cloaked movement and def towers arent going to happen if there holed up in a hive.....
    I would like to see the energy cost for bilebomds decresed or there range incresed a LITTLE bit. I have been part of sevral good gorge gangs and we have been pretty sucessful at ripping the guts out of 'rines bases. Although one or two decent guys with shotties will quickly disassemble you.....
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Yeah gorge spit now rules, does anyone know if it's instant hit like lerk spikes?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    you dont need onoses. youe need lerks that cover the gorges with umbra and primal scream.
    Onoses are just good against players. gorges own structures.
    thats why noob aliens need 6 hours finishing a game with 7-1 resources.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    Bilebombs are indirect fire weapons, effectively, so a few things help.

    First, get high, the higher you are, the longer the arc, the better the range.

    Second, JUMP! Okay, white men and gorges can't jump, I know. But every little bit helps. Jump, fire, and get a longer arc.

    And send a blinking fade in first, to distract.
  • SeikedenSeikeden Join Date: 2002-11-02 Member: 5443Members
    yep what often works really well is a fade to distract, an onos as meat shield, and the gorge runs right up the onos arse, firing bile bombs straight through him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, just try to convince the helpful onos not to run too fast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    I just played a game on minshaft where the marines had the double node room locked down pretty tight, we tried for ages to get in but we couldn't, eventually me and another gorge snuck in (using a series of sc's on the walkways/passages above) to the back of the room and then opened fire with bile bombs at the same time on the tf. Wtihout the turrets the rest of the marines fell pretty fast.
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