Oh Where, Oh Where Has My Gorgey Gone?

MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
<div class="IPBDescription">Oh where, Oh where could he be?</div> Is "playing gorge" a thing of the past? In NS 2.0 it seems that gorging is a temporary role at best. Gone are the days of waddling your pudgy little butt into a hive, set some D and save. To me this seems counter intuitive that someone should only “go gorge “ to drop a building or hive then switch back to an assault class. So far it just doesn’t seem as effective or feasible to “play gorge”. Opinions? Is this what was intended?
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Comments

  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    no way, if i gorge ill either do it till the games finished, or until its the very endgame, and we need no more gorges for the offensive, so ill change to another class.
  • Pie_oh_pahPie_oh_pah Join Date: 2002-11-07 Member: 7584Members
    I've seen the exact opposite. And while I might go Gorge every once in a while to build, most of the time it is to take down unmanned marine outposts. Just get a Lerk to apply a generous helping of spore cover to keep the marines busy, and you can take down buildings just as fast as other aliens, while keeping yourself out of the line of fire.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    A gorge with no res is still very useful. Don't underestimate the usefullness of a gorge out in the field.

    Also:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...set some D and save.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sitting in a hive waiting for my res to tick up to 80 is not my idea of fun. Notice how you don't need to do that now ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    It depend's on what I want to be doing..
    Do I want to be a Gorge for the team for the entire game?
    Do I want to be a Skulk and save up res. for a hive?
    Do I want to go Fade or Lerk for team-support?

    When I go Gorge, I am not going to be the one saving for the hive. I'm going to be the one capping nodes, dropping offense chambers and upgraded chambers. That's the true-role of a full-time game Gorge. A skulk on your team can help put up the hive by themselves, its just how it goe's.
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    I'm usually a skulky little skulk, but I often find that after gnawing a few butts, that I have more resources than I really need (thanks to the new 1-3 res per kill). And since the gorges are always busy dropping chambers and junk everywhere else, I'll gorg, drop a hive and an O chamber or two, then go back to skulk and scream at my team to help me defend the new hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    From my (Admittedly limited) playtime, I think the new resource model is really much more geared to part-time gorges, since the ones with all the resources are the actual fighters (Because of the kill resource bonus).
  • SamWSamW Join Date: 2002-11-01 Member: 2515Members
    i used a gorge to prevent mariens from taking the great viaduct hive... gorges are effective outpost killers with lerk backup. gas takes out low leverl rines. gorgle bombs all the buildings to death. gorge is a support/building classs. howerver support classes are harder to use than assualt clases so they are not used as much. but gorges are important for alien growth... soo

    the temp gorge tactice is used for rt rushing... resources are important and can easily be taken by the alien team and fast. if all members on the alien team take 1 resource tower... which they can then the aliens will get a huge boost in resources... but if everyone on the alien team changed to gorge to take a rt and didnt change back then there would be no skulks to fight the rines... therefore, alot of times, you will see gorges put down a rt and change back to skulk.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    I would have to say that this seems to be a temporary symptom of whatever server you are on, rather than 2.0 itself. I still see people going gorge and sticking it out the entire game.

    However, I do see far more gorges getting killed in combat which may explain why you notice that gorges are not gorges the entire game. In 1.04 if you lost a gorge it could almost lose you the game. Now it really doesn't matter. So the lack of gorges where you play might just be due to the fact that they now don't mind getting killed and spending 30 seconds or so as a skulk.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I am loving the replies in this thread.
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    <!--QuoteBegin--coil+Aug 4 2003, 12:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 4 2003, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am loving the replies in this thread. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Now comes the part where I sit and stare at your post to figure out if that's sarcasm or not <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    In all honesty, the way I have seen things, is that early-game the skulks end up with a considerable amount of resources, since early-game marines are easy to pop (ambushing 2-3 marines at a time can net anywhere from 3-9 resources). Temp-gorges appear sort of at-need, and usually vanish soon after back into the little gnawy skulks that spawned them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    I have a lot fun gorging and I often did in 1.04 too so thats nothing new. I like to stay the whole game if I can but when I get killed 2-3 times I might stay skulk and save up for some other evolution instead.
  • noelephantnoelephant Join Date: 2003-02-13 Member: 13518Members
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> In 2.0 I have yet to do a permanent gorging. At the beginning of a game I almost always gorge, drop an RT and then go back to skuk.

    I am considering waiting for a bit, killing a few marines and dropping two RT's. We'll see.

    The one game that I decided to do permanent gorging, resource came in so slow that I got bored, went battle gorge and got myself killed. Since I had no resources I skulked for quite some time. Since other?s had gone gorge and put up hives / RT?s I eventually went lerk.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Playing a gorge consists of going gorge in a vent over a marine base/rt and spamming bile bombs at them with impunity until they actually get grenade launchers.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Interesting replies indeed.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sitting in a hive waiting for my res to tick up to 80 is not my idea of fun. Notice how you don't need to do that now ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is not what I did, I would drop a few RT's and some OC's and DC's slowly as I let my res build. I would patrol around the hive, healing skulks as they came, not hide in a corner hoping marines didn't show. Currently, the gorge is a much better fighter than he was in 1.04, but now the res is alot slower. It seems the best way to play gorge is to not "play" him at all but only go gorge to drop structures. Granted it has only been 5 days so more time is needed to adjust to the new res system. I was just wondering how many people percieved this as I did.
  • XeroXero Join Date: 2002-11-14 Member: 8565Members, Constellation
    A little off-topic, but do gorges get resources whenever an offense tower they built kills a marine?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited August 2003
    <!--QuoteBegin--SniperSkunk+Aug 4 2003, 01:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SniperSkunk @ Aug 4 2003, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--coil+Aug 4 2003, 12:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 4 2003, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am loving the replies in this thread. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now comes the part where I sit and stare at your post to figure out if that's sarcasm or not <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not at all -- I'm just happy to hear people talking about the 2.0 version of the permagorge, which is a much more active, support-and-combat-oriented role (not to mention siege!). People are learning. (:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A little off-topic, but do gorges get resources whenever an offense tower they built kills a marine? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes they do.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    gorge is an essential support class unifiing artilery, healing and webbing. thats nothing temporarily.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    I love being able to go gorge without worrying about people hyperventilating "OMG 2 GORGES PRESS F4!!!". It's also-great that it's no longer a game-ender to over-stretch resources by too many gorges, and that as a gorge, you have a useful and unique role (at least early game) in bringing down structures (i.e. people actually desire you to be around instead of resent you for hogging resources). Since I feel more comfortable being a strategy-and-support fighter instead of a "twitch" fighter, I think this is great.
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    People who "play gorg" are having to find a new way to play, as 2.0 is sort of counter intuitive to 1.04s way of playing gorge. If you wanna get a hive quick, you go skulk and attack marines, since the res flow is so slow without bonus.

    I think Gorg is becoming more of a support class rather than the player the team revolves around, using heal spray and building cloaking towers to make skulks invisible. Maybe thatll change, who knows.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    A gorge with celerity is a speedy support. Its even fast enough to tag along with the celerity-onos to heal or bilebomb a bit, and able to run away when the onos redeem out of there. Of course, not much energy from adrenaline, so you won't be able to do more than a few bilebombs and some healing, but it helps quite much. Managed to take out almost all turrets in 3 attacks on the farmed hive, while the onos ate the HA and redeemed. Then I ran as fast as I could to meet up with them again. Wheee.

    Holy tomato. I'm in love with this game.
  • WitznerWitzner Join Date: 2003-07-23 Member: 18373Members
    I think at the beginning of the game, temp gorges are a bit more viable for the reasons already listed, i.e. Skulks get resources faster, etc.

    As the game progresses, aliens get 2 or 3 hives, and marines get multiple bases and jetpacks, permanent gorges are needed more. 2 or 3 permanent gorges are even better, to set up structures as needed around the map, to repair/set up resource towers, to heal battle groups, to <b>put up webs</b> against jetpackers, and to <b>bilebomb</b> the enemy bases.

    Often I find it comes down to a choice: Do I gorge and do what's best for the team, while having lots of fun? Or do I onos (which is also necessary for the team) and have TONS of fun. Lots of times, I base my decision on what's needed most at the moment.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Often I find it comes down to a choice: Do I gorge and do what's best for the team, while having lots of fun? Or do I onos (which is also necessary for the team) and have TONS of fun. Lots of times, I base my decision on what's needed most at the moment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Very smart man. If you're sitting on a lot of res, there's no better way to turn that into a res gathering investment. A resource node is a good trusty way, but a wall of ocs, perhaps healed with dcs or backed by a lerk with umbra will totally flow you some more res from the kills.
    Or, spend it on a hive and help your teammates out.

    Keep in mind, the game is resource focused right now. Resource nudes plus res for kills really make the difference. If you're not happy with the flow as a gorge, try to get some kills with teammate backup. My favorite is a sporing lerk and a spitting gorge. Gorge spit is wikkid fun.
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    <!--QuoteBegin--Minstrel Knight+Aug 4 2003, 02:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Aug 4 2003, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Playing a gorge consists of going gorge in a vent over a marine base/rt and spamming bile bombs at them with impunity until they actually get grenade launchers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i have seen 4 gorges spaming the bilebombs from vents to our base, and when we finaly got grenade launchers, I was told that I was SPAMING grenades in the vents.....please explain a way to counter this without grenade launchers, isn't that what they are for? clearing out vents and hives? we didn't have jetpacks, so its not like we could of flew up there to kill them that early on =p
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    I'm generally gorge for the entire game because I find it a much better class at taking on rines than skulks or fades even (not lerks cause they're just bad-****!)
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Perma-gorges are quite useful early game. If aliens took MCs or SCs, gorges fill the role of field medic. Often I will follow a team of skulks and the like and heal them after battles. It keeps the pressure up though it isn't rp friendly. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Leaderz0rz+Aug 4 2003, 12:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leaderz0rz @ Aug 4 2003, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have seen 4 gorges spaming the bilebombs from vents to our base, and when we finaly got grenade launchers, I was told that I was SPAMING grenades in the vents.....please explain a way to counter this without grenade launchers, isn't that what they are for? clearing out vents and hives? we didn't have jetpacks, so its not like we could of flew up there to kill them that early on =p <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If the aliens were complaining that by killing them in the vents you were "spamming", they were way out of line. Grenades are indeed the best counter to vent campers, and that's one of their primary purposes, along with clearing out walls of lame.

    Now, if you were just constantly lobbing nades in there even though it was empty, that would count as "spamming", but I don't really see anything wrong with it.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Leaderz0rz+Aug 4 2003, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leaderz0rz @ Aug 4 2003, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Minstrel Knight+Aug 4 2003, 02:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Aug 4 2003, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Playing a gorge consists of going gorge in a vent over a marine base/rt and spamming bile bombs at them with impunity until they actually get grenade launchers. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i have seen 4 gorges spaming the bilebombs from vents to our base, and when we finaly got grenade launchers, I was told that I was SPAMING grenades in the vents.....please explain a way to counter this without grenade launchers, isn't that what they are for? clearing out vents and hives? we didn't have jetpacks, so its not like we could of flew up there to kill them that early on =p <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    eh, they're just upset they can't rip apart your base anymore.

    Pay little attention about people complaining about others "whoring" something.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Permagorges must be viable and fun... I introduced my friend to the game, told him to go gorge at one point (to drop a res tower), and ever since, he's been addicted... to playing gorge. Never had that kind of reaction in 1.0x.

    Plus, battle gorges are extra fun now. Super cool hammer and anvil tactics when combined with sens (and preferably silence).
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I usually just get a group of guys together and set up an attack with my gorging help.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Excuse me, but I think perma-gorge is downright boring. They are very dependent of other aliens to protect (very dangerous in pub) Spit only helps against 1 lvl 0 marine and healspray isnt that effective killing machine it used to be. Bilebomb is annoying to aim with and very energy consuming and webs comes in at the third hive at which point you have won the game, now you just need to end it, that can take decades, so, if they have siege you cant build a WOL close enough to bilebomb them without getting killed.
    Ack, being a gorge is very unrewarding..
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    being a gorge is fun, except when 3 rines find you and you have no celerity (to run like a bizzatch) or skulk support >.<

    i built sens in a hive and hid there, waiting for the last 5 res to build the hive but 3 rines managed to find me (silence would have helped so i could build more OC without them knowing)

    still cloaking owns now as long as you aren't in a really-well-lit area teh rines have to waste ammo finding you (unless teh comm pings you)

    skulks are much more effective now at killing without celerity - i could actually run into a couple mariens and take one down with me (also there was Mouse on our clan chanel in IRC: "skulk fu is back baby!" - ph34r it)

    i've only played 2 games of 2.0 and i'm already in love with it....

    -- Codeman
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