Ochambers Need More Range...
Monkeybonk
Join Date: 2003-08-04 Member: 18859Banned
<div class="IPBDescription">And don't tell me 'wait 2 weeks'...</div> Don't tell me to wait 2 weeks for the balance to iron out, because this is a blatantly obvious shortcoming of OChambers.
I set up, in 'Horseshoe' on Eclipse, 3 O Chambers, 2 D chambers, and lastly, a sensory chamber.
One of the O chambers came under fire. I looked around and see 2 marines just standing about 40 feet away blowing it apart. They weren't behind cover or anything. Just standing against the wall. I spit at them a few times and chased them off. They kept coming back and eventually wasted it. I don' think the chamber under fire (I stood on top of it and could see both players) fired a single shot.
Turrets have at least a 40 foot range, O chambers have what? 30? Less? I put the sens up and they seemed to forget about it, and they'd rush around and get eaten by the other chambers...
But the OChamber needs a serious range boost.
I set up, in 'Horseshoe' on Eclipse, 3 O Chambers, 2 D chambers, and lastly, a sensory chamber.
One of the O chambers came under fire. I looked around and see 2 marines just standing about 40 feet away blowing it apart. They weren't behind cover or anything. Just standing against the wall. I spit at them a few times and chased them off. They kept coming back and eventually wasted it. I don' think the chamber under fire (I stood on top of it and could see both players) fired a single shot.
Turrets have at least a 40 foot range, O chambers have what? 30? Less? I put the sens up and they seemed to forget about it, and they'd rush around and get eaten by the other chambers...
But the OChamber needs a serious range boost.
Comments
Personnally, I think they're too wide, a skilled person can use a corner for cover and blast one of the useless little "tentacle" things that stick off the side of the model, and kill it without ever getting shot. And that's been a problem since it was modeled... but given the fragility of the marine, I think it's balanced
But still, you can't really do that with the Marine turret, although if you can somehow get teh base without seeing the gun portion, I suppose it would still be killable in the same fasion.