Ochambers Need More Range...

MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
edited August 2003 in NS General Discussion
<div class="IPBDescription">And don't tell me 'wait 2 weeks'...</div> Don't tell me to wait 2 weeks for the balance to iron out, because this is a blatantly obvious shortcoming of OChambers.

I set up, in 'Horseshoe' on Eclipse, 3 O Chambers, 2 D chambers, and lastly, a sensory chamber.

One of the O chambers came under fire. I looked around and see 2 marines just standing about 40 feet away blowing it apart. They weren't behind cover or anything. Just standing against the wall. I spit at them a few times and chased them off. They kept coming back and eventually wasted it. I don' think the chamber under fire (I stood on top of it and could see both players) fired a single shot.

Turrets have at least a 40 foot range, O chambers have what? 30? Less? I put the sens up and they seemed to forget about it, and they'd rush around and get eaten by the other chambers...

But the OChamber needs a serious range boost.

Comments

  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I agree, but we gotta wait 2 more weeks so we can find out if the short range is justified <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I hope it gets some luvin. O chambers are rare enough.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Are you mad? OC are good as they are, plus they make mad damage.. so place them right instead
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Maybe you need to place them a little more intelligently to compensate for their range?
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    Place them right? Which is what? Where they can't shoot anything unless it starts humping it like an armory? In a vent? If an O-chamber placed around the corner from a marine encampment in the horseshoe isn't 'right', what is?
  • LigerLiger Join Date: 2003-07-08 Member: 18026Members
    Well, let's compare damage/volly, range, health, and vollys/minute...

    Personnally, I think they're too wide, a skilled person can use a corner for cover and blast one of the useless little "tentacle" things that stick off the side of the model, and kill it without ever getting shot. And that's been a problem since it was modeled... but given the fragility of the marine, I think it's balanced

    But still, you can't really do that with the Marine turret, although if you can somehow get teh base without seeing the gun portion, I suppose it would still be killable in the same fasion.
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