Will The Fulltime Gorge Come Back
Raisti
Join Date: 2003-07-28 Member: 18507Members
<div class="IPBDescription">SAVE THE FULLTIME GORGE</div> First this Thread is not meant as balance discussion. If you want to Post your Balance Issues (In my Opinion 2.0 is pretty balanced) make your own Thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
As you all know it is nearly impossible do be a fulltime BuilderGorge in 2.0 because of the low Res income. Everybody who wants to save the Fulltime gorge should Post here is opinion. I mean for me it was a lot of fun to be a fulltime gorge and help my team. But now its only possible if you evolve back to skulk kill marines (to gain some res) and gorge again. But this is for an responsable gorge inacceptable (we dont waste Res <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) I Know that if my OC?s kill a marine that i also get res but on our server the Marine?s are smart engough to get not killed by them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But if Flayra?s says there is no support for an fulltime gorge i would accept it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
2 Idea?s for saving the fulltime gorge would be
1. The gorge get one extra Res for every Res node he build as long he is gorge or evolve into an gorge again 2. (Read in another Forum) The Res the Aliens get for an Kill should go directly to the gorge <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
These 2 points are only Idea?s to save the fulltime Gorge. If anybody got another Idea or want to save the fulltime gorge Post here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
As you all know it is nearly impossible do be a fulltime BuilderGorge in 2.0 because of the low Res income. Everybody who wants to save the Fulltime gorge should Post here is opinion. I mean for me it was a lot of fun to be a fulltime gorge and help my team. But now its only possible if you evolve back to skulk kill marines (to gain some res) and gorge again. But this is for an responsable gorge inacceptable (we dont waste Res <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) I Know that if my OC?s kill a marine that i also get res but on our server the Marine?s are smart engough to get not killed by them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But if Flayra?s says there is no support for an fulltime gorge i would accept it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
2 Idea?s for saving the fulltime gorge would be
1. The gorge get one extra Res for every Res node he build as long he is gorge or evolve into an gorge again 2. (Read in another Forum) The Res the Aliens get for an Kill should go directly to the gorge <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
These 2 points are only Idea?s to save the fulltime Gorge. If anybody got another Idea or want to save the fulltime gorge Post here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Although I do occsionally miss the idea of deticated gorges, this change was nessesary to make the teams that much more unique.
Lazer this was only an Idea to make an fulltime gorge avaible. If you got an better one Post it.
thats way better.
Fulltime gorges are not in any danger.
Gorges need to be used as battle support unit more and need to bilebomb structures to death while beeing guarded.
I do this all the time, and when I gorge/command, I do it to the end kids.
Save the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Where do I sign?
I love these threads ..
I went Gorge in two games, back to back, from beginning to end.
Sure, it starts off kind of slow, but, well quite frankly, it should.
My usual strategy when going Gorge is to get Sensory chambers first. They rock. I can see when any marine gets close, I can cloak my OC's and RT's and I can hide in the corner cloaked till a marine passes, then spit him in the back 4 or 5 times before he knows what happened, he’s dead.
Gorges' spit is very very underrated I believe. I've gone toe to toe with tier 3 LMG marines and came out on top (course, I had SOF, Carapace and Adren).
Going Gorge from beginning to end is completely possible. I did it twice, 2 games, back to back - in a pub. You just have to have the patience to realize that
1) You actually <b>need</b> support, and <b>to</b> support other players a large majority of the time.
2) Stop spending all your RP on OC's. Make sure you have a solid number of RT before you begin to infest the map with OC goodness.
3) OC's are a sorce of income. They rock. They're fast, accurate and deadly. They pay for them selves and much more very quickly. Just be smart about where you place them.
Hell, on Bast I was off building the Refinery hive when another Gorge was calling for backup for like .. 5 minutes ...
Every time he'd call for it, I'd respond with "Sorry, I'm just a gorge and I'm at Refinery". Well, it was obvious to me after a few minutes, the rest of our team didnt give a rats **** about feedwater. So, after dropping two Sensory chambers in Refinery, I went to feedwater.
Long story short, me and this other gorge (rambo was his name, I think |2ambo or something) kept a squad of 5 marines or so from running over Feedwater. I placed a sensory when I got there, so the two OC's he had up before I got there starting racking up the kills. Every time we needed to heal, we'd heal each other. Me and him alone defended Feedwater against the whole marine team at one point being nothing but gorges. Granted, we say no grenade launchers or HMGs (till much, much later), but thats bad commanding on the marines part.
My whole point in this is that going gorge all game is completely viable. You just have to get used to the fact your not getting the extra RP anymore. Adapt.
We literally had complete domination of the entire map. Good teamwork for having almost all gorges, and trust me, with 6 marines constantly trying to push through your little infested outpost, plenty of action was had by all.
if you award gorges for building rts then there will be a big issue (it would allow the gorge to borrow resources from teammates when they want to build an rt)... do not think that that is a simple fix... also distributing kill resources would also cause a big balance. issue. hives are 35 resources... if gorges get rewarded a little for putting down an rt. then they would be able to build more and faster. the current system is balanced and there does not need to be a seperate reward for gorges putting down rts. the reward for putting down rts is realized when your team, including you, gets double the ammount of resources per minute. the current system is fine. if you think that you are being punished for being the builder then just go and do whatever you want... but builders and a necessity for the alien team.
it is fine now... and there is no need for change.. unless ofcourse you want to wait another month for rebalancing in the next patch.
Healing spray is actually pretty nasty... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'll sign aswell, but where?
__________
Oh sorry Sirus, didn't see your post. Yes I was there I was on your team I beleive.
becasue it cost 10 res to change into a gorge again and thats a OC or a SC in price.
Seems like a waste!
I agree that the Gorge doesn't get enough res anymore, and it can take a really long time for a Gorge to put up any RTs or any Chamber.
MY IDEA IS:
Instead of a random amount of res given to a player for a kill, a kill gets 2 res, but 1 res goes to the Gorges.
As of right now, players wont help the gorges out becasue its faster to become an fade/onos from killing and not from RTs. The gorge can only get res from RTs and the odd kill but the main influx of res is from the RTs for the gorge. So if 1 res was given to the gorge for every kill the team made, the gorge would be able to build RTs faster and players wouldn't be able to go ONOS just becasue they killed a few rambos again and again. While the Gorge is stuck waiting for res to built things with!
This will slove the Onos in 5 min problem and it will also make player want to help the gorge more often.
Feedback??
Can't see any flaws at all.
and the resource tick is a little slower
but its cool
and a big thank you all you part-time gorges
i see more gorges when we need more gorges
like i am saving for a RT
some skulk walks up goes gorge puts down the RT and goes skulk again
i say 'thanks' and build OT and a Sensory tower instead.
maybe give him a squirt of heal spray even if he doesn't need it
(how does a gorge show love...he healsprays)
when i am building up OTs at a hive some other gorge walks up and slaps a couple down
We then proceed to build each one together and they go up alot faster.
as a full-time gorge i can now KILL marines....Spit rocks now
before i used to run and hide near OTs
full-time gorge is still there ....you just gotta be more patient
Can't see any flaws at all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
is that a shot at my Idea?
if so I asked for feedback, not smart mouthed replys!
Ah, and I never put down a sensory to cloak a resource tower. I put a sensory near a resource tower to help me make my escape if marines come and I don't get skulk support. Cloaking the RT is relying on the marines being very stupid (does happen sometimes) and the comm not thinking anything is wrong when he can't place his own resource tower there (rather unlikely).
But the only thing that this changes is the presence of a dedicated gorge in the early game. When resources are slow, it makes tons of sense for most of the team to find a node, go gorge, build the node, go skulk, and then hunt marines for more resources. In the mid- and endgame, any successful alien team is virtually required to have a gorge or two.
So...why is it we <i>should</i> need dedicated gorges in the early game? They aren't fun to play (lots of sitting around getting res), and you'd have to mess up the alien resource model to make dedicated early gorges profitable again. So why?
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> I will build u a base if I had a million rez nodes