Alien Attacks Don't Work Half The Time For Me.
Monkeybonk
Join Date: 2003-08-04 Member: 18859Banned
<div class="IPBDescription">Intended?</div> I'll run into a marine base as an onos and gore some stuff, then switch to charge. I'll have full stamina, but charge WILL NOT ACTIVATE. I have to smash the attack button about 30 times until it goes on, and by then I'm dead.
I'll leap at a marine outpost and switch to 'xenocide'. I smash my attack button 50 times and I'm hopping around like a loony trying not to die, and then FINALLY I hear the scream and... I'm killed.
I'll stomp a marine and devour him, then try to gore his buddies, and half the time I'm stuck in 'Devour' or something, and I can just sit there watching as they come out of the coma and blast me to hell.
I hear FLayra, for some REDICULOUSLY STUPID REASON nerfed weapon switching. Why? Who the hell knows. But I'm almost 100% positive that's the reason why occasinally I'm stuck as a sitting duck with no attacks.
I'll leap at a marine outpost and switch to 'xenocide'. I smash my attack button 50 times and I'm hopping around like a loony trying not to die, and then FINALLY I hear the scream and... I'm killed.
I'll stomp a marine and devour him, then try to gore his buddies, and half the time I'm stuck in 'Devour' or something, and I can just sit there watching as they come out of the coma and blast me to hell.
I hear FLayra, for some REDICULOUSLY STUPID REASON nerfed weapon switching. Why? Who the hell knows. But I'm almost 100% positive that's the reason why occasinally I'm stuck as a sitting duck with no attacks.
Comments
Not that that really adresses the fundamental problem, but I've never had problems firing xeno while hiding/in cover, and then timing the leap so I explode right as i hit the target. If you leap first then your a sitting duck while xeno counts down. xeno then leap gives the marines basically 0 time to react and shoot you down before the xeno pops off.
I've never had problems with weapon switching, I guess i'm not fast enough with my fingers to trigger the anti-script code.
With leap and bite, Stomp and Devour, Stomp and Gore, Charge, blink and swipe.
Usually die from it... as your think your attacking until you realise it's 'STUCK' and your doing nothing... just as annoying as devours aiming mechanism.
Be good if it could be fixed.
As a fade vs 2 HA/SG you're dead in 1 second....
As a fade vs 2 HA/SG you're dead in 1 second.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Seriously, that's what teamwork's for.
I would expect a Fade to be dead in a second against those odds.