<div class="IPBDescription">but need help first</div> ok i converted the Halo lmg and will post it here first but forst im having a little trouble with the muzzle flash.it wont show up.if anyone can help me please instant message me or PM me.
It's already been converted, I'm afraid. - get it at <a href='http://members.aol.com/dryfeld/cs/halo_ar.zip' target='_blank'>http://members.aol.com/dryfeld/cs/halo_ar.zip</a>
However, your problem there is something I had trouble with for a while too - what you've probably done is forgotton to assign vertices to the bone the flash is attached to (it's generally the joint up at the front of the gun, if that helps you find it).
edit: The original is a FA model, and the ammo counter works in FA. However, it's something that needs to be coded into the game, and NS doesn't have support for ammo counters.
No problem, and welcome to the forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
lol after closley inspecting that model i dont like it as much as mine.on mine the numbers work and the animatins are just like halos.if someone who knows how to edit attachments could plz help.
cool if the nums work i want yours <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'd like to have it also as a knife replacement model - would be nice to knock down an onos with the Halo rifle's stock <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Maus+Aug 6 2003, 09:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Aug 6 2003, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's already been converted, I'm afraid. - get it at <a href='http://members.aol.com/dryfeld/cs/halo_ar.zip' target='_blank'>http://members.aol.com/dryfeld/cs/halo_ar.zip</a>
However, your problem there is something I had trouble with for a while too - what you've probably done is forgotton to assign vertices to the bone the flash is attached to (it's generally the joint up at the front of the gun, if that helps you find it).
edit: The original is a FA model, and the ammo counter works in FA. However, it's something that needs to be coded into the game, and NS doesn't have support for ammo counters. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> To Maus ; to be honest , that Halo AR sucks.
To SeVeRLY DiStUrBed ; i'm looking forward to it's release.
Yeah, the ammo counter won't work correctly for ns, as ns doesn't have 50+ firing anims. THEY ARE THE SAME MODEL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--pittlord2692+Aug 7 2003, 05:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pittlord2692 @ Aug 7 2003, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well there was that one pulse rifle that had a working ammo counter.
i dunno how but it did <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You can't really say that was a working counter...
yes they are the same model but,i hate the animations for the other one this one has halos animations,it doesnt keep track of the ammo count but it puts -- when firing and RE when reloading which i happen to like better than a dumb cross.and can we stay on topic ide like to get this fixed. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--QuoteBegin--Maus+Aug 7 2003, 01:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Aug 7 2003, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They are the same model. The same. Model.
The are model same they. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Indeed, they are the same model. But this one's scaled right and atleast he's holding the gun as he should.
i havent said i hate it... i just said..it sucks.. it looks like chewed..spited out.. and stomped.. that describes how it looks.. the gun looks like made out of clay.. or ..chewing gum <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> when you want constructive critism this would end up in a modelling tutorial with more than 50 pages and i would suggest you to remodell it... i bet the dood who modelled that ar havent even used a single screenshot as reference..
in fact i have downloadet it.. i dont like it,but i was so kind to download it,check it out,and give my statement..
other ppls just look at your screenshots and say it sucks... and please dont blame me for being subjective... i dont know a single individuum that could be objective
negative critic is a critic too... i dont want to shove honey up your a55.. i think your a mature enough to put something like that away..
Comments
However, your problem there is something I had trouble with for a while too - what you've probably done is forgotton to assign vertices to the bone the flash is attached to (it's generally the joint up at the front of the gun, if that helps you find it).
edit: The original is a FA model, and the ammo counter works in FA. However, it's something that needs to be coded into the game, and NS doesn't have support for ammo counters.
ya im a gadget guy so what?
you could make it kinda like the Ni-Iv with the bayonet script
However, your problem there is something I had trouble with for a while too - what you've probably done is forgotton to assign vertices to the bone the flash is attached to (it's generally the joint up at the front of the gun, if that helps you find it).
edit: The original is a FA model, and the ammo counter works in FA. However, it's something that needs to be coded into the game, and NS doesn't have support for ammo counters. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
To Maus ; to be honest , that Halo AR sucks.
To SeVeRLY DiStUrBed ; i'm looking forward to it's release.
The are model same they.
i dunno how but it did
i dunno how but it did <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You can't really say that was a working counter...
The are model same they. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Indeed, they are the same model. But this one's scaled right and atleast he's holding the gun as he should.
but it still sucks.. it looks like a onos chewed on it..spitted it out and stomped over it several times .. sorry.. i dont want to be rude...
when you want constructive critism this would end up in a modelling tutorial with more than 50 pages and i would suggest you to remodell it... i bet the dood who modelled that ar havent even used a single screenshot as reference..
in fact i have downloadet it.. i dont like it,but i was so kind to download it,check it out,and give my statement..
other ppls just look at your screenshots and say it sucks... and please dont blame me for being subjective...
i dont know a single individuum that could be objective
negative critic is a critic too... i dont want to shove honey up your a55.. i think your a mature enough to put something like that away..
looks good actually, bigger than the other piece of crap that was made