Gorges!
CaLFiN
Join Date: 2002-11-04 Member: 6909Members
<div class="IPBDescription">Something I have noticed</div> I've noticed something that has been happening more and more in 2.0. Many people are going Gorge and dropping a chamber that <b>they</b> want without asking the team. This is highly frustrating with the first hive... In my opinion SCs are the worst thing to start with as it encourages defence rather than offence... DCs and MCs are both good for starting.
This leads me to my point. If the team are unhappy with the first chamber, they have to suffer with it until a hive is built or the game ends. In my experience with a Gorge building SCs first... it's hard to take/defend a hive with a tech'd Marine team and you lose.
The point in this post is not that I feel SC chambers are poor, it's like I said before, the Gorge builds what he wants without asking the team. This leads to the Gorge getting flamed and they usually leave the server.
I have used SCs because it is the most common example I have seen on servers. Building DCs or MCs might be a bad idea first, it all depends on what the team is trying to do and what they need to do it. Please do not reply with how you can win with sensory or how it's great/rubbish, this is irelavant to the main point.
I'm aware the exact same thing could happen in 1.0x but for the most time, there was one Gorge and he was a sort of commander. In 2.0 there are many Gorges and nobody really with any power over the team so it's more individual. In 1.0x it went DC > MC > SC about 95% of the time... Which got boring and monotonous. I like the fact that there is a choice in 2.0 but it should be the team's decision and not a player who wants SCs first.
I can't really see this stopping either. There is <i>usually</i> going to be around 3 or so Gorges on a team, most likely with their own ideas how to win the game (their own tactics, if you will.) Maybe it's just because the game is new, and they want to see what each chamber does..? I hope it is.
Anybody else agree with this or have comments? I know I haven't made any solutions to the problem, because I don't really see how it could be fixed without implanting a "listen-to-your-team-chip" in people's heads.
This leads me to my point. If the team are unhappy with the first chamber, they have to suffer with it until a hive is built or the game ends. In my experience with a Gorge building SCs first... it's hard to take/defend a hive with a tech'd Marine team and you lose.
The point in this post is not that I feel SC chambers are poor, it's like I said before, the Gorge builds what he wants without asking the team. This leads to the Gorge getting flamed and they usually leave the server.
I have used SCs because it is the most common example I have seen on servers. Building DCs or MCs might be a bad idea first, it all depends on what the team is trying to do and what they need to do it. Please do not reply with how you can win with sensory or how it's great/rubbish, this is irelavant to the main point.
I'm aware the exact same thing could happen in 1.0x but for the most time, there was one Gorge and he was a sort of commander. In 2.0 there are many Gorges and nobody really with any power over the team so it's more individual. In 1.0x it went DC > MC > SC about 95% of the time... Which got boring and monotonous. I like the fact that there is a choice in 2.0 but it should be the team's decision and not a player who wants SCs first.
I can't really see this stopping either. There is <i>usually</i> going to be around 3 or so Gorges on a team, most likely with their own ideas how to win the game (their own tactics, if you will.) Maybe it's just because the game is new, and they want to see what each chamber does..? I hope it is.
Anybody else agree with this or have comments? I know I haven't made any solutions to the problem, because I don't really see how it could be fixed without implanting a "listen-to-your-team-chip" in people's heads.
Comments
It also gives the Marine team a huge advantage and gives the Gorge almost no point at all
The entire team wanted sensory, one person wanted a movement. Naturally, you make way for the team. Not this guy. He gorged and placed an MC against the wishes of the team.
Personally, I didnt care HOW good MC is as a first chamber, the team wanted a sens and they should damn well have gotten a sens.
When it comes to chambers, the needs of the many outweigh the needs of the few. Place what your team wants and not what you want.
The only thing to do is to learn how to work with what you are given (all the people whining about 2.0 should heed this also), and no longer help/listen to the player that puts their own wants above the voice of the team. This person wants a healspray from someone, tough. Or protection from incoming soldiers, oh well. The comm sending you to your death every time and doing nothing to move the game forward, ignore them and join up with like minded soldiers, or eject them.
I'm not saying if you personally dont like what the comm is doing, ignore them, but if the team is trying to do something very specific (like finish the game) and the comm is not contributing to that at all, go with the team.
On a side note, I'm just not seeing the overwhelming good of MCs first over all others. I guess it may just be my playing style, but nothing about MC/?C/?C (usually D/S) strikes me as the uber-elite strat. I can take any of the orders, but to choose 1 as the best and call all others nub is caving in to a specific playing style that not everyone has, IMO
If I don't get an answer, it's sensory. Why? Well, a team (well, not really) that doesn't even bother to decide on a chamber strategy probably won't care about defending gorges, and most will probably be saving for onos instead of getting restowers and hives. Which usually means I'm going to be the gorge, and I want something that can keep me hidden and help with an escape in case the marine team comes to me. Because I know the "team" won't defend.
And getting sensory does help in getting defence even when your team is mostly composed of onos freaks. Why? Well, they want kills, and those who aren't too stupid know the odds are better when they're in cloaking range. Which means I can get some skulk support after all.
Considering you have hive 2 in 2-3 minutes, its not as crippling as you'd imply. And at most you have to worry about is a shotgun rush, which will go through def, sens and move with equal ease.
I go sens first, and I ask the team for confirm. And so far, barring one diabolically poor game where one fade thought he could win single handed, SO FAR sensory has worked.
As gorge, consider what the team wants. If you ask sens first, and ONE person says "omgnonoDCDC" then think for a moment if he knows what he's talking about or if he, in fact, is demanding YOU build what he wouldn't.
If they don't respond to your question, build what you said you would. In the final analysis, if they want it so bad they'd build it themselves, and ultimately you are building it for the team, not for SUP3RF4D3DuD3 who coincidentally is never a fade before the second hive is up.
If, due to some cataclysm, the chamber you screamed and spammed for is not built, alter your play to incorporate the change. Throwing a tantrum over something not going your way will get you killed. And will get the team killed. If you cannot use a certain tower, reconsider your current class or your gameplay. If you rely on celerity to win, you need help.
Gorges looking for more tips should go to the 2-3 threads in kharaa strategy, where you'll find more team orientated comment.
Reason? = SoF
Make a metamod plugin (or adminmod) that starts a vote when someone gorges, on what will be built first. It blocks all the impulse commands for the chambers untill the vote passes, then blocks the other 2 impulses so only the chamber voted on can be built.
And what happens if the vote is tied for any length of time?
And finally, what about the difference between pub play and clan play?
In pub servers I've seen DC/MC first ONCE.
IMHO rather than vote, the fade-rushers might want to consider capping res towers or some other constructive activity.
I feel like plopping down an MC first sometime, but I don't want to annoy my fellow aliens.
Remember, this post isn't about which chamber you like best (which some people have been doing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
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