Unresolved 1.04 Issues In 2.0
MrPink
Join Date: 2002-05-28 Member: 678Members
Many of these haven't been fixed, they were big problems in 1.04 and are the same in 2.0
-Processing on ns_hera is still a double siege point
-Holoroom on ns_hera, it is hard to drop the second node (fixed as of 2.01)
-The commander can still listen for the hive
-Engine hive on ns_bast can still be sieged partially from marine start, if a TF is built in the corner of marine start and upgraded you can send a marine to the vent and build a siege to hit the hive
-Engine hive on ns_bast still has the horrific choke point named main aft junction
All I can think of, I'll add more as I think of more
I was really disappointed when 2.0 came out and none of these were fixed.
-Processing on ns_hera is still a double siege point
-Holoroom on ns_hera, it is hard to drop the second node (fixed as of 2.01)
-The commander can still listen for the hive
-Engine hive on ns_bast can still be sieged partially from marine start, if a TF is built in the corner of marine start and upgraded you can send a marine to the vent and build a siege to hit the hive
-Engine hive on ns_bast still has the horrific choke point named main aft junction
All I can think of, I'll add more as I think of more
I was really disappointed when 2.0 came out and none of these were fixed.