Ns hydra
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
![ChromeAngel](https://forumstest.unknownworlds.com/uploads/ipb/nav-14.png)
<div class="IPBDescription">Floorplan</div>Here is NS_Hydra's floorplan. What do you think?
Red stars are hives, white blocks are resources, the green star is the command console.
Find out more about NS_Hydra on <a href="http://www.planethalflife.com/nsworld/Map.ASP?UniqueId=%7B50530076%2D716D%2D4399%2DBA1D%2D4901FF5FE9C4%7D" target="_blank">NS World</a>
<!--EDIT|ChromeAngel|July 17 2002,22:00-->
Red stars are hives, white blocks are resources, the green star is the command console.
Find out more about NS_Hydra on <a href="http://www.planethalflife.com/nsworld/Map.ASP?UniqueId=%7B50530076%2D716D%2D4399%2DBA1D%2D4901FF5FE9C4%7D" target="_blank">NS World</a>
<!--EDIT|ChromeAngel|July 17 2002,22:00-->
Comments
nice layout man....... as usual <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Here's a pic of the big starboard room between the main airlock and the bridge. Remember it's very early days i've just blocked in the main architecture with whatever textures were to hand. I'm having trouble finding a theme for this area. Any suggestions?
Keep looking, no offense ChromeAngel.
u should make the ventilation shafts zig zag too for vis, cuz with those strait shaft hl will render both rooms on either side.
I'm thinking in tems of some kind of torpedo magazine for lower area (to the right of the picture), with a general store/quatermaster's office in the higher part (to the left) and the far area could well work as missile guidance.
Thanks guys.
The layout is very good, but it looks like it wouldnt take too long to go from one hive to another.
So... to encourage travel down on the areas closer to the marine start, why not make those hallways that connect the hives up top have a couple weldables in there somewhere. Judging from the shapes of the walls there though, it looks as though you may already be planning on doing that.
<!--EDIT|ken20banks|July 22 2002,23:27-->
I'd call it more of a "pointless gimmick" quality, but maybe that's just me.
I mean, it'd be neat and all, but too much novelty value and too little practical value. I'd use the entities (as few as it would take) elsewhere, personally.
As far as the layout, I'll echo the concern about the hive locations... this also looks to be a smaller map, and that could be catastrophic for the marines with the amount of ground to cover to just reach one hive.
<!--EDIT|KungFuSquirrel|July 23 2002,01:43-->