So what are all the damage values for the various rine guns and turrets, at all levels? I'm interested in seeing how long a fully carapaced onos with constant umbra protection could last.
<!--QuoteBegin--Zek+Aug 4 2003, 06:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 4 2003, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Was a final 2.0 alien damage chart ever released? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nope. It'll be updated and put back on the website. All that's really different is Skulk HP and Spore Damage.
<!--QuoteBegin--Terr+Aug 4 2003, 06:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terr @ Aug 4 2003, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It annoys me that spores don't even do a third of normal damage against HA or anything... Almost not worth bothering with em. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It creates diversity so then you can't just use a lerk to pwn everything. I personally don't mind it.
<!--QuoteBegin--BattleTech+Aug 5 2003, 12:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BattleTech @ Aug 5 2003, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zek+Aug 4 2003, 06:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 4 2003, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Was a final 2.0 alien damage chart ever released? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Nope. It'll be updated and put back on the website. All that's really different is Skulk HP and Spore Damage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> BattleTech, note that the public has no longer access to the beta-forum
<!--QuoteBegin--Terr+Aug 4 2003, 06:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Terr @ Aug 4 2003, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It annoys me that spores don't even do a third of normal damage against HA or anything... Almost not worth bothering with em. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You're right, it's not worth bothering with them against HAs... Hopefully at that point you have Umbra and/or Primal Scream.
Well, remember lerks are support now. so throw down the umbra, maybe throw out a few spikes and run.. erm fly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> away.... or maybe we could get those primal scream kills <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Comments
GI Armor (spawn): 30%
HA: 95%
Cara: +5%/level
so, cara level 3 aliens absorb 45% damage
It's freaky.
But, you still die in less-time.
Nope. It'll be updated and put back on the website.
All that's really different is Skulk HP and Spore Damage.
It creates diversity so then you can't just use a lerk to pwn everything. I personally don't mind it.
Nope. It'll be updated and put back on the website.
All that's really different is Skulk HP and Spore Damage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
BattleTech, note that the public has no longer access to the beta-forum
You're right, it's not worth bothering with them against HAs... Hopefully at that point you have Umbra and/or Primal Scream.