End Game For Aliens Is Too Tediouse

FastwonderFastwonder Join Date: 2003-07-30 Member: 18555Members
I mean the marines are defeated. They can do a thing, they're stuck in base. It's basicly a slug match between the two forces. And it's fun, if you're a marine. But for Aliens it can get pretty boring. I mean everytime you die/redem you have to travel all that distance just to do it again. And in some of these maps that distance is a good 3 or 4 minutes, which is more then enough time to weld up the turrets and stuff.

Comments

  • RavenFireRavenFire Join Date: 2003-01-20 Member: 12504Members
    That's what gorges and DCs are for... set up a heal station back around the corner, out of GL range. Drop back to that when you take a few hits, heal up, dive in again.

    Gorges also make short work of turrets when they can bilebomb from behind fades and Onos. If the fades and onos don't get everything first.
  • Terakai2000Terakai2000 Join Date: 2003-05-16 Member: 16376Members
    I'm pretty sure this has been said many times on the forums but the long end-game stalements in marine start or wherever their base is is due to aliens lacking team work at the end. I've played and observed several of these types of matches where at the end all the aliens just go onos with redemption and rush in one by one and skulks xenociding everywhere. Just get some gorges and lerks to back an organized team of oni and fades and the end-game would be quick. You'd be suprised how effective umbra can be, even against a turret farms.

    Just don't think that when you have the marines cornered you've won the match and don't have to work as a team anymore. Albeit you probably won't loose too much ground without teamwork, but you won't gain any neither.
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    edited August 2003
    I know searching for "end game" or "hours" or "stalemate" might yield too general results, so here is the same topic discussed already:

    From page 2:
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=40945' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=40945</a>

    From page 5:
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=40864' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=40864</a>
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--Fastwonder+Aug 4 2003, 08:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fastwonder @ Aug 4 2003, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I mean the marines are defeated. They can do a thing, they're stuck in base. It's basicly a slug match between the two forces. And it's fun, if you're a marine. But for Aliens it can get pretty boring. I mean everytime you die/redem you have to travel all that distance just to do it again. And in some of these maps that distance is a good 3 or 4 minutes, which is more then enough time to weld up the turrets and stuff. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that's cuz your team sucks.

    Aliens really, really really need to work on their teamwork. If they do have good teamwork, and the skills, they will pwn from the beginning.

    I know what kind of games you are talking about. Well, it's very easy for the aliens to finish off the marines. You just need lerk + onos. Anything else is secondary. You could have bases outside of their base, you could have skulks xenociding, gorges webbing bile bombing, fades hit and run, acid spamming.. but all you really need are onos and lerks. That will be gg, and is easier than trying to get all the rest of the team into all the classes and then attacking together.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    1. Charge
    Hardly used by public onos's that I've seen, it makes LA marines drop like flys, along with any structures in it's path. It's on the 3rd hive of the most powerfull alien for a reason.
    2. Bile Bomb
    Again, rarely used in base breaking attacks. This has great ability to take out any structure.
    3. Blink/Metabolize combo
    Blink in to base, Slash tf/marines, blink out. Use metabolize to heal. Repeat as necisary.
    4. Xeno
    If I need to tell you how to use this....
    5. Primal scream
    Make the charge/BB/Blink even deadlier. Used with Bile bomb that little fatty can decimate whole bases with just the two of you.

    Use the new/revamped abilities. Base attacking should be quick and deadly.
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Yeh the solution is just getting organise... two each of lerk, gorge, fade and onos on an eight player.

    Get movements up and bile bomb the crap out of them, spam umbra around the oni, fades acid rocket and blink in and out, and onos distract the marines from the bilebombing gorges.

    It will go down in no time... it just takes one big organised hit rather than dribs and drabs of each.

    You need ALL the abilities of ALL the alien classes working together to get the game ended.

    Unfortunetly I think we all understand the challenge of this kind of syncronisation on pubs with lots of newbies.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    The only thing that makes base cracking hard is when 2-3 marines are spamming grenades at the armory and there is a forrest of lvl 3 turrets. Any alien with redemption will be lucky to even count the turrets in the base, and anything short of a cara onos won't even take down a turret. I don't necessarly see this a a game flaw but more of a player flaw. "I can't win but if I bore the other team enough they will quit."
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    It's easy to say gorges etc are the good game ender, but I've found that nade spamming counters all. Except carapced onos, but they're still pretty useless alone.
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