Movement Chambers...
Monkeybonk
Join Date: 2003-08-04 Member: 18859Banned
When I chose my upgrade for a movement chamber, I always have to take a few seconds to decide.
Adreneline is great for nearly all lifeforms except skulk. The hive 3 abilities take a lot to use, and it'd be great to last longer in the fight and dish out more damage. I'd love to use this more often.
Silence is EXCELLENT for a fade. Simply put, the fade makes SO MUCH DAMN NOISE you can hear one coming from across the map. It's also annoying for me as the fade player to hear, because every second he's sneezing or coughing or snorting mucous. In fact, one time when I was going to take silence, I came up on a squad of 4 marines and wasted them all from behind before they even could shoot me.
Celerity is necessity. The onos moves at a walking marine speed. You'll die before you get close enough to gore with an onos.
The fade putzs about at just barely more then a marine can run (Which is ironic, because his legs are made for running/jumping), which makes him useless for melee.
The skulk is great with celerity when you combine it with xenocide. Or even just rampaging through everything.
The gorge needs to keep moving to survive, and can't move fast enough to get around to heal everyone without it.
Basically: The aliens footspeed is *SO DAMN SLOW* that it kinda makes their dependance on melee weapons totally useless. Celerity would be great as a speed ENHANCER, but I shouldn't <i>need</i> it to actually be able to kill marines with onos/fade
Adreneline is great for nearly all lifeforms except skulk. The hive 3 abilities take a lot to use, and it'd be great to last longer in the fight and dish out more damage. I'd love to use this more often.
Silence is EXCELLENT for a fade. Simply put, the fade makes SO MUCH DAMN NOISE you can hear one coming from across the map. It's also annoying for me as the fade player to hear, because every second he's sneezing or coughing or snorting mucous. In fact, one time when I was going to take silence, I came up on a squad of 4 marines and wasted them all from behind before they even could shoot me.
Celerity is necessity. The onos moves at a walking marine speed. You'll die before you get close enough to gore with an onos.
The fade putzs about at just barely more then a marine can run (Which is ironic, because his legs are made for running/jumping), which makes him useless for melee.
The skulk is great with celerity when you combine it with xenocide. Or even just rampaging through everything.
The gorge needs to keep moving to survive, and can't move fast enough to get around to heal everyone without it.
Basically: The aliens footspeed is *SO DAMN SLOW* that it kinda makes their dependance on melee weapons totally useless. Celerity would be great as a speed ENHANCER, but I shouldn't <i>need</i> it to actually be able to kill marines with onos/fade
Comments
1) Onos and fade rely on melee weapons. This means you have to get close to the target. The faster you get closer, the better, but when you move like molasses flowing uphill, it isn't easy.
2) I could blink as a fade, but blink drains a TON of stamina for even a short hallway, and blink is also incredibly inprecise. I'll usually end up 'sliding' off a marine in mid-blink.
Celerity with Onos is useful, but it's a trade off with adrenaline. You don't really need it for fade because of blink.
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Hense blink being the running scenes from Benny Hill <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Skulk - Celerity/Silence depending on whether attacking or defending.
Gorge - Silence
Lerk - Adren
Fade - Silence
Onos - Celerity.
Gorge - Silence for building, Celerity for attacking/running away
Lerk - Adrenaline for second/third hive, Silence sneaky spiking
Fade - Adrenaline
Ono - Celerity
Celerity is awsome on a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> you can easily outrun marines and hide <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->