[mreq]
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Join Date: 1970-01-01 Member:
<div class="IPBDescription">caseless... casings</div> sort of in response to jaeger's release, a thought popped into my head: what do we do with guns that fire caseless ammo? is there a way that we can simulate a 4.7 x 33mm round's disintegrating block?
1st step: invisible case model
is it possible?
1st step: invisible case model
is it possible?
Comments
this game is missing a lot of smoke.. guns make smoke.
1st step: invisible case model
is it possible? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
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that's tha beauty of caseless.....no casings...
currently, tha only gun that uses caseless ammo, is tha H&K G11 rifle...(correct me if i'm wrong on this)
Tha G-11 ammo is a solid block of high-ignition-temprature propellant, with a bullet inside....it weights half as much as tha M-16's, and is 40%
smaller....
By elminating tha extraction cycle, it can fire a salvo burst at a rate of 2100 rounds per minute....it can also do single-fire, and full auto, at a rate of 400 rounds per minute...
That gun is godly....
but they *did* quit the project. must be a reason behind it.
edit: um.. RoF standard fullauto is 600rds/min, and the burst fire is actually 2k rds/min.
edit2: the Steyr ACR (advanced combat rifle) was tested in the US as a replacement for the armalite-type series as the standard issue primary weapon... but like the g11, was discarded as a project by the US. it is possible steyr is still working on it.. that's beside the point. it didn't use the H&K style bullets, which are essentially blocks of explosive with bullets buried inside them, as acid-snake said. instead, steyr designed the gun to utilize synthetic case flechettes. the reason the ACR was dropped by the US military was that the flechette fired by the gun tended to leave the cartridge at varying chamber pressures. this was due to the strength of the plastic cartridge cases being inconsistent. thus, accuracy suffered. muzzle velocity was inconsistent as well.
<a href='http://www.geocities.com/refleks180/acr.html' target='_blank'>http://www.geocities.com/refleks180/acr.html</a> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If they could fix that, I think the Steyr ACR would make a neato designated-marksman weapon
EDIT: For the caseless shell models, take the regular shells, make it a solid blue, and compile it with the transparancy "masked" effect.
can someone do this please?
A null model would be better, as Jim said.
Besides, what you described there wouldn't work. Masked transparency causes the last colour in the pallette (ie colour #256) to be transparent. If you just coloured it blue, chances are you'd end up with a blue model as there's no guarantee that the blue will be the last colour. Also, it doesn't have to be blue - any colour is fine.
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[rant]
You know, I really wish people wouldn't give people incorrect instructions in the modelling and mapping forums. So many times bad advice is given, which will only serve to (a) make the person who asked for help feel dumb when he thinks he can't get it working even with help, and (b) make the poster of the advice look dumb when his error is pointed out. If you're not sure, don't state what you only <i>think</i> is true as fact. In this example, you could have simply said "you could make the model invisible with masked transparency" - people will know what that means, and you come out of it looking helpful and like you know what you're talking about.
[/rant]