R_speeds

KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
<div class="IPBDescription">Tell Me All About Them</div> Can i get all those experienced mappers to list causes for high r_speeds, and also ways to preventing them.

1) big open areas cause higher r_speeds
2) block entities joining through each other. Make them look clean.

What else ?

Comments

  • NayNay Join Date: 2002-06-09 Member: 741Members
    1, Detail
    2, Bad mapping
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    There's not many reasons to be honest. They all come down to one fact. How much you can see.

    If you can see lots of brushes / faces, you'll get high r_speeds. So that means big rooms, detail, and so on.

    Same deal with epolys, the more entity polys you see on screen the higher they are.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    so how are yuo supposed to make a really good detailed map without lag ?
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    There are several methods how to reduce r_speeds. Most of them is too complex and long for me to explain here.
    The best way is probbly to read some good tutorials.
    Got some here for you:
    1) <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=26' target='_blank'>http://countermap.counter-strike.net/Tutor...orial.php?id=26</a>
    2) <a href='http://www.slackiller.com/tutorials/tutorials/r_speeds.htm' target='_blank'>http://www.slackiller.com/tutorials/tutori...ls/r_speeds.htm</a>
    3) <a href='http://www.cryotank.net/maps/tutorials/rspeeds2.html' target='_blank'>http://www.cryotank.net/maps/tutorials/rspeeds2.html</a> (This is for Quake 2. But since HL was built on this engine, most of the tips will help)

    And 3D-Mike found a method how to use 240x240 brushes to reduce r_speeds. I didnt find it tho. It lies somewhere on the counter-strike forum..
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    <!--QuoteBegin--marcos+Aug 3 2003, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (marcos @ Aug 3 2003, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=26' target='_blank'>http://countermap.counter-strike.net/Tutor...orial.php?id=26</a>
    2) <a href='http://www.slackiller.com/tutorials/tutorials/r_speeds.htm' target='_blank'>http://www.slackiller.com/tutorials/tutori...ls/r_speeds.htm</a>
    3) <a href='http://www.cryotank.net/maps/tutorials/rspeeds2.html' target='_blank'>http://www.cryotank.net/maps/tutorials/rspeeds2.html</a> (This is for Quake 2. But since HL was built on this engine, most of the tips will help) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thanks for those links, i have seen and read one before and the rest i will read when i get home from school. Also another thing, i have heard of a HINT texture, what does this do ?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--ozbirdboy+Aug 3 2003, 05:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ozbirdboy @ Aug 3 2003, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so how are yuo supposed to make a really good detailed map without lag ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The idea is balancing the textures and architecture to give a detailed appearance that's not too heavy on the r_speeds. I've still not got the hang of this myself, but i'm getting there.

    Also, a point i neglected to mention. Resizing textures down (50% of the original, and so on) also affects performance, so think about this when you're texturing.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    oh ok then, thanks ::esuna:: . Also if anybody can manage it, is there any experienced mappers who can assist me on all the little bitty bits of mapping (r_speeds included).
    i use msn which is ozbirdboy@hotmail.com
    thanks
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