Shotty Spread Just A Little Too Wide
briDge
Join Date: 2003-06-21 Member: 17583Members
<div class="IPBDescription">yeah</div> I think the shotty spread is just a little too high. There are a few negative results of this.
First negative results is detrimental to the marines... the shotty is worthless unless you are RIGHT in the fact of your target. When you have jetpacks mobility allows you to get that close without as much danger, but before that the proximity required for a truely effective shotgun shell is quite dangerous.
second is detrimental to the Kharaa. The spread in tight quarters maps basically means a totally newb marine can spin around firing randomly and chances are he'll kill a skulk. getting within 5 feet of a shotty marine as a skulk is instant death.
I think pellet damage should be slightly decreased and the spread should be decreased so that it actually corresponds with the new crosshair. Instead as things are now the diameter of shotty spread is over twice the diameter of the crosshair.
First negative results is detrimental to the marines... the shotty is worthless unless you are RIGHT in the fact of your target. When you have jetpacks mobility allows you to get that close without as much danger, but before that the proximity required for a truely effective shotgun shell is quite dangerous.
second is detrimental to the Kharaa. The spread in tight quarters maps basically means a totally newb marine can spin around firing randomly and chances are he'll kill a skulk. getting within 5 feet of a shotty marine as a skulk is instant death.
I think pellet damage should be slightly decreased and the spread should be decreased so that it actually corresponds with the new crosshair. Instead as things are now the diameter of shotty spread is over twice the diameter of the crosshair.
Comments
And even at long range, it at least makes them sweat.
Shotgunners still do have to fear lerks, but not those idiotic ones that try to fly OVER you while you're shooting at them with a shotgun.
You'll put that lerk down faster than flak cannons put down allied bombers over germany if it doesn't keep it's distance.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I gotta disagree with you there. The shottie chews through skulks and lerks like nobody's business, at least in my experience. It also blows through OCs quite well. Given it's crazy new ROF, you can easily pop skulks/lerks at significant range.
The shottie is amazingly powerful in the early game. It serves a distinct role and fills it well. It even has a role in the late game, as a solid Ono counter. It is available at the beginning of game, is cheap, and doesn't hurt mobility too much.
Narrowing the cone of fire any further would make it simply overpowered, IMO.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I remember that if you ever make a over generalization.
But yes, lerks can attack from affar, and are quite annoying to die to....
Several months ago I remember hearing that shottie's spread is smaller than the decals show.
More recently I heard the shottie spread is a static size and doesn't change as it travels.