Cal Pre-pre-season Matches
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">Tonight, on NS-HLTV!</div> In preparation for the first season of the <a href='http://www.caleague.com/?div=natsl' target='_blank'> CAL-NS league</a>, there is a pre-pre-season tournament (not quite pre-season). There are <a href='http://www3.baylor.edu/~Brad_Ralph/Page.htm' target='_blank'>16 clans</a> are competing tonight, on <b>Eclipse</b>, <b>Nothing</b>, <b>Veil</b> and <b>Tanith</b>. In addition, these matches will be broadcast to the public using Half-life TV!
To watch these matches live, with match commentary, simply click the links below. You don't need anything else installed besides NS 2.0. The tournament starts at around 7pm EST.
<a href='hlmp://66.98.152.54:27020' target='_blank'>HLTV #1</a> (thanks Lightning Blue!)
<a href='hlmp://ns.hardmob.com.br:27020' target='_blank'>HLTV #2</a> (thanks Nero!)
<b>Notes:</b> You will probably see some harmless errors while connecting. Just ignore them. Also, player models may not be updated correctly when you first join, so you may see skulks that look like marines or vice-versa. These two servers will broadcast the semi-finals, and the finals (pick either link).
To watch these matches live, with match commentary, simply click the links below. You don't need anything else installed besides NS 2.0. The tournament starts at around 7pm EST.
<a href='hlmp://66.98.152.54:27020' target='_blank'>HLTV #1</a> (thanks Lightning Blue!)
<a href='hlmp://ns.hardmob.com.br:27020' target='_blank'>HLTV #2</a> (thanks Nero!)
<b>Notes:</b> You will probably see some harmless errors while connecting. Just ignore them. Also, player models may not be updated correctly when you first join, so you may see skulks that look like marines or vice-versa. These two servers will broadcast the semi-finals, and the finals (pick either link).
Comments
Are you sure that wasn't just a bad connection to that particular HLTV server?
I wanna see marines and onos wallclimbing, NS-HLTV, just hillarous.
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As far as I can tell from the tiny amount of profiling I've done on NS, both collision detection and entity management are very expensive in terms of CPU, which the hltv server doesn't really have to do. If you have enough network bandwidth to manage the connections, you can support a lot of clients on the same machine.
I'm not going to be able to watch these matches live, sadly. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
*hopes that some demos are being recorded*
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I might stop in and watch these. See some interesting strategies unfold.
The difference is in the way they comminicate with the clients.
The gameserver has an open connection to each player and each connection has its own data stream independent from the other connections. This means bandwidth for each connection adds its part to the traffic.
A hltv server sends one stream of data and each hltv client recieves the same stream. So there is only this one stream taking bandwiths independent from the number of clients.
Thats why hltv supports so many clients.
please... ill be your best friend <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??
They have impressive ways of using unusual upgrades... skulks use silence but also celerity and regen , they just bounce around randomly chomping marines alone or in pairs (works best , and they have better chances of taking a RT down in time)
Fades also use celerity or adren with regen... seems they just can't bear the carapace speed penalty , but both navigate the map at skulk speed.
Gorges have a similar mix of movement upgrades , but use carapace.
Tempgorges don't have any , others happily bile bomb electrified nodes.
Onos always use the celerity regen combo , much more professional than adren redemption <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
What shocked me is that lerks also use celerity , for the sole puprose of walking faster (particulary in vents) and sporing marines with minimal exposure. They don't fly very often (just to flee)
As for the marines... nothing special , the comm splits them into squads that took both sides of Veil , but failed to hold a hive , even with a load of shotguns. The eR tried a shotgun assisted relocation , but they went unlucky and the last one died to hive defences.
Well, the next match hasn't started yet (or HLTV isn't working), but I'm willing to bet aliens win the final.
If I'm not mistaken, HLTV demos function different from normal HL demos in that they record EVERYTHING (due to the entire one datastream thing), not just what you see while recording. Which means that we should be able to see everything in the matches, insted of just what you decided to watch. I hope...
Other wise you people who did record better be damn good directors <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Cuz eR was trying to show the problems with the scoring system, and thus recycled their base very early (scored on res/time because marines never win in 2.01b). Altogether, it was illuminating to see the problems with the patch, as played by a lot of the best clans (sadly missing HAM)... Hopefully they'll continue playing real games, and not just abuse the scoring system.
However... Did someone get the demos up somewhere so we can watch and learn what's the good and bad of 2.0 balance at the top o' the top level right now? I missed most of them, including all the Eclipse ones.
I took a nap, and woke up to see this. Guess I slept to much.
Does anyone else feel that the entire NS "feel" is destroyed by the lack of voice comm chatter? Too bad HLTV can't broadcast those, but it really is boring just watching people shoot and bite every once in a while.
Yeah, but I'm wanting to use the demos to get an idea how clans play 2.01b competitively, even if the funny rules led to funny games.
And, if it transmitted chatter, it'd be heaven.
Well, the next match hasn't started yet (or HLTV isn't working), but I'm willing to bet aliens win the final. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
lol, that wasnt a relocation rush, that was a recycle end the game because cal rules need to be changed. eR was showing that they could win without actually trying in marine round because the cal rules are flawed and must be changed.
For those of you who dont know, ties are decided upon RPM which is resources/time. eR won the first round with I think 45rpm. Now when we went marines we had the choice of just recycling and killing ourselves giving them 1 rpm and winning the match for us. So, we just played it out normally because we thought we had a fair chance at winning marine game even though its somewhat geared toward alien advantage. We tried our best to pull a shotgun hive kill in the beggening with a rsr distraction but that failed. We knew we were going to last longer then the pandas did which would proabably make their rpm higher then ours thus losing the match, so we recycled and shotty rushed for rsr's to stop any rpm gain they were getting. It effectivly won the match for us although it was a pretty lame tactic. It also showed everyone in competative gameplay that the rules MUST be changed.
Now that is cleared up! The tourny was fun other then a few flaws in the system. I would highly suggest any clan to join cal for future and bigger tournaments to come.