Please Stop Complaining About 2.0

RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
I'v been forced to say this too many times on the pubs.

The game is just out, new tactics are still being devised and so the game hasent balnced ITSELF out. As time goes on people will think of new ways to do things and thus the other team is forced to adapt. This means that yet more tactics will be developed to stop this. But this all takes time. Nothing as been nerfed, the way you play the game should change as the game changes. Wait about 1-2 months and then complain about balance issues.

I thank you for your time.

Comments

  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    OMG NS 2.0 IS TOO NUB FRIENDLY NOW THIS SUCKS!!!111elevenoneone ;D <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    I hear ya. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I spent a game as a Marine and all one player could say was, "this if F'n stupid... the marines are too buffed, the marines are too powerful, the marines have huge ..." you get the idea. I thought his comments funny because the win rate seemed almost 50/50 to me.

    Oh, has anyone else been called a NOOB for dropping a sensory first? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    Really though, I have to say this. U cant say the game is gonner balance out thats silly, maybe with patches yeah, but not at current version.

    Putting it quite simple. ppl are mainly going on about it been easy for aliens, some ppl say u need to get good teamplay/strat with marines and u will find its balanced, so on and so forth. To me that doesnt really sound balanced. How can it be balanced if the marines need alot better teamplay/strat than aliens. to put it in really simple terms its easier to play in an alien team than it is for a marine team.

    anyway there is nothing really wrong with the game been unbalanced, it doesnt make it bad or what ever its the way this game should be. Marines are expected to have to use heavy teamplay/strat where as the aliens u wouldnt.

    the way these forums work this should be closed as this has been mentioned before.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--Techen+Aug 5 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Aug 5 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, has anyone else been called a NOOB for dropping a sensory first? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, but cries rise up every time i drop defense or movement first. Really movement first is awesome, it makes lerks great early game.
  • B33FB33F Join Date: 2002-11-19 Member: 9362Members
    <!--QuoteBegin--Techen+Aug 5 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Aug 5 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hear ya. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I spent a game as a Marine and all one player could say was, "this if F'n stupid... the marines are too buffed, the marines are too powerful, the marines have huge ..." you get the idea. I thought his comments funny because the win rate seemed almost 50/50 to me.

    Oh, has anyone else been called a NOOB for dropping a sensory first? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    people called me a noob for putting down movement first. "WTH MOVEMENT FIRST CELERITY SUCKS YOU CAN JUST BUNNYHOP"
    then they proceeded to explain to me how sensory gives you motion tracking, x-ray vision, and psychic powers, and is so much better.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--||SemperFi||+Aug 5 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Aug 5 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Techen+Aug 5 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Aug 5 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, has anyone else been called a NOOB for dropping a sensory first?    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, but cries rise up every time i drop defense or movement first. Really movement first is awesome, it makes lerks great early game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Movement is amazing as a first chamber. With sensory second I've been able to build all over the INSIDE of a marine base before.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    You little brave soul.
  • RalnakorRalnakor Join Date: 2003-08-05 Member: 18978Members
    <!--QuoteBegin--Techen+Aug 5 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Aug 5 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hear ya. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I spent a game as a Marine and all one player could say was, "this if F'n stupid... the marines are too buffed, the marines are too powerful, the marines have huge ..." you get the idea. I thought his comments funny because the win rate seemed almost 50/50 to me.

    Oh, has anyone else been called a NOOB for dropping a sensory first? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thankfully no, surprised I haven't gotten one comment yet on it. Though I have to try your idea Aegeri, never thought to try that, but it just may work.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--Ralnakor+Aug 5 2003, 09:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ralnakor @ Aug 5 2003, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Techen+Aug 5 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techen @ Aug 5 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hear ya.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->  I spent a game as a Marine and all one player could say was, "this if F'n stupid... the marines are too buffed, the marines are too powerful, the marines have huge ..."  you get the idea.  I thought his comments funny because the win rate seemed almost 50/50 to me.

    Oh, has anyone else been called a NOOB for dropping a sensory first?    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thankfully no, surprised I haven't gotten one comment yet on it. Though I have to try your idea Aegeri, never thought to try that, but it just may work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It only works against commanders who A: Don't know that obs decloak aliens and B: don't know what scan is.

    As this is a frightening amount of commanders however, it does work fairly often.

    The real use is to build all over outposts such as in double res or the like under the marines noses. That works most of the time, even against competent commanders because placing many obs in a tight game can be too expensive I've found.
  • AUScorpionAUScorpion Join Date: 2003-01-05 Member: 11842Members
    Personally I'm not a big fan of movement first. It does assist with a skulk's killing ability and does make lerks more powerful, but it doesn't really make a huge difference when you go up against marines who know the maps, know where aliens hide, and know how to shoot and not waste a single bullet.

    When I'm lerking, I'd rather have protection or quick healing. They are really weak (HP wise) for their expense and I'm not happy allowing myself to be constantly at 3 health and no armor trying desperately to get to a gorge or hive...after meeting one vanilla marine. It takes some pretty slick moves to take down a single marine at medium range when he knows your there and you've nowhere to run to.

    As a lerk I also really enjoy cloaking. 'tis a boon. Sitting indistinguishable from the rafters and waiting until a marine is half-way through the room then spiking him to death in seconds as he leaps about trying to shake the aim of (and simultaneously locate) an "invisible" foe.....it's priceless. One of the few times the marines' olympic standing jump while under fire is amusing rather than anger inspiring.

    Skulks are.... well... not assisted too terribly much by defense chambers. Carapace really does not help against actual marines. Increasing your life span 1-3 more shots is... pointless. I'm sorry. But the LMG, Shotgun, HMG, and Pistol often shoot an extra 1-3 bullets into a dead skulk so close to the point of it's actual death that the lifespan difference is negligable.

    Cloaking off whole portions of the map is such fun. A lone gorge can easily set down a sensory chamber and defend himself, so long a the marines come in no greater numbers than 2-3. This allows that same gorge a rare chance to speed his resource collection without first dropping a wall of offensive chambers. I need not mention the cruel advantage given to cloaked skulks. This very threat ensures the marines will never skimp out on an observatory. It's just too costly not to build one near immediately.


    I do hope you enjoyed my off topic rant.


    In respect to the original poster, yes. We should wait and see.

    I've seen aliens wipe the floor with marines too often, but there seems to be a growing trend of marines dominating again.

    But again, we should wait and see rather than shoot into the moving bush and hope we killed a problem rather than the gameplay.
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    I've just played a round on tanith (which ever one is floating), and us aliens had like every major corridoor and vent set up with a cloaking network.

    To say the least it was alot of fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    As you say, the balance is working itself out. 2 days ago I had 4 alien wins to 0 marine wins. Today it was 3 marine 2 alien. The marines that won today organized well, used seige, and used a combination of JP and HA, and mixed weapon types.
  • FeannagFeannag Join Date: 2003-08-04 Member: 18852Members
    Gameplay balance is a very elusive thing, and at times impossible to get to. It won't matter how well you code the gameplay, or how fair you try and make it, humans will always find a way around it. It's simple psychology, actually. This is a game, and everyone plays games subconsciously to win. Sure it's not everything, but deep down everyone wants to be on the winning side. That's how Americans are raised since the mid-1800s, to thrive and win. So in the pursuit to win people will inevitably come upon certain things they can exploit or use to help them win. One example in NS is redeeming Onos. It maximizes the disgestion timer to help keep Marine players out of the fight for as long as possible. Now if it's taken out of course people will complain about it, because it would now require any people using that to either find another exploit or make it more difficult for them to win.

    You try you're best, but someone somewhere will complain about something. That's the way of it, though NS does do a better job than most at balancing.
  • RuSkiRuSki Join Date: 2003-08-05 Member: 19018Members
    hmmm... I woudlnt pick any chamber over the other... they all have their percs and vices.

    Yet a few words on movment chambers: "Even the more experienced players can only get 3-5 bullets of at me if I'm Bhopping at them with celerity.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I think 2.0 has some problems, but they're tweak-ish. I believe in what HAMs say, because I see it myself too... Aliens are just a bit too fast early on teching up.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    I dont care what is 1st and 2nd chamber, u can get a 2nd hive sooooooo fast.
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