Electrifyed Observatory?

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Comments

  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Cant get it to work in a LAN game <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Come to think of it, this could be a good idea, as a counter for aliens sensories. Just place electrified obs all over the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Well, that's one way to discourage armoury humping;

    "Hey, I need some ammo over here"

    *hump hump*

    ZZAP!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Nil_IQ+Aug 6 2003, 01:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Aug 6 2003, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, that's one way to discourage armoury humping;

    "Hey, I need some ammo over here"

    *hump hump*

    ZZAP! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL

    Next step is to get the bullets to be Electified, so even if they miss they can still shock you!
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    Why not try to elec the Station/Ship? That would be funny <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TorgoTorgo Join Date: 2002-12-30 Member: 11626Members
    <!--QuoteBegin--Majin+Aug 6 2003, 02:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Aug 6 2003, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nil_IQ+Aug 6 2003, 01:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Aug 6 2003, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, that's one way to discourage armoury humping;

    "Hey, I need some ammo over here"

    *hump hump*

    ZZAP! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL

    Next step is to get the bullets to be Electified, so even if they miss they can still shock you! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <img src='http://www.frailart.net/members/Torgo/HalfLife00.jpg' border='0' alt='user posted image'>

    Well, sort of the idea...
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Comms quit bitching about armoury humping, we cant kill skulks without bullets. I want an electrified comm chair that shocks the comm.
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    First person who gets a screenshot of an electrified hive gets a cookie!!!!!!!!!!oneoneoneeleven!!! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--n4s7y+Aug 6 2003, 01:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n4s7y @ Aug 6 2003, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Come to think of it, this could be a good idea, as a counter for aliens sensories. Just place electrified obs all over the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm not sure how to do it but perhaps it does need a tfac or RT in close proximity. If that's so then I'm in luck, cuz I've been thinking of tfac/obs outposts combined ^^ hurray!
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Hmm...would an electrified hive kill itself? Interesting.
  • SatertekSatertek Join Date: 2002-12-22 Member: 11372Members, Constellation, Reinforced - Supporter
    edited August 2003
    I was able to elec comm chairs <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Electrified comm chair wall *shudder*
  • Onkel_DittmeyerOnkel_Dittmeyer Join Date: 2003-07-05 Member: 17951Members
    Eeeeeee :O
    <img src='http://mitglied.lycos.de/diepaepste/Temp/hive_elec.jpg' border='0' alt='user posted image'>
    Where's ma cookie? ^^
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    Um....I thought we did fix that.
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Hahaha... love all the electrified stuff.

    Can see how it would happen.

    I just wish the comm could electrify ME <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    <!--QuoteBegin--Onkel Dittmeyer+Aug 7 2003, 04:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Onkel Dittmeyer @ Aug 7 2003, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eeeeeee :O
    <img src='http://mitglied.lycos.de/diepaepste/Temp/hive_elec.jpg' border='0' alt='user posted image'>
    Where's ma cookie? ^^ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Katsuro+Aug 6 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Katsuro @ Aug 6 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Comms quit bitching about armoury humping, we cant kill skulks without bullets. I want an electrified comm chair that shocks the comm. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It takes you 100 LMG rounds and 20 Pistol rounds to kill a skulk?
  • TorgoTorgo Join Date: 2002-12-30 Member: 11626Members
    <!--QuoteBegin--::esuna::+Aug 7 2003, 05:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 7 2003, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Katsuro+Aug 6 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Katsuro @ Aug 6 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Comms quit bitching about armoury humping, we cant kill skulks without bullets. I want an electrified comm chair that shocks the comm. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It takes you 100 LMG rounds and 20 Pistol rounds to kill a skulk? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Psst....there may be more than just ONE skulk attacking, they tend to move in packs you know...and you never know when you're gonna need the extra ammo, and, yes before you say it, that doesn't justify standing there taking the absolute MAXIMUM amount of ammo when there's somewhere you need to be really quick. There's always exceptions, but more than stock ammo is not necessarily a bad thing.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Torgo+Aug 7 2003, 05:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Torgo @ Aug 7 2003, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Aug 7 2003, 05:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Aug 7 2003, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Katsuro+Aug 6 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Katsuro @ Aug 6 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Comms quit bitching about armoury humping, we cant kill skulks without bullets. I want an electrified comm chair that shocks the comm. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It takes you 100 LMG rounds and 20 Pistol rounds to kill a skulk? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Psst....there may be more than just ONE skulk attacking, they tend to move in packs you know...and you never know when you're gonna need the extra ammo, and, yes before you say it, that doesn't justify standing there taking the absolute MAXIMUM amount of ammo when there's somewhere you need to be really quick. There's always exceptions, but more than stock ammo is not necessarily a bad thing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed, i usually go out with 150-175 rounds LMG and the stock amount of pistol ammo. We're talking about two seconds at the armoury at the MOST. The fact is if there's an outpost under attack or an enemy incoming there is no way of justifying armoury humping if you've just spawned.
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