seriusly, something temp could be brought in to sort it, something as small as a re-adjustment of costs, i mean once both teams are teched, its pretty fair HAHMG vs onos whatever (ok well maybe fix the redemp onos) but apart from that its good, change base skulk res to like 0-5, and perhaps lower the cost of some marine research, that would speed the marines tech tree and slow the aliens, the key to balancing NS seems to be the tech speed, because at the moment the combat between equal techs is fine, just getting there isnt.
Your comm is horrible, it's all I can say. Just plain horrific. A shotgun with lmgs in a pack is un-freakin'-touchable by early skulks short of sensory cloaking... Lerks can be flanked and there's almost nothing they can do if they want to be more than an occasional harrasment. Capping RTs followed by shotgun patrols makes them difficult to retake, heavy pressure against enemy res nodes is obviously neccessary (shotguns again!).
But how, you say, do I know your comm is horrible? You went up against onos without shotguns. And, probably, without a mix of jetpacks and heavies. This is, of course, just talking about your experience after getting heavies... To discuss what happened before, I'd have to have seen the game. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
One of my, em, 12 games now comming was against a team stacked with 4 clannies, 1 guy from some other clan, and another guy. I had 4 pubbers, one of which was new. Yet, we still won by wiping the floor with alien res nodes early and then turret farming holoroom, making movement out of Archiving fairly painful.
Seriously, adapt your tactics before you complain... Unbelievably good clans like panda, ReD, etc, couldn't find a way to clearly dominate an enemy team, so obviously you need to work on something, whether it is teamwork (probably not), strategies, or, heck, even method of engagement, the list is endless.
That and adapt to the funky skulk twisting! But, seriously, you've played four days. You do NOT know fundamental balance issues in four days, because you've yet to test the full breadth of possibilities.
It would be interesting to know if most PT thinks the same as GREENEGGSANDHAM, that they did not have time to balance the "drastic changes" made 1 week prior to release.
just so u know, we dont play retards, organise whatever clan ur from and get a game with NR ( #natural-resistance irc.quakenet.org ) see how well u do as marine.
Was just about to say something when the forums crashed, but Spazmatic pwnd my feeble attempts at a reply. He be the man and totally right. Now go and play the game, you only win with practice.
It would really help if we could see a demo of these matches. Then people could explain tactical issues more clearly. I don't particularly personally care for most of our testers, but when they thought teams were unbalanced, they let us know. I would be happy to see your clan play aliens against guys from Cri. or Pandas or HAM as Marines. They'd slaughter you in a couple minutes, I guarantee.
Give it more time, try to expand your tactical horizons a bit. 4 days, no matter what you think, is not enough time to learn anything. People took 3 months to figure out JP rushing in 1.0 for gosh sakes.
<!--QuoteBegin--lolfighter+Aug 3 2003, 03:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Aug 3 2003, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Was just about to say something when the forums crashed, but Spazmatic pwnd my feeble attempts at a reply. He be the man and totally right. Now go and play the game, you only win with practice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> im in a well known clan.. cant say anything, selecti help me out here..
Comments
That's all we wanted to achieve, someone with status realising the same, roll on 2.01 :]
<span style='font-size:30pt;line-height:100%'><i>GG FWD.</i> </span>
But how, you say, do I know your comm is horrible? You went up against onos without shotguns. And, probably, without a mix of jetpacks and heavies. This is, of course, just talking about your experience after getting heavies... To discuss what happened before, I'd have to have seen the game. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
One of my, em, 12 games now comming was against a team stacked with 4 clannies, 1 guy from some other clan, and another guy. I had 4 pubbers, one of which was new. Yet, we still won by wiping the floor with alien res nodes early and then turret farming holoroom, making movement out of Archiving fairly painful.
Seriously, adapt your tactics before you complain... Unbelievably good clans like panda, ReD, etc, couldn't find a way to clearly dominate an enemy team, so obviously you need to work on something, whether it is teamwork (probably not), strategies, or, heck, even method of engagement, the list is endless.
That and adapt to the funky skulk twisting! But, seriously, you've played four days. You do NOT know fundamental balance issues in four days, because you've yet to test the full breadth of possibilities.
So, what to the PTs think?
And even if you take down one onos, because you cant control the rest of a map against a good alien clan, they'll have res for mroe and more
Plus a decent clan wont let you take down an onos, since they'll use either a redemp onos, or they'll produce a proper attacks with all life forms.
Stop thinking publics, start thinking clan matches
Give it more time, try to expand your tactical horizons a bit. 4 days, no matter what you think, is not enough time to learn anything. People took 3 months to figure out JP rushing in 1.0 for gosh sakes.
im in a well known clan.. cant say anything, selecti help me out here..