How Does That Work?
buggerbb
Join Date: 2003-03-04 Member: 14296Members
<div class="IPBDescription">not sure if this is the place to ask...</div> Hey everyone, i was just thinking (hard even for me to believe) how does the command chair work? i was trying to come up with som prossible way of how it was coded but i am totaly stumped..
If anyone knows, or thinks they know i would love to hear it. I think it is so crazy what you can still do with the HL engine these days. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Danish Monkey
If anyone knows, or thinks they know i would love to hear it. I think it is so crazy what you can still do with the HL engine these days. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Danish Monkey
Comments
Also - commanders are 'already dead' if you try and sucide.
That is wack, but cool at the same time! so i basicly just teleports you to a space above the action and only able to go side to side?
How is it not seeing the clipping flashing u see when you go out of the playing area?
That is very clever, good thinking NS team.
-Danish Monkey
Yep, it draws the sprite at "sprites/topdownbg.spr" at the height specified by the mapper during each frame.
Only X-Y.