Ns 2.0
w1ckedz
Join Date: 2003-08-05 Member: 19025Members
<div class="IPBDescription">comments</div> Hello everyone, I just want to let everyone know what I think of ns 2.0 and hear comments about my comments.
First of all... I have been waiting for ns 2.0 for months. I was hooked to ns 1.04 until I was banned from my regular server for supposedly aimbotting <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> . So, I was in a state of ecstasy when it first came out. I was so happy that I downloaded it at work and put it on my work's ftp illegally just so I could get it faster when I got home.
But when I got home and installed.... I was not confronted with a state of ecstasy. As I first played there were things that REALLY dug their nails into me... but I got used to. But after 40+ games I have learned what are minor issues and are prominant issues. Here are my views of what are good changes and what are bad changes... and in some cases how to fix/modify them:
GOOD:
New sounds:
I love all the new sounds. The marine guns sound much more rustic and realistic. They add a lot of atmosphere to the game and further immerse you in the game. Another reason I'm glad i have 5.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> One modification I would like though would be a new LMG sound. The most common gun in the game and I think it would be better if it got a new sound
New Models:
I wet my pants with the grenade launcher model. Whoever made this model is my hero for the day. I used to not like the nade launcher but the model alone has changed my mind. Great stuff.
New Damage Model:
The modifications to damage, health, and armor I like a lot. They make it easier to drop more advanced lifeforms yet still keep the damage in control.
New observatory:
The switch to power and not resources is a huge leap forward. No more commander's who wouldnt scan because they were penny pinchers.
New alien chambers:
The sensory is now amazing and has taken the place of the defense as first dropped tower. I really like how they cloak nearby aliens and to counter that you need to scan/use an observatory. GREAT TOUCH!
The offense chamber is also much better now, making them much more affective.
New alien creatures:
Lerk is now much more balanced. You really get the sense that they are a supporting creature yet still able to hold their own. Instant hit spikes add a lot to the lerk.
Fades can no longer get acid rockets so early and that makes the game much more balanced. The new blink is also awesome so the fade can still be used.
New maps:
The new maps are great. Origin and Veil are my fav's but mineshaft and lost are still lots of fun.
No more jp/hmg:
Ruined 1.04... glad they took it out.
New commander:
The new features added are very useful and help a lot.
ok... I know I've forgotten some of the good things so know there are other changes I like. Now for the bad part.
BAD:
Gameplay:
Now... as previously stated I have played probably 40+ games of 2.0. This is my exerience and yes I did keep track. Out of those roughly 40 games the marines have only won 7 times. Now... WTH is this? The aliens always win. Now... this was playing in public game servers and not clan.... but still.... 33/40 games aliens win? WHAT IS THIS? Also... I can remember that often when the marines won it was because noone would go gorge or there were far more marines. I think that if the aliens were decent they would have won. In my honest opinion the game is EXTREMELY unbalanced. The aliens always (almost) win. I have commandered and not seeing anything that I or my team did wrong... lost horribly. One of the HUGE problems lies in the new resrouce model. EACH ALIEN starts w/ 25 resrouces... enough to gorge and drop one node. On an average server (8-12) ppl the aliens will have 25*10= 250 starting resources. Now granted many of the aliens save up for onos (another problem) but the marines only start w/ 99. 250v99. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Almost every game you will see something like: resources: team1: 1 team2: 4. It is FAR easier for the aliens to accumulate resources than it is for the marines. The aliens always win... (33/40).... something has to be done
Hives:
Hives are ruined. In 1.04 the tension was tremendous. Everyone who played knows what I'm talking about. When you are marine and you see that first fade kill... or that puff of yellow umbra... you say to yourself HOLY SH!T! You get this incredible pressure that you have to do something. Now... it's wow... they have two hives. Great. Whoopdeedoo. NOW THEY CAN GET FADES O SH!T!!! Oh wait.... they can get onos at hive one :-/.... HIVES LOST ALL THEIR IMPORTANCE. For aliens you dont need more hives to win. Sure its without a doubt helpfull to get more hives for more upgrades and abilities but they dont play that much of a role. Hives are lost... there are no huge battles to take the hives from the marines as aliens like in 1.04. Hives are ruined.
Onos:
THIS IS THE ABSOLUTELY WORST PART OF NS 2.0. ONOS. You can get them at one hive. They ruin any need to expan to hives. They are tanks and are next to impossible to drop without weapons 2/3. They have devour which wouldnt be too bad.... EXCEPT THEY HAVE REDEMPTION. IT IS F*CKING REDICULOUS that onos have redemption. WTH is this. They run in... eat you... and then after half your team gets killed they dissapear into thin air. The devour/redemption combo MUST BE STOPPED. IT IS ABSOLUTELY rediculous. THERE IS NO COUNTER. The onos just dissapears with a marine in his belly who he just happily poops out at his hive. THIS MUST BE FIXED ASAP
Jetpacks:
In one word: stupid. There is absolutely no point for a jetpack any more. I agree that they needed to be nerfed after the jp/hmg combo of 1.04. But this is rediculous. Some people call it the jump pack and this is true... it is a jump pack now... a pointless one. Jetpacks cost 35 to research and HA costs 40. HA is much more useful now anyhow. Jetpacks cost 15... HA cost 20. HA is much better now. THE JETPACKS ARE COMPLETLEY USELESS. "Jetpacks are the official counter to the onos." I'm sure you have all heard this but this is just BS. Complete bag of BS. NS is a close quarters game... the ceilings are low in most of the maps and there is not much room to move. So a jetpack or jumppack is COMPLETELY useless in many cases. Now how does that counter the onos? At the cost of 35/15 for jetpacks no commander in their right mind is ever going to get jetpacks. Especially as their chances of winning are already 7/40. They are completely useless now. But... my idea to fix this is quite simply... make jetpacks cost 5 resources. Everything in the game went down in price.... except the jetpack. They are already nerfed (no more flying) but 15 res is just BS to pay for something just lets you jump into the onos's mouth. Jetpacks are useless right now.... make them cost 5 resources.
Skulks:
Skulk movement was removed. Their sidestepping was destroyed. This puts skulks at more a defensive (hanging on walls and waiting) position becasue they are much less agile now. Please... bring back the old agility.
NS 2.0 has left a very sour taste in my mouth. I am no longer playing NS 2.0 until a new patch comes out that fixes some of the monstrous problems that exist. NS 2.0 could have been something incredible... but turned out needing desperate work. I still have hope though...
First of all... I have been waiting for ns 2.0 for months. I was hooked to ns 1.04 until I was banned from my regular server for supposedly aimbotting <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> . So, I was in a state of ecstasy when it first came out. I was so happy that I downloaded it at work and put it on my work's ftp illegally just so I could get it faster when I got home.
But when I got home and installed.... I was not confronted with a state of ecstasy. As I first played there were things that REALLY dug their nails into me... but I got used to. But after 40+ games I have learned what are minor issues and are prominant issues. Here are my views of what are good changes and what are bad changes... and in some cases how to fix/modify them:
GOOD:
New sounds:
I love all the new sounds. The marine guns sound much more rustic and realistic. They add a lot of atmosphere to the game and further immerse you in the game. Another reason I'm glad i have 5.1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> One modification I would like though would be a new LMG sound. The most common gun in the game and I think it would be better if it got a new sound
New Models:
I wet my pants with the grenade launcher model. Whoever made this model is my hero for the day. I used to not like the nade launcher but the model alone has changed my mind. Great stuff.
New Damage Model:
The modifications to damage, health, and armor I like a lot. They make it easier to drop more advanced lifeforms yet still keep the damage in control.
New observatory:
The switch to power and not resources is a huge leap forward. No more commander's who wouldnt scan because they were penny pinchers.
New alien chambers:
The sensory is now amazing and has taken the place of the defense as first dropped tower. I really like how they cloak nearby aliens and to counter that you need to scan/use an observatory. GREAT TOUCH!
The offense chamber is also much better now, making them much more affective.
New alien creatures:
Lerk is now much more balanced. You really get the sense that they are a supporting creature yet still able to hold their own. Instant hit spikes add a lot to the lerk.
Fades can no longer get acid rockets so early and that makes the game much more balanced. The new blink is also awesome so the fade can still be used.
New maps:
The new maps are great. Origin and Veil are my fav's but mineshaft and lost are still lots of fun.
No more jp/hmg:
Ruined 1.04... glad they took it out.
New commander:
The new features added are very useful and help a lot.
ok... I know I've forgotten some of the good things so know there are other changes I like. Now for the bad part.
BAD:
Gameplay:
Now... as previously stated I have played probably 40+ games of 2.0. This is my exerience and yes I did keep track. Out of those roughly 40 games the marines have only won 7 times. Now... WTH is this? The aliens always win. Now... this was playing in public game servers and not clan.... but still.... 33/40 games aliens win? WHAT IS THIS? Also... I can remember that often when the marines won it was because noone would go gorge or there were far more marines. I think that if the aliens were decent they would have won. In my honest opinion the game is EXTREMELY unbalanced. The aliens always (almost) win. I have commandered and not seeing anything that I or my team did wrong... lost horribly. One of the HUGE problems lies in the new resrouce model. EACH ALIEN starts w/ 25 resrouces... enough to gorge and drop one node. On an average server (8-12) ppl the aliens will have 25*10= 250 starting resources. Now granted many of the aliens save up for onos (another problem) but the marines only start w/ 99. 250v99. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Almost every game you will see something like: resources: team1: 1 team2: 4. It is FAR easier for the aliens to accumulate resources than it is for the marines. The aliens always win... (33/40).... something has to be done
Hives:
Hives are ruined. In 1.04 the tension was tremendous. Everyone who played knows what I'm talking about. When you are marine and you see that first fade kill... or that puff of yellow umbra... you say to yourself HOLY SH!T! You get this incredible pressure that you have to do something. Now... it's wow... they have two hives. Great. Whoopdeedoo. NOW THEY CAN GET FADES O SH!T!!! Oh wait.... they can get onos at hive one :-/.... HIVES LOST ALL THEIR IMPORTANCE. For aliens you dont need more hives to win. Sure its without a doubt helpfull to get more hives for more upgrades and abilities but they dont play that much of a role. Hives are lost... there are no huge battles to take the hives from the marines as aliens like in 1.04. Hives are ruined.
Onos:
THIS IS THE ABSOLUTELY WORST PART OF NS 2.0. ONOS. You can get them at one hive. They ruin any need to expan to hives. They are tanks and are next to impossible to drop without weapons 2/3. They have devour which wouldnt be too bad.... EXCEPT THEY HAVE REDEMPTION. IT IS F*CKING REDICULOUS that onos have redemption. WTH is this. They run in... eat you... and then after half your team gets killed they dissapear into thin air. The devour/redemption combo MUST BE STOPPED. IT IS ABSOLUTELY rediculous. THERE IS NO COUNTER. The onos just dissapears with a marine in his belly who he just happily poops out at his hive. THIS MUST BE FIXED ASAP
Jetpacks:
In one word: stupid. There is absolutely no point for a jetpack any more. I agree that they needed to be nerfed after the jp/hmg combo of 1.04. But this is rediculous. Some people call it the jump pack and this is true... it is a jump pack now... a pointless one. Jetpacks cost 35 to research and HA costs 40. HA is much more useful now anyhow. Jetpacks cost 15... HA cost 20. HA is much better now. THE JETPACKS ARE COMPLETLEY USELESS. "Jetpacks are the official counter to the onos." I'm sure you have all heard this but this is just BS. Complete bag of BS. NS is a close quarters game... the ceilings are low in most of the maps and there is not much room to move. So a jetpack or jumppack is COMPLETELY useless in many cases. Now how does that counter the onos? At the cost of 35/15 for jetpacks no commander in their right mind is ever going to get jetpacks. Especially as their chances of winning are already 7/40. They are completely useless now. But... my idea to fix this is quite simply... make jetpacks cost 5 resources. Everything in the game went down in price.... except the jetpack. They are already nerfed (no more flying) but 15 res is just BS to pay for something just lets you jump into the onos's mouth. Jetpacks are useless right now.... make them cost 5 resources.
Skulks:
Skulk movement was removed. Their sidestepping was destroyed. This puts skulks at more a defensive (hanging on walls and waiting) position becasue they are much less agile now. Please... bring back the old agility.
NS 2.0 has left a very sour taste in my mouth. I am no longer playing NS 2.0 until a new patch comes out that fixes some of the monstrous problems that exist. NS 2.0 could have been something incredible... but turned out needing desperate work. I still have hope though...
This discussion has been closed.
Comments
However, I think you hit the nail on the head. Jetpacks are pretty silly.
And type cl_sidespeed 1000 to get your strafe back, someone broke it.
*points at the locked Suggestions and Ideas Forum*
No evaluations of NS 2.0, whether they praise or denounce it, should be made till you really have played it and know the ins and outs.
...
This post will probably be locked when a mod comes across it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Shame, since you wrote so much and I do agree with you on some points.
As has been said many, many times before. PLEASE play the game for more than a few days before offering complaints about the percieved balance, or suggesting ways to 'fix' it. v2.0 is NOT v1.04, and if you try to play it as if it were, the ALiens will wipe the floor with the Marines. Welcome back to a balanced game. Thought is integral, as is teamwork.
<span style='color:red'><b>*LOCKED.*</b></span>