Please Stop Complaining About 2.0
Rellix
Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
I'v been forced to say this too many times on the pubs.
The game is just out, new tactics are still being devised and so the game hasent balnced ITSELF out. As time goes on people will think of new ways to do things and thus the other team is forced to adapt. This means that yet more tactics will be developed to stop this. But this all takes time. Nothing as been nerfed, the way you play the game should change as the game changes. Wait about 1-2 months and then complain about balance issues.
I thank you for your time.
The game is just out, new tactics are still being devised and so the game hasent balnced ITSELF out. As time goes on people will think of new ways to do things and thus the other team is forced to adapt. This means that yet more tactics will be developed to stop this. But this all takes time. Nothing as been nerfed, the way you play the game should change as the game changes. Wait about 1-2 months and then complain about balance issues.
I thank you for your time.
Comments
Oh, has anyone else been called a NOOB for dropping a sensory first? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Putting it quite simple. ppl are mainly going on about it been easy for aliens, some ppl say u need to get good teamplay/strat with marines and u will find its balanced, so on and so forth. To me that doesnt really sound balanced. How can it be balanced if the marines need alot better teamplay/strat than aliens. to put it in really simple terms its easier to play in an alien team than it is for a marine team.
anyway there is nothing really wrong with the game been unbalanced, it doesnt make it bad or what ever its the way this game should be. Marines are expected to have to use heavy teamplay/strat where as the aliens u wouldnt.
the way these forums work this should be closed as this has been mentioned before.
No, but cries rise up every time i drop defense or movement first. Really movement first is awesome, it makes lerks great early game.
Oh, has anyone else been called a NOOB for dropping a sensory first? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
people called me a noob for putting down movement first. "WTH MOVEMENT FIRST CELERITY SUCKS YOU CAN JUST BUNNYHOP"
then they proceeded to explain to me how sensory gives you motion tracking, x-ray vision, and psychic powers, and is so much better.
No, but cries rise up every time i drop defense or movement first. Really movement first is awesome, it makes lerks great early game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Movement is amazing as a first chamber. With sensory second I've been able to build all over the INSIDE of a marine base before.
Oh, has anyone else been called a NOOB for dropping a sensory first? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thankfully no, surprised I haven't gotten one comment yet on it. Though I have to try your idea Aegeri, never thought to try that, but it just may work.
Oh, has anyone else been called a NOOB for dropping a sensory first? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thankfully no, surprised I haven't gotten one comment yet on it. Though I have to try your idea Aegeri, never thought to try that, but it just may work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It only works against commanders who A: Don't know that obs decloak aliens and B: don't know what scan is.
As this is a frightening amount of commanders however, it does work fairly often.
The real use is to build all over outposts such as in double res or the like under the marines noses. That works most of the time, even against competent commanders because placing many obs in a tight game can be too expensive I've found.
When I'm lerking, I'd rather have protection or quick healing. They are really weak (HP wise) for their expense and I'm not happy allowing myself to be constantly at 3 health and no armor trying desperately to get to a gorge or hive...after meeting one vanilla marine. It takes some pretty slick moves to take down a single marine at medium range when he knows your there and you've nowhere to run to.
As a lerk I also really enjoy cloaking. 'tis a boon. Sitting indistinguishable from the rafters and waiting until a marine is half-way through the room then spiking him to death in seconds as he leaps about trying to shake the aim of (and simultaneously locate) an "invisible" foe.....it's priceless. One of the few times the marines' olympic standing jump while under fire is amusing rather than anger inspiring.
Skulks are.... well... not assisted too terribly much by defense chambers. Carapace really does not help against actual marines. Increasing your life span 1-3 more shots is... pointless. I'm sorry. But the LMG, Shotgun, HMG, and Pistol often shoot an extra 1-3 bullets into a dead skulk so close to the point of it's actual death that the lifespan difference is negligable.
Cloaking off whole portions of the map is such fun. A lone gorge can easily set down a sensory chamber and defend himself, so long a the marines come in no greater numbers than 2-3. This allows that same gorge a rare chance to speed his resource collection without first dropping a wall of offensive chambers. I need not mention the cruel advantage given to cloaked skulks. This very threat ensures the marines will never skimp out on an observatory. It's just too costly not to build one near immediately.
I do hope you enjoyed my off topic rant.
In respect to the original poster, yes. We should wait and see.
I've seen aliens wipe the floor with marines too often, but there seems to be a growing trend of marines dominating again.
But again, we should wait and see rather than shoot into the moving bush and hope we killed a problem rather than the gameplay.
To say the least it was alot of fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
You try you're best, but someone somewhere will complain about something. That's the way of it, though NS does do a better job than most at balancing.
Yet a few words on movment chambers: "Even the more experienced players can only get 3-5 bullets of at me if I'm Bhopping at them with celerity.