Missing Crosshairs For Lerk Umbra And Gorge Web

CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
<div class="IPBDescription">How to fix it</div> I just found a bug in some of the crosshair files that means the crosshair for lerk umbra and gorge web do not appear. To fix it extract <a href='http://www.holcroft.net/~cheesy/fixedsprites.zip' target='_blank'>this</a> file to your Half-Life\ns\sprites folder.


To fix it manually:

Open weapon_webspinner.txt and change the number on the first line from 6 to 8.

Do the same with weapon_umbra.txt.

Comments

  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Post this in the bug reports forum.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    I thought those crosshairs were missing on purpose.
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    What does that number mean, exactly?
  • ZupiCoZupiCo Custom titles rule&#33; Join Date: 2003-03-22 Member: 14792Members
    <!--QuoteBegin--Dread+Aug 4 2003, 07:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ Aug 4 2003, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought those crosshairs were missing on purpose. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Same here, to be honest, I dont think that those weapons need crosshairs, but thanks anyway. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    the weapon crosshairs are large but cool. you will miss them.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    edited August 2003
    <!--QuoteBegin--Dread+Aug 4 2003, 07:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ Aug 4 2003, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought those crosshairs were missing on purpose. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm not sure why 8 is the right number (a variety of numbers appear to be used), but considering the existence of xhairweb.spr in the ns sprites directory I guess they are accidentally missing. But that's not a guarantee, bite2gun and paralyze are still in there too, and those aren't even weapons in NS 2.0.

    PS: what are those autoaim lines in the text files? I didn't know NS had autoaim.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    I'd like a word from a dev person about this before I do anything about it :E
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    It's definately a bug. That number is just a count of the number of lines in the text file. They added the crosshairs but forgot to change the number at the top. The crosshairs will show in really low resolution.

    I've already posted this in the bugs section btw, just thought you all might want to know about it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    ns doesn't have autoaim, but halflife does <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    it's a var the server op can set, surprising 99% of the time it's 0.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--CheesyPeteza+Aug 4 2003, 09:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheesyPeteza @ Aug 4 2003, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's definately a bug. That number is just a count of the number of lines in the text file. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In that case, a lot of those weapon files are wrong, though the common error tends to be that the number is too high, which doesn't appear so bad.
  • LigerLiger Join Date: 2003-07-08 Member: 18026Members
    I did this... but it changed my welder as well... now it shoots like lerk spikes, and from the opposite side of my screen too...

    so... I'll have to change it back
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Liger+Aug 5 2003, 03:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liger @ Aug 5 2003, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did this... but it changed my welder as well... now it shoots like lerk spikes, and from the opposite side of my screen too...

    so... I'll have to change it back <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL I have no idea how that could happen.
  • LigerLiger Join Date: 2003-07-08 Member: 18026Members
    <!--QuoteBegin--CheesyPeteza+Aug 5 2003, 01:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheesyPeteza @ Aug 5 2003, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Liger+Aug 5 2003, 03:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liger @ Aug 5 2003, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did this... but it changed my welder as well... now it shoots like lerk spikes, and from the opposite side of my screen too...

    so... I'll have to change it back <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL I have no idea how that could happen. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    indeed... seriously thought I was going crazy when it did that...

    although it may ave just been the server... I'll have to test it again tommorrow...
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    First off ... Bugs forum

    Second... lerk umbra is not hard to predict.... center of your screen.

    Third.... a reticle on web would be nice but it may have been removed to prevent direct webbing of an enemy as some people used to complain. aka shooting a wall then a person.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Which, for the tenth or fiftieth time, DOES NOT WORK.
  • bBy_VoXbBy_VoX Join Date: 2003-08-05 Member: 18928Members
    <span style='font-size:8pt;line-height:100%'>i think it works perfect for me..

    and if u people that don't see the crosshairs on most guns

    then its probably your on direct3d

    change to opengl and ur set <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> </span>
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