Comm Learning Mode

NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
With everyone complaining about newbie comms in pubs, why don't we have a commander tutorial?

Nothing special, just the ability for someone to load up a single-player game and have access to building objects, seeing how to upgrade, seeing how to use beacon, where the hotkeys are, etc. Maybe put a few dummy marines in who don't do anything at all, but lets you test with the squad/waypoints.

Comments

  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    Addendum...

    Make it so that you have to complete a simple setup of a base before you can comm in a real game. It'd require you to build an IP, armory, TF, some turrets, RT, use obs to sweep, and upgrade weapons once. If someone completes those tasks, they're flagged as "certified commanders" and are allowed to use the CC in real games.

    Nothing is more fun than when NSPlayer jumps into the CC in total confusion.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited August 2003
    While I don't know of any definite tutorials, some of the Vets and PTs got together and did a little writeup on commanding and basic strategy for marine commanders.

    <a href='http://www.nonoobs.com/compendium' target='_blank'>www.nonoobs.com/compendium</a>
    Click on the various commanding links.
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    That's a nice guide, i even learned some stuff. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JRPereiraJRPereira Join Date: 2002-11-02 Member: 4778Members
    I'm working on a guide as well. Unfortunately it's not complete, but the current information included might be pretty useful. Expect heavy updates to it coming possibly today or tomorrow.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=41711' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=41711</a>
  • grafgraverkegrafgraverke Join Date: 2003-08-09 Member: 19246Members
    this should be required reading material for anyone interested in being com..
  • qweazdakqweazdak Join Date: 2002-11-01 Member: 2761Members
    I want to know where there are servers where comm's in training can practice. Games are usually decided on how well the commander does and if you even mess up, or be slow from the start, you get ejected.
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    Evenutally I might add a commander tutorial to my bot. It should just require some hud text messages telling you what to do, and giving orders etc, and hud messages saying "great" etc when you are done etc.. I haven't thought of this before, I might attempt it sometime. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    >start NS 2.0
    >Multiplayer
    >LAN game
    >pick fav map, DO NOT check dedicated server, make name, start game
    >once map is loaded, open console and type "sv_cheats 1" (no quotes)
    >join marines
    >open console again and type "bigdig" (buildings automatically build self, so you dont have to hop in and >out of commchair)
    >hop in chair

    This lets you learn the prices, the tech tree, test out building placements, and the hot keys. As well, as soon as Cheeseh gets his marine bots 2.0 compatible, you can have bots instead of cheating to try things out.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    This is something that has been planned for a long time, there just hasn't been enough time to do it.

    Max
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