Where To Aim
IRS
Join Date: 2003-08-01 Member: 18655Members
<div class="IPBDescription">as it is now more important than ever</div> Hi im fairly new to ns, not new really, jsut havent played it a whole lot. I like this new version and im playing it a whole lot. Anywho, what i want to ask is this:
Has anyone tested how much damage shooting aliens in different spots does? Are there any guides with this information or websites that catalogue this?
where do you aim on each alien?
thx =D
Has anyone tested how much damage shooting aliens in different spots does? Are there any guides with this information or websites that catalogue this?
where do you aim on each alien?
thx =D
Comments
What this has to do with this topic?
The thing that remains the same from 1.04, and is still true today: Your pistol is your long range weapon. It will ALWAYS hit the dot in the center of the screen, and you fire as fast as you can pull the trigger. If you see a skulk stand still for long enough to pull the pistol out, line up the shot and NAIL that sucker. Pistol shots are more damaging than LMG shots as well, so if you get a bead on any alien long enough, you can bore a hole right through them, no problem. It's great for keeping an eye on a vent and waiting to see a skulk pop up for a looksee. Wail on the fire button, and that's one dead little alien. Once the aliens start moving around constantly, you may be better off with your LMG, since it has a spread pattern, and fires fast enough to do the job.
At the moment there is no area specific damage, so just aim for the center of mass, pull the trigger, and try to get solid connections.
There were howerver some hitbox problems in 1.04. You had to shoot a little above and behind a skulk to hit it; the bullets would just pass through the head and claws. And hitting an onos was just about impossible. The developers say this has been <i>fixed</i> in 2.0, but a few players occasionally report that the problems still exists. All I can say is, if you're unsure, join a bored server and perform your own tests.
But any time you shoot an alien and see blood, you've done the standard ammount of damage. There are <b>no</b> headshots, or anything like that, in NS.
Has anyone tested how much damage shooting aliens in different spots does? Are there any guides with this information or websites that catalogue this?
where do you aim on each alien?
thx =D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It is 100% confirmed that there is <b>no</b> locational damage whatsoever, both for aliens and marines. As far as I know, there are no plans to implement it, either.
The Lerk has no hitboxes for the wings.
I remember those pics being posted before, and some people mentioned they are NOT accurate depictions. They are glamour shots, the actual hitboxes are very different.
IIRC:
Weapon hits are controlled by boxes called hulls. There are only 3 types of hulls in HL, and this is virtually unchangable without major work.
The basic idea was to always aim to the rear and high of aliens, especially the Ono. The box you had to hit tended to be in the stomach area, and often quite high on the body.
Based on stuff I've read post 2.0, I'll continue to aim for the stomach, just in case.
thx