Aliens Way Unbalanced
Drewbar99
Join Date: 2003-05-19 Member: 16505Members
<div class="IPBDescription">The Way The Makers Made Aliens To Strong</div> K, this is ridiclous, no offense to the makers, but com' on.
You guys must like aliens becuase they are way to strong on 2.0.
1. The Cloaking for sensory is jus a bit far fetched for Marines to do anything
2. All aliens start with 25 Res, Thats a bit much for aliens that can build out of there arse
3. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Charge is like a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> With Clerity, way to fast & strong, one ram & dead for the Marine
4. Spore with the <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> should of been a little weaker & cost more energy to use, it jus cause to much hassle
5. Having all of the Advance Evoltions start away is a bit to much, cause it takes a while for Marines to get a good upgrade before an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> is raming u.
6. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> got Acid Bomb, uuummmmm, no complaints, jus wanted to know Y?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
7. Marines have no way of detecting Cloaked Buildings without shotting, need a new type of Sensory for Marines to spot cloaked buildings <i>e.g Infer-red</i>
Thats all I wanted to say, if anyone else has a problem with the upgrades to aliens, go right ahead.....
You guys must like aliens becuase they are way to strong on 2.0.
1. The Cloaking for sensory is jus a bit far fetched for Marines to do anything
2. All aliens start with 25 Res, Thats a bit much for aliens that can build out of there arse
3. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Charge is like a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> With Clerity, way to fast & strong, one ram & dead for the Marine
4. Spore with the <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> should of been a little weaker & cost more energy to use, it jus cause to much hassle
5. Having all of the Advance Evoltions start away is a bit to much, cause it takes a while for Marines to get a good upgrade before an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> is raming u.
6. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> got Acid Bomb, uuummmmm, no complaints, jus wanted to know Y?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
7. Marines have no way of detecting Cloaked Buildings without shotting, need a new type of Sensory for Marines to spot cloaked buildings <i>e.g Infer-red</i>
Thats all I wanted to say, if anyone else has a problem with the upgrades to aliens, go right ahead.....
This discussion has been closed.
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->7. Marines have no way of detecting Cloaked Buildings without shotting,<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
2. 25 res gets the aliens on their feet. They can build out of their **** for the first 2 minutes then slow to a crawl. I've seen it. NEXT!
3. Onos is 100 res. Onos early game = likely only you being Onos = 1 upgrade for Onos = marines surround Onos = marines have Onos steak for dinner. NEXT!
4. Lerk is weak. Shoot it a few times and it dies. Strategy: stay apart, surround and kill. With impunity. BWHAHAHAHA!!! 30 res wasted! NEXT!
5. Onos rams you. So what? Surround and kill! Running out of manpower? Build more IP's. A three marines with LA/LG can take out one Onos. Three marines LA/LG = 0 res, One Onos = 100 res. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> NEXT!
6. Few people will use Gorge without this ability. This ability makes the Gorge as useful as ANY assault class. NEXT!
7. Really? I might be a nub, but I think observatory / scanner sweep deals with em very nicely.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> That's just my thoughts, though you bring up very good points Drewbar99. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Regardless, as noted in the v2.0 FAQ and the (currently closed) S&I Forum, PLEASE play for more than just a few days before starting in on a perceived 'unbalance'. There are counters... you just have to display flexibility and intelligence in using them, rather than relying on one strat (JP/HMG RUSHRUSHRUSH!!!11!!).
<span style='color:red'>*LOCKED.*</span>