New Welder Implementation

Cordu_royCordu_roy Join Date: 2003-07-28 Member: 18509Members
edited August 2003 in NS Customization
<div class="IPBDescription">Maybe that's possible</div> I was wondering if there's a possibility to implement a small welder when soldiers are welding new structures in the base...it's stupid to see that they are welding something but without a welder...

Comments

  • SilentKnightSilentKnight Join Date: 2003-08-04 Member: 18907Members
    It'd need additional coding...
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Hello, and welcome to the forums (Suppose someone had to say it by now).

    If your going to make a suggestion, please do not make a new thread for every single one. Only make it if you see that it is feasibly possible (a model/skin/sprite) without additions to coding (See: not possible with only a model/skin/sprite). Also note these which are added in front of a new thread:

    [mrel] Model Release Thread
    [mwip] Model Work in Progress Thread
    [mreq] Model Request Thread

    And so on for sprites, just add a "s" instead of a "m". Remember as well that you should try to be considerate and not make too many requests demands. Modelers/skinners/etc work for free and out of their own time for something they only get verbal praise for. Don't push them too hard, or they'll flip out and leave...or something.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    I think he means just "Somthing" onstead of the marine just looking at structure, easiest way to fix that is to add a "Psudowelder" to each wrist, I'll add somthing like that to my next model, Thjanks for the Idea, Cordu roy
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    Yeah Cordu Roy! You're right ! Buidling structure with empty hands looks weird .....
    We need someone from devteam to implement it... so make this thread in other forum, general discussion or something like that....
    I'm looking forward for realising this in real life.... ehmm...real game ? ...ehm... in NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    BTW..Pomagam Ci utrzymac thread na topie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    <!--QuoteBegin--Delta|Cpt.Terran+Aug 5 2003, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delta|Cpt.Terran @ Aug 5 2003, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [mrel] Model Release Thread
    [mwip] Model Work in Progress Thread
    [mreq] Model Request Thread

    And so on for sprites, just add a "s" instead of a "m". Remember as well that you should try to be considerate and not make too many requests demands. Modelers/skinners/etc work for free and out of their own time for something they only get verbal praise for. Don't push them too hard, or they'll flip out and leave...or something. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    whoops, I also have been meaning to find out what they stand for. Sorry for any threads I've posted without the correct start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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