Will The Fulltime Gorge Come Back

RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">SAVE THE FULLTIME GORGE</div> First this Thread is not meant as balance discussion. If you want to Post your Balance Issues (In my Opinion 2.0 is pretty balanced) make your own Thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
As you all know it is nearly impossible do be a fulltime BuilderGorge in 2.0 because of the low Res income. Everybody who wants to save the Fulltime gorge should Post here is opinion. I mean for me it was a lot of fun to be a fulltime gorge and help my team. But now its only possible if you evolve back to skulk kill marines (to gain some res) and gorge again. But this is for an responsable gorge inacceptable (we dont waste Res <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) I Know that if my OC?s kill a marine that i also get res but on our server the Marine?s are smart engough to get not killed by them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

But if Flayra?s says there is no support for an fulltime gorge i would accept it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

2 Idea?s for saving the fulltime gorge would be
1. The gorge get one extra Res for every Res node he build as long he is gorge or evolve into an gorge again 2. (Read in another Forum) The Res the Aliens get for an Kill should go directly to the gorge <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

These 2 points are only Idea?s to save the fulltime Gorge. If anybody got another Idea or want to save the fulltime gorge Post here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Comments

  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I like idea #1, I mean, it's only fair the gorge gets *some* extra res for wasting their res for the team. Multiple gorges will still be highly viable <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited August 2003
    Why does it matter? You go gorge, use up your res, go back to whatever and then go kill some stuff for more res. What's wrong with this? And you say this isn't a balance issue, but if the gorge got extra res, it would become one, seeing the gorge could afford more stuff.
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    In my opinion, the whole point of changing the res system and gorging from 1.04 to 2.0 is to go from 1 deticated gorge (A.K.A Marine commander) to a system of people who, instead of using their res to save for onii, go gorge and slap down some stuff where they see fit. This makes the aliens more versitle, because you don't have to rely on one person (Like the marines have to) to build something. You see a free res node? Cap it yourself. Think this hallway is underdefended? defend it as you see fit.

    Although I do occsionally miss the idea of deticated gorges, this change was nessesary to make the teams that much more unique.
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    edited August 2003
    Now it seems to be an punishment to go gorge and build an RT. You got now benefit (except you help your team a little bit (The most res one player gets is from kills not from build RT)). You only "waste" your res and you could evolve in higher liveforms later then your teamates that haven´t gorged.

    Lazer this was only an Idea to make an fulltime gorge avaible. If you got an better one Post it.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    But gorges can heal saving your teammates from death and giving rines resources.
    thats way better.

    Fulltime gorges are not in any danger.
    Gorges need to be used as battle support unit more and need to bilebomb structures to death while beeing guarded.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Here's a helpful strategy. Be aggressive, build OC's on the frontlines, run a gauntlet. You'll find that you'll be keeping yourself busy, helping your team and making some res.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    I always play gorge. Sometimes I switch to skulk to move quickly from one location to another, but I'm generally a gorge. especially when bilebombing that RT in the new eclipse start from the vent. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    Res for kills should simply be divided evenly (or randomly; whatever) between team members. That way front-line beaters get paid. Non-killing support players get paid. Builders get paid. Guy who made a suicide run to take down the marine obs gets paid. YGTP.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I agree with Sirus on this one.

    I do this all the time, and when I gorge/command, I do it to the end kids.
  • MeatMeat Join Date: 2003-06-10 Member: 17200Members
    I'd just like to add that YES, it is smarter to go gorge and help the whole team by dropping RT's, hives, and upgrade chambers instead of going onos... but that takes responsibility and a LOT of pub players decide to just go Onos instead. I think the simplest and best idea is to divide up res-for-kills for aliens evenly through the team... because the guy who went gorge to plop down a hive and sensory chambers all over the map for you deserves something in return.
  • RaistiRaisti Join Date: 2003-07-28 Member: 18507Members
    HEh if Flayra says the gorge shouldmore used as Frontline Healer /supporter and not as backline defender (securing Hive and build new ones) then i have to accept that.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    Full time gorging is fun. Who's going to build the oc's, or heal spray team mates, or spam bilebomb on unsuspecting res nodes... The battle gorge, that's who.
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    Gorging in 2.0 is fun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Save the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    Where do I sign?
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    lol

    I love these threads ..

    I went Gorge in two games, back to back, from beginning to end.

    Sure, it starts off kind of slow, but, well quite frankly, it should.

    My usual strategy when going Gorge is to get Sensory chambers first. They rock. I can see when any marine gets close, I can cloak my OC's and RT's and I can hide in the corner cloaked till a marine passes, then spit him in the back 4 or 5 times before he knows what happened, he’s dead.

    Gorges' spit is very very underrated I believe. I've gone toe to toe with tier 3 LMG marines and came out on top (course, I had SOF, Carapace and Adren).

    Going Gorge from beginning to end is completely possible. I did it twice, 2 games, back to back - in a pub. You just have to have the patience to realize that

    1) You actually <b>need</b> support, and <b>to</b> support other players a large majority of the time.

    2) Stop spending all your RP on OC's. Make sure you have a solid number of RT before you begin to infest the map with OC goodness.

    3) OC's are a sorce of income. They rock. They're fast, accurate and deadly. They pay for them selves and much more very quickly. Just be smart about where you place them.

    Hell, on Bast I was off building the Refinery hive when another Gorge was calling for backup for like .. 5 minutes ...

    Every time he'd call for it, I'd respond with "Sorry, I'm just a gorge and I'm at Refinery". Well, it was obvious to me after a few minutes, the rest of our team didnt give a rats **** about feedwater. So, after dropping two Sensory chambers in Refinery, I went to feedwater.

    Long story short, me and this other gorge (rambo was his name, I think |2ambo or something) kept a squad of 5 marines or so from running over Feedwater. I placed a sensory when I got there, so the two OC's he had up before I got there starting racking up the kills. Every time we needed to heal, we'd heal each other. Me and him alone defended Feedwater against the whole marine team at one point being nothing but gorges. Granted, we say no grenade launchers or HMGs (till much, much later), but thats bad commanding on the marines part.

    My whole point in this is that going gorge all game is completely viable. You just have to get used to the fact your not getting the extra RP anymore. Adapt.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Where you there Clint when we ran a guantlet and succesfully blocked the marines out of both Maintenance and Reception on Hera ?

    We literally had complete domination of the entire map. Good teamwork for having almost all gorges, and trust me, with 6 marines constantly trying to push through your little infested outpost, plenty of action was had by all.
  • SamWSamW Join Date: 2002-11-01 Member: 2515Members
    Raist 666...
    if you award gorges for building rts then there will be a big issue (it would allow the gorge to borrow resources from teammates when they want to build an rt)... do not think that that is a simple fix... also distributing kill resources would also cause a big balance. issue. hives are 35 resources... if gorges get rewarded a little for putting down an rt. then they would be able to build more and faster. the current system is balanced and there does not need to be a seperate reward for gorges putting down rts. the reward for putting down rts is realized when your team, including you, gets double the ammount of resources per minute. the current system is fine. if you think that you are being punished for being the builder then just go and do whatever you want... but builders and a necessity for the alien team.
  • bongfarmerbongfarmer Join Date: 2003-02-04 Member: 13119Members
    If their was a process for aliens to donate Res to a gorge standing right infront of them I would. But both ideas are good
  • SamWSamW Join Date: 2002-11-01 Member: 2515Members
    they redid the resource model for the alien team and it resulted in a slower resource flow to alien players... because gorges no longer have the double resource flow structure prices have be reduced dramatically. anything that will help inclrease resource flow to gorges will make the alien team overpoered and force rebalancing...
    it is fine now... and there is no need for change.. unless ofcourse you want to wait another month for rebalancing in the next patch.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    What you do is be a general pain to the marines. You're a support character now, much like my lovable lerk. Stay back, ask your team to secure RTs quick, and occasionally go for that healing spray kill.

    Healing spray is actually pretty nasty... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    edited August 2003
    See folks, there is nothing wrong with "gorging" full-time in 2.0!

    I'll sign aswell, but where?

    __________

    Oh sorry Sirus, didn't see your post. Yes I was there I was on your team I beleive.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Lazer+Aug 6 2003, 10:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Aug 6 2003, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why does it matter? You go gorge, use up your res, go back to whatever and then go kill some stuff for more res. What's wrong with this? And you say this isn't a balance issue, but if the gorge got extra res, it would become one, seeing the gorge could afford more stuff. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    becasue it cost 10 res to change into a gorge again and thats a OC or a SC in price.
    Seems like a waste!

    I agree that the Gorge doesn't get enough res anymore, and it can take a really long time for a Gorge to put up any RTs or any Chamber.

    MY IDEA IS:

    Instead of a random amount of res given to a player for a kill, a kill gets 2 res, but 1 res goes to the Gorges.

    As of right now, players wont help the gorges out becasue its faster to become an fade/onos from killing and not from RTs. The gorge can only get res from RTs and the odd kill but the main influx of res is from the RTs for the gorge. So if 1 res was given to the gorge for every kill the team made, the gorge would be able to build RTs faster and players wouldn't be able to go ONOS just becasue they killed a few rambos again and again. While the Gorge is stuck waiting for res to built things with!

    This will slove the Onos in 5 min problem and it will also make player want to help the gorge more often.


    Feedback??
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    Great idea, Majin.
    Can't see any flaws at all.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    i have tried full-time gorging several times now

    and the resource tick is a little slower
    but its cool

    and a big thank you all you part-time gorges

    i see more gorges when we need more gorges
    like i am saving for a RT
    some skulk walks up goes gorge puts down the RT and goes skulk again
    i say 'thanks' and build OT and a Sensory tower instead.
    maybe give him a squirt of heal spray even if he doesn't need it
    (how does a gorge show love...he healsprays)

    when i am building up OTs at a hive some other gorge walks up and slaps a couple down
    We then proceed to build each one together and they go up alot faster.

    as a full-time gorge i can now KILL marines....Spit rocks now
    before i used to run and hide near OTs

    full-time gorge is still there ....you just gotta be more patient
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--TacOne+Aug 6 2003, 12:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TacOne @ Aug 6 2003, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Great idea, Majin.
    Can't see any flaws at all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    is that a shot at my Idea?
    if so I asked for feedback, not smart mouthed replys!
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    Maybe it would be a good idea to go movement chamber first? With 2 movement chambers next to you, you can spit a lot longer and healspray forever, even if you don't have adrenaline. With sensory, you can hide better, but with movement, you can kill more.

    Ah, and I never put down a sensory to cloak a resource tower. I put a sensory near a resource tower to help me make my escape if marines come and I don't get skulk support. Cloaking the RT is relying on the marines being very stupid (does happen sometimes) and the comm not thinking anything is wrong when he can't place his own resource tower there (rather unlikely).
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    If a gorge knows how to make good OC traps, he'll find he's got a splendid res flow to work with. They don't need any extra income - if they get any, it'll be a big step backwards for NS.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    Another 2.0 fulltime gorge chiming in. I love being a gorge in 2.0 Sure, you can't just pump out chambers nonstop till later in the game, but gorges have plenty of other things to keep them busy. In the early game, they are the only ones with long distance attacks (and a fairly effective one at that), and they can definately handle a vanilla marine if they play things right. Leading marines into cloaked O chamber ambushes is sweet, as healing/cloaking/moving your team is also crucial. Basically, the early game should see many gorges to put down tons of res at the start, but then as the game progresses, not EVERYONE should change back to skulk or a higher lifeform. At least one constant gorge is always needed to heal the time, get hives up, chamber key areas, etc. And, especially in mid game assaults, to bilebomb.
  • SlothropXSlothropX Join Date: 2003-07-21 Member: 18315Members, Constellation
    Fulltime gorge was an artifact of the 1.04 alien resource model. The 2.0 resource model is completely different, and thus there's no real need for a dedicated gorge, from a resource point of view.

    But the only thing that this changes is the presence of a dedicated gorge in the early game. When resources are slow, it makes tons of sense for most of the team to find a node, go gorge, build the node, go skulk, and then hunt marines for more resources. In the mid- and endgame, any successful alien team is virtually required to have a gorge or two.

    So...why is it we <i>should</i> need dedicated gorges in the early game? They aren't fun to play (lots of sitting around getting res), and you'd have to mess up the alien resource model to make dedicated early gorges profitable again. So why?
  • SpecIceSpecIce Join Date: 2003-07-24 Member: 18398Members
    HMMM what if players? got a few xtra rez from the RT's they put up . So grog [A] puts up 3 rt's = get's 3 extra rez per click while the other units only get the normal rez? That way they get rewarded for putting up Rt's instead up "punished"? I don't know just a idea? I don't know how this would effect REZ MODEL ? but would be a good way for gorg's to get "REZ or REZNODES?" hmmm everyone benifits but the person who put it up will get a little extra from it?

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> I will build u a base if I had a million rez nodes
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Me and me mate Killer-Olie went gorge at the start of the map and stayed gorg until the end (well, i once went skulk to boost him into RR, and he went skulk to boost me into another vent). One gorg can easily take on one marine at the start of the map, no trouble at all. spit does sommat like 22-25 damage now, compared to heal sprays 16. So all gorges need to do now is realise that they can easily match (and beat) a marine. Plus at long range, a decent gorg can get more kills than a skulk, therefore more res.
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