Give Comm More Power?

TiaxTiax Join Date: 2003-05-28 Member: 16802Members
It seems to me the commander needs more power to use against his marines. Currently it seems that aliens are the more powerful team but its only because aliens require no teamwork where marines do.

A marine team gets 1 or 2 people who dont' listen and the marines are doomed, theres simply little the marines can do at that point unless the aliens really suck.

These so called 'rambos', and people who grab a gun meant for someone else, etc. So, what do you think about giving commanders more power? Perhaps the ability to strip a marines weapons and armor (within 1-2 minutes of picking it up or something). The ability to kill a marine. Or other similar powers?

Currently if you have an abusive comm then the games messed up anyway. Allowing a comm to strip weapons and/or kill a disobeying marine wouldn't really change much in my opinion, though this is a discussion to hear your thoughts.

Do note that a kill command would be like suicide (3 sec or whatever). The ability to strip armor and weapons would need to be balanced or timer based to ensure a commander doesn't strip a nearly dead marines equipment and armor for a fully healed (though is that a bad thing if the commander is paying attention?)

Thoughts?

My general opinion is that comms should get more power. It gets old losing game after game because some idiot wants to do his own thing. The commander should have the power to give and take items....to give life, and to take it.

Comments

  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    as a full time commander i would definitly love some REAL authority over my marines then just bitching over voice comm. Currently if marines dont listen there is really nothing I can do. I can spam the way point only so much ya know?

    Being able to slay or slap a disobeying marine would be something that I look foward to. Either that or something that gives the commander real authority over the marines. Good idea, maybe it can be worked with
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I don't think it would work out.

    First off, you're correct, there are abusive commanders who will join and then leave the game, and probably never come back on the same name. But, they will most likely do it again, and nobody wants that. This would be like making an even greater risk to not have a bad commander do bad things. But in the end this idea might work out. I think it's just a little to much for NS- at the moment. If a couple people on your team don't listen. Too bad, I guess you could say. That means the other marines have to work twice as hard. Which means you really get into the game. And that's what we want afterall, isn't it?
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Coming up with a direct intervention method that doesn't encourage abuse is next to impossible. Heck, even admin powers are pretty commonly abused, or even regular comm powers (recycle in particular).
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Part of being a good commander is learning to deal with these marines. The way I do it is to not supply equipment to marines who haven't earned it, and not supply health to marines who routinely ignore orders. It's fine as it is.
  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The ability to kill a marine<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    NO NO NO NO NO NO NO NO NO!!!! i would hate NS if it did that due to the fact that many 10 year olds enjoy racing to the comm chair to ruin games by recycling the base res tower, and spam medpacks or ccs in one spot till we have 0 res, if they had the ability to kill a marine there would be more marines killing marines than aliens killing aliens =p but i do in fact like the idea of striiping armor and wepons except if you get a mean commander i wouldnt expect you to last long with that HMG if you dont listen to him/her
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    I think you should be able to 'court martial' them and they're stuck staring at SuperMarine's posts for 30 seconds.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    I think it would be enough if you could just disable their primary weapon. So all the rambos can only shoot the pistol making them very vulnerable and forcing them back to the team. Then you could enable his gun again. He learned the hard way and 1 less rambo on our servers. This would force the marines to follow orders while not giving too much possibilities to abuse. Remember that if a comm wants to sabotage the marines he can do it much easier by recycling the base.
  • FoDJohnnyAppleWeedFoDJohnnyAppleWeed Join Date: 2003-05-31 Member: 16888Members
    Maybe a punishment system is fine but I really don't think that'll get anywhere, thats the value in team play ,thats why this game has a reason to join a clan. Most games with clans only have clans for no real reason heh...this is a team game. If you joined a basketball team and your team sucked, what are you gonna do about it? Join another team, tahts all you can do.

    oh and by the way, 1-2 marines disobeying doens't doom your team, if your team really needs those 1-2 players then they're clearly doomed anyway. I had a team of 7 marines total, including myself, 4 were drooling 6 year olds, me and 2 others were the only sane ones, I was the comm, those 2 guys + me won the game. This was 1.04 of course, but the aliens also had 8 players, vs 3 real players. The rest of our team over a 45-60 minute period of time had no more than 6 kills each, thats how bad it was.

    So sure its harder with less people, but 1-2 is no biggie unless your team has 4 players.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    In 2.0 2 rambo marines can screw up the team due to res for kills. If they die multiple times as soon as they leave the base aliens get so much res that onos will charge you while you figure out how to get your 3. res node.
  • NevermoreNevermore Join Date: 2003-08-09 Member: 19215Members
    im all for this situation (ive seen it only once or twice, but it worked. and well):

    marine: "hmg ha at base plz" [repeate ad nausium]
    commander: "heres a shottie. go earn the rest" [or sometimes even just "go earn it"]


    it worked SO well. i was impressed. and, if/when the soldier did as he was told, he was rewarded. happily, by both parties.
  • iddqdiddqd Join Date: 2002-11-07 Member: 7596Members, Constellation
    this was discussed at 1.0

    it's not going to happen. the amount of authority for that would kinda backlash against the comm, I'm not sure what the full consensus was in the old thread
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    A simply solution would be simply for the comm to be able to mark a marine. If a marine is marked he is unable to pickup dropped equipment. No healing, no ammo, no jet packs, no guns. He can still rambo, but he will always have the standard layout.

    Just an idea.
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    How about "Drop and give me 20!"

    When used on a marine, they are stuck in their current position until they complete the push up minigame. After they complete 20 push ups, they win and regain control of their character.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    I'd like to be able to disable the armoury. So many times I shout get through pg now arghhhhhh, while half the team make sure they have 250 ammo and 30 in their pistol. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    In 1.04 if a marine was abusive and rambo-like, I'd give him a waypoint right into a known wall of lame. Then I'd ask him if he'd listen to me <b>now</b>! But now we have res for kills, so no more of that.

    Any fools that don't listen, I put them in squad 5, send them to a dark corner, and build something on their heads!" Don't waste my mother####### time!"

    I'd like something called "Suspended Animation" powers to be given to the commander. You can suspend a whining little rambo in the respawn queue, indefiniately if needed, or until he quits.

    However the voting procedure for dissmissing comms should still be available, incase some schmuck puts the whole team on S.A. If it's only one moron, his vote wont count for jack. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    C'mon S.A. ! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A simply solution would be simply for the comm to be able to mark a marine. If a marine is marked he is unable to pickup dropped equipment. No healing, no ammo, no jet packs, no guns. He can still rambo, but he will always have the standard layout. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Great idea, thats even better then forcing a drop.

    As for those fearful of abuse. If you get a comm who wants to ruin the game it already is. If he recycles everything the games probably over...killing the marines isn't gonna do much more. Unless of course your on one of those servers and worried about score and deaths being recorded.


    And yes, with aliens getting res for kills, a couple of rambos means the games over in a public play. Usually if I notice 50% of the team isn't listening I just leave...at that point there isn't anyway we'll win anyway (though don't let that statement get yal off topic).

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd like something called "Suspended Animation" powers to be given to the commander. You can suspend a whining little rambo in the respawn queue, indefiniately if needed, or until he quits.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I like that, the ability to set a low or high priority on marines. Though then noobs won't have much fun because people will make all their friends and 'skilled' players respawn first.


    I think the whole problem comes back to the res for kills. Two marines in an 8 on 8 game dieing constantly and not listening really gives the aliens a huge advantage. And so if you got 1 or 2 people on your team that don't listen, your screwed. In clan matches and organized play this isn't a problem....and most of the beta testers were probably organized since there were so few and they all knew each other. Hence why the beta testers believe its balanced (when indeed it probably is), but to have balanced you got to have a full organized team....which is sadly rare.
  • PinheddPinhedd Join Date: 2003-03-14 Member: 14505Members
    I agree that the beta testers were all skilled players who worked together and thus the fact of rambo and moronic players weren't concidered, I think the real solution lies it forcing the aliens to work as a team, maybe weaken the gorge a little or somehow enforce strenth in numbers ranther than lone skulks somehow.
  • GrahnaideGrahnaide Join Date: 2003-08-06 Member: 19128Members
    I've had fantasies about using the recycle command and errant marines so they don't lose the nice equipment they just ran off alone with. It would be kinda nice but i can see it getting abused by people just before someone dies to save the res.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin--CheesyPeteza+Aug 9 2003, 04:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheesyPeteza @ Aug 9 2003, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd like to be able to disable the armoury. So many times I shout get through pg now arghhhhhh, while half the team make sure they have 250 ammo and 30 in their pistol. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I like this... that would be awesome..
    better yet, electifry the armory that can be toggled on and off, and only damages marines..
    So if you want them somewhere, you electify it, then they cant use it without taking damage until you un-electify it
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