Defense Chambers
MrHamolka
Join Date: 2003-08-04 Member: 18892Members
Okay, i know the suggestion forum is down, but im just stubborn to tell you the truth.
But ill put out an idea that may help a lot with the aliens having to what seems to me a big advantage in pub. It seems to me that redemption is way to cheap...and alternate solution to this is each time you redemption back to hive it takes 10 res away...or w/e is good...because basicly a onos can run in eat a HA kill 2 others then redemption back...stay in the fortified hive(with dc's all over the place) and run back in after digesting the HA...this way redemption will wear down on your res and you'll have to wait next to the hive before they get the res...this seems like a pretty good idea to me...it just seems overly unfair that an onos under extreme fire can waste aprox. 60-80 res each trip for marines.
i see this as the problem: onos out in field with sensory up. has redemption. cant be seen. 5 marines (HA or not, the marines highest upgrades kinda, in comparrison to the onos) walk in onos eats one, kills 2. redemptions stands next to approx. 5 dc and hive. healed really quick runs out finishes the last 2. (this isnt that hard to do...i've done it and i just started not to long ago.
--Mr.Hamolka
But ill put out an idea that may help a lot with the aliens having to what seems to me a big advantage in pub. It seems to me that redemption is way to cheap...and alternate solution to this is each time you redemption back to hive it takes 10 res away...or w/e is good...because basicly a onos can run in eat a HA kill 2 others then redemption back...stay in the fortified hive(with dc's all over the place) and run back in after digesting the HA...this way redemption will wear down on your res and you'll have to wait next to the hive before they get the res...this seems like a pretty good idea to me...it just seems overly unfair that an onos under extreme fire can waste aprox. 60-80 res each trip for marines.
i see this as the problem: onos out in field with sensory up. has redemption. cant be seen. 5 marines (HA or not, the marines highest upgrades kinda, in comparrison to the onos) walk in onos eats one, kills 2. redemptions stands next to approx. 5 dc and hive. healed really quick runs out finishes the last 2. (this isnt that hard to do...i've done it and i just started not to long ago.
--Mr.Hamolka
Comments
Redemption onos is the only way to counter marines late in the game, especially if they have heavy armor and especially when pubbing. People don't seem to realise that the onos that is redeeming 20 times late in the game would be dying 20 times instead if he had carapace or regenration. Onos are actually quite easy to kill due to their slow speed (even with celerity) and almost inability to move around and dodge or run away from a fight when outnumbered or low on health.
In short, this version of ns was playtested by skilled players for a very long time. The balance is very good and i see nothing wrong with redemption, as there are downsides to it as well (you don't stick around as long = you don't do as much damage to the marines/structures your assaulting).
I try to play marines as often as I do aliens and as far as I can tell, while annoying at times yes, redemption is about the only thing aliens have going for them, just as HA is about all marines have going for them late in game. If the marines just stick in a group with hmg/shottys the onos won't even get close enough to do anything before being redeemed (or killed since shottys can kill redemption equiped aliens easily), and it's the comm's job to scanner sweep ahead so that his marines don't get ambushed by cloaked aliens. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
At current state it's slightly too hard to kill an onos, and when you get close to the hive itself it can be a monsterous task to get rid of them.
Of course, i wouldn't implement a solution (if one is needed) until more playing is done for AT LEAST two more weeks.
Bah. While I agree that oni redemption is fine (I imagine tactics just need further adaptation), this isn't true. HA is simply oni bait. Be what they don't expect, switch it up, combined arms with jetpacks and heavies, and lots of other fun stuff.
[e] which only means the game taking longer[/e]
That's not true. Jetpacks should be scouting, you should be scanning and wiping out sensories as you go too. Also, oni who aren't cloaked shouldn't get anywhere NEAR your guys. It's only a few shotgun blasts to redemption an onos, and hmgs help out there too. You won't be killing a lot, but neither will they, and remember, no one wants to fight a strategic war on their own soil (except Saddam).
And if your group gets paralyzed from a stomp, then you need to spead out more, because you shouldn't be so close together.
This isn't really true. Since a player invested 100 resources in the Onos, then they deserve the extra power they're getting, correct? Obviously, if you want to beat the Onos, you're going to have to invest in some stopping power of your own, unless you can get a big group of vanilla marines together.
Basically, what it boils down to is that you're spending resources to make sure that their big resource "purchase" goes to waste.
And redemption works more likely 4 times out of 5. Any HMG HA train with one GL guy can easily take the onos out, if they have 2 hives..
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In short, this version of ns was playtested by skilled players for a very long time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
One playtester said this was not true at all, and unless he's lying, informed balance complaints seem very reasonable.
GREENEGGSANDHAM wrote:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the current version you're seeing was the result of some very drastic and sudden changes made during the last week of testing. we literally had 4 days to get it to work and most of that time was spent finding bugs and getting it to work, we didn't have time to test balance issues and we've all observed the (** text removed because it talked about balance **). this isn't something no one noticed for 4 months its something we didn't have any time to test. just wait for 2.01, most of these issues should be dealt with then.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
When Marines are doing their usual end-game defensive game the resources tend to be too scarce to really equip enough shotgunners, or everyone has an HMG. (You'd think 3 HMG's mowing down one Onos could kill it before it redeemed, go figure).
With a percentage chance an Onos would cause more then enough damage to make up for his occasional death. Half the time when an Onos is killed I hear "Good thing I was there long enough to get 100 res again".
Perhaps another option would be after you Redeem it takes a certain number of minutes before your Redemption is ready again, which isn't necessarily a bad idea considering most of the time would be taken up running back towards the marine base.
which is why redemp skulk is so bad due to the percentage needed for redeeming being so low the skulk dies <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> > <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
*or just knife the buggers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> *
1.) Never go in squads of less than 4 HA. This is the most important point. Onos are very large, hallways very narrow so only 1 onos can charge you at a time and it will surely redeem before getting to you.
2.) If your a HMG/lmg guy then fire short bursts into narrow passages before you enter them. Since the onos is so huge you will hit it for sure if its there (and in narrow hallways theres always an onos) and make it decloak. Till the onos realizes whats going on it has already redeemt.
3.) Always have a GL in your assault squad. They are onos killers and do so much damage even redemptio onos can be killed easily. And while the hmg/lmg is great for scanning long passages as stated in point 2 a gl lobbed at a corner or intersection can decloak a onos that could hide behind the corner. Just use your brain and shoot a grenade ahead of your team at corners to be sure to not get surprised by onos.
4.) If your a comm scan scan and then scan some more. Especially if your squad moves into a large room since that is not covered by point 2 and 3. In 2.0 its essential to scan and having 2-3 obs. assigned to groups 1-3 for easy selection makes it much less complicated.
So dont complain about the onos just learn to play as a team and use your brain.
Oh...no wonder...thats <span style='color:orange'>*blip*
And <i>that's</i> swear filter dodging. I'm sure you can get your point across cleaner without it.</span>
Riiight, maybe for a single onos but not for a team of aliens. Think about it 1 onos vs 6-9 marines isn't supposed to win. Try getting more of your team in there and you'll see that redemption isn't the only thing.