<div class="IPBDescription">Says they are both full?</div> This has happened a few times now. Teams are really different like 11v6, but nobody can join. You get told both teams are full?
The limit teams code is definetly to blame, change mp_limitteams higher, to about 5 and you wont see these problems. But then again, you'll have 5 aliens and 1 marine when the map starts out. Theres no good solution. Just set limit teams to something you can tolerate and hope the teams done uneven beyond that number. I'm starting to believe some of the functionality code was overlooked to get the release out on time. Not to say this isnt a great improvement. Just has caused more problems for the people running servers.
Possible workaround, not sure why/how it makes it work:
We encountered this bug once when we were playing, teams were 10 vs 7 with 3 in the RR. After it became clear that the people in the RR couldn't join, some of the players on the team of 10 F4ed to get the teams even again, and people could suddenly join again. I heard some people say that it might be fixed when someone joins the team that was the bigger team when the bug occured. It might also have been remedied purely by the fact that someone F4ed.
As far as I know, the server where this occured ran adminmod and nothing else.
This is an old thread I know, but it needs fixing. I'm not seeing any kind of 'Fixed mp_limitteams bug' in the public beta patches, so whats going on? Does Flayra even know about this? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
This bug happened more often when I restricted the mp_limitteams to 1 - so that if the teams were 6vs5 the player in the rr couldn't join the 6 team. The default is 2 and it seems to happen when the team is unbalanced by more than the number of players stated in mp_limitteams as I said before I posted this bug to the bug-reports forum but I dont think it's been accepted yet so please try yourselves... perhaps I didn't follow protocol!
I experienced this problem twice since i set mp_limitteams to 1, both times on hera. Edit: This is on a linux (Suse 7.2) server with hlds 3.1.1.0 2163 and this exploit fix installed. Plugins: Only metamod itself and cheating death
I think the devs are in denial about this bug. I've tried to tell people numerous times, but I seem to get the reply 'nah its not broken, just set it higher'. Well to those who shunned me off... IT IS A BUG ****! ACCEPT IT ALREADY! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It happens even without any plugins (no metamod/other plugins on my server to save CPU cycles). Most often people can't join aliens and it happens after some aliens leave game or just drop from it. I have mp_limitteams 1 on server.
Comments
The limit teams code is definetly to blame, change mp_limitteams higher, to about 5 and you wont see these problems. But then again, you'll have 5 aliens and 1 marine when the map starts out. Theres no good solution. Just set limit teams to something you can tolerate and hope the teams done uneven beyond that number. I'm starting to believe some of the functionality code was overlooked to get the release out on time. Not to say this isnt a great improvement. Just has caused more problems for the people running servers.
We encountered this bug once when we were playing, teams were 10 vs 7 with 3 in the RR. After it became clear that the people in the RR couldn't join, some of the players on the team of 10 F4ed to get the teams even again, and people could suddenly join again. I heard some people say that it might be fixed when someone joins the team that was the bigger team when the bug occured. It might also have been remedied purely by the fact that someone F4ed.
As far as I know, the server where this occured ran adminmod and nothing else.
lock_teams();
}
as I said before I posted this bug to the bug-reports forum but I dont think it's been accepted yet so please try yourselves... perhaps I didn't follow protocol!
Edit: This is on a linux (Suse 7.2) server with hlds 3.1.1.0 2163 and this exploit fix installed.
Plugins: Only metamod itself and cheating death
I have mp_limitteams 1 on server.