Shotgun Tweaks?
SecretFire
Join Date: 2003-01-02 Member: 11712Members
<div class="IPBDescription">A little bit too effective?</div> After playing for a while, I've been wondering about the shotgun. It does damage close up, and most of the kharaa need to be close up to attack. Its ability to take dow a fade relatively quickly just doesn't seem to jive with it's position in the tech tree at all.
Not recommedning major nerfs or anything, but it seems like a higher cost and slightly lower damage would be a good thing to try in one of the beta patches.
Not recommedning major nerfs or anything, but it seems like a higher cost and slightly lower damage would be a good thing to try in one of the beta patches.
Comments
Offensive shootguns are just the perfect counter agains sensory first. not more.
If there's one thing I never want to hear again...
Anyway, the best tweak would simply be to make it do less damage the more armor the target has. If I shot a guy wearing kevlar armor with a shotgun, he might get knocked over, but the kevlar is going to literally bounce the pellets back out.
This would make marine weapons more expensive and more specialised, and thus encourage use of mixed weapon squads.
Stupidest
Most
Illogical
Shortsighted
Post
Ever
Congratulations, you won the 'Armory humper of the week' award.
Shotgun advantages:
very high damage per shot(counters redemption)
reloading doesn't leave you as vulnerable(quickly stick a few shells in after each kill)
Tier 1 tech
half the cost
full damage vs buildings
Not as bulky(can move faster with shotgun)
More ammo efficient
HMG advantages:
Longer range
Faster rate of fire
Shotgun advantages:
very high damage per shot(counters redemption)
reloading doesn't leave you as vulnerable(quickly stick a few shells in after each kill)
Tier 1 tech
half the cost
full damage vs buildings
Not as bulky(can move faster with shotgun)
More ammo efficient
HMG advantages:
Longer range
Faster rate of fire <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In 2.01c hmgs now do full damage to structures again.
And how about if the shotgunner has some skills he won't even miss? What's that? Well 2 blasts to down a carapaced fade, 1 blast to down a non-carapaced.
Which would be great, except this stupid 'counter' assumes everyone has 30 resources in reserve, AND a safe location to gestate in.
Heh, wrong. A shotgun blast doesn't need to penetrate the skin to seriously screw you up. I've heard the blunt truama associatated with getting shot with buckshot while wearing kevlar compared to getting hit by a Mac Truck.
You're also forgetting that any Marine that takes a Shotgun negates his chief advantage, which is range. You can't gleefully sit back and pour firepower down hallways, you gotta get up close and tangle with the Kharra. That's an incredibly dangerous position for any marine to be in.
Heh, wrong. A shotgun blast doesn't need to penetrate the skin to seriously screw you up. I've heard the blunt truama associatated with getting shot with buckshot while wearing kevlar compared to getting hit by a Mac Truck. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Newton teaches us that the recoil from the shotgun would thus be the equivilent of getting hit by a Mack Truck, then.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You're also forgetting that any Marine that takes a Shotgun negates his chief advantage, which is range. You can't gleefully sit back and pour firepower down hallways, you gotta get up close and tangle with the Kharra. That's an incredibly dangerous position for any marine to be in.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Which doesn't matter beacuse *gasp* the only useful ranged attack is a 3 hive ability! The marines should not have a close-range weapon at all. Almost every alien needs to close with you to do damage... and the shotgun kills nearly instantly, so what's your point? I sacrifice range... and what's he going to do? Parasite me to death? He gets close and BAM I blow his whole **** head off! BAM I blow another **** hole in him! I reload (which is supposed to be the disadvantage of a shotgun) and get attacked. I interrupt the reload and BAM BAM BAM blow more **** holes!
Oh look a gorge trying to spit me to death! Out comes the pistol and I pour 200 damage in him in a second!