Give Comm More Power?
Tiax
Join Date: 2003-05-28 Member: 16802Members
It seems to me the commander needs more power to use against his marines. Currently it seems that aliens are the more powerful team but its only because aliens require no teamwork where marines do.
A marine team gets 1 or 2 people who dont' listen and the marines are doomed, theres simply little the marines can do at that point unless the aliens really suck.
These so called 'rambos', and people who grab a gun meant for someone else, etc. So, what do you think about giving commanders more power? Perhaps the ability to strip a marines weapons and armor (within 1-2 minutes of picking it up or something). The ability to kill a marine. Or other similar powers?
Currently if you have an abusive comm then the games messed up anyway. Allowing a comm to strip weapons and/or kill a disobeying marine wouldn't really change much in my opinion, though this is a discussion to hear your thoughts.
Do note that a kill command would be like suicide (3 sec or whatever). The ability to strip armor and weapons would need to be balanced or timer based to ensure a commander doesn't strip a nearly dead marines equipment and armor for a fully healed (though is that a bad thing if the commander is paying attention?)
Thoughts?
My general opinion is that comms should get more power. It gets old losing game after game because some idiot wants to do his own thing. The commander should have the power to give and take items....to give life, and to take it.
A marine team gets 1 or 2 people who dont' listen and the marines are doomed, theres simply little the marines can do at that point unless the aliens really suck.
These so called 'rambos', and people who grab a gun meant for someone else, etc. So, what do you think about giving commanders more power? Perhaps the ability to strip a marines weapons and armor (within 1-2 minutes of picking it up or something). The ability to kill a marine. Or other similar powers?
Currently if you have an abusive comm then the games messed up anyway. Allowing a comm to strip weapons and/or kill a disobeying marine wouldn't really change much in my opinion, though this is a discussion to hear your thoughts.
Do note that a kill command would be like suicide (3 sec or whatever). The ability to strip armor and weapons would need to be balanced or timer based to ensure a commander doesn't strip a nearly dead marines equipment and armor for a fully healed (though is that a bad thing if the commander is paying attention?)
Thoughts?
My general opinion is that comms should get more power. It gets old losing game after game because some idiot wants to do his own thing. The commander should have the power to give and take items....to give life, and to take it.
Comments
Being able to slay or slap a disobeying marine would be something that I look foward to. Either that or something that gives the commander real authority over the marines. Good idea, maybe it can be worked with
First off, you're correct, there are abusive commanders who will join and then leave the game, and probably never come back on the same name. But, they will most likely do it again, and nobody wants that. This would be like making an even greater risk to not have a bad commander do bad things. But in the end this idea might work out. I think it's just a little to much for NS- at the moment. If a couple people on your team don't listen. Too bad, I guess you could say. That means the other marines have to work twice as hard. Which means you really get into the game. And that's what we want afterall, isn't it?
NO NO NO NO NO NO NO NO NO!!!! i would hate NS if it did that due to the fact that many 10 year olds enjoy racing to the comm chair to ruin games by recycling the base res tower, and spam medpacks or ccs in one spot till we have 0 res, if they had the ability to kill a marine there would be more marines killing marines than aliens killing aliens =p but i do in fact like the idea of striiping armor and wepons except if you get a mean commander i wouldnt expect you to last long with that HMG if you dont listen to him/her
oh and by the way, 1-2 marines disobeying doens't doom your team, if your team really needs those 1-2 players then they're clearly doomed anyway. I had a team of 7 marines total, including myself, 4 were drooling 6 year olds, me and 2 others were the only sane ones, I was the comm, those 2 guys + me won the game. This was 1.04 of course, but the aliens also had 8 players, vs 3 real players. The rest of our team over a 45-60 minute period of time had no more than 6 kills each, thats how bad it was.
So sure its harder with less people, but 1-2 is no biggie unless your team has 4 players.
marine: "hmg ha at base plz" [repeate ad nausium]
commander: "heres a shottie. go earn the rest" [or sometimes even just "go earn it"]
it worked SO well. i was impressed. and, if/when the soldier did as he was told, he was rewarded. happily, by both parties.
it's not going to happen. the amount of authority for that would kinda backlash against the comm, I'm not sure what the full consensus was in the old thread
Just an idea.
When used on a marine, they are stuck in their current position until they complete the push up minigame. After they complete 20 push ups, they win and regain control of their character.
Any fools that don't listen, I put them in squad 5, send them to a dark corner, and build something on their heads!" Don't waste my mother####### time!"
I'd like something called "Suspended Animation" powers to be given to the commander. You can suspend a whining little rambo in the respawn queue, indefiniately if needed, or until he quits.
However the voting procedure for dissmissing comms should still be available, incase some schmuck puts the whole team on S.A. If it's only one moron, his vote wont count for jack. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
C'mon S.A. ! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Great idea, thats even better then forcing a drop.
As for those fearful of abuse. If you get a comm who wants to ruin the game it already is. If he recycles everything the games probably over...killing the marines isn't gonna do much more. Unless of course your on one of those servers and worried about score and deaths being recorded.
And yes, with aliens getting res for kills, a couple of rambos means the games over in a public play. Usually if I notice 50% of the team isn't listening I just leave...at that point there isn't anyway we'll win anyway (though don't let that statement get yal off topic).
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd like something called "Suspended Animation" powers to be given to the commander. You can suspend a whining little rambo in the respawn queue, indefiniately if needed, or until he quits.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I like that, the ability to set a low or high priority on marines. Though then noobs won't have much fun because people will make all their friends and 'skilled' players respawn first.
I think the whole problem comes back to the res for kills. Two marines in an 8 on 8 game dieing constantly and not listening really gives the aliens a huge advantage. And so if you got 1 or 2 people on your team that don't listen, your screwed. In clan matches and organized play this isn't a problem....and most of the beta testers were probably organized since there were so few and they all knew each other. Hence why the beta testers believe its balanced (when indeed it probably is), but to have balanced you got to have a full organized team....which is sadly rare.
I like this... that would be awesome..
better yet, electifry the armory that can be toggled on and off, and only damages marines..
So if you want them somewhere, you electify it, then they cant use it without taking damage until you un-electify it