I have experience with camera angles, after my own attempt at shooting a NS movie, which sort of died due to time zones <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> sign me up for it, and ill do my best.
<a href='http://www.nsmovies.org' target='_blank'>www.nsmovies.org</a> allready has a major production underway, "Enclosed Worlds" with a staff of 20+, a full story with 20 min script, coustom made skins and maps, and a ton of cool stuff. drop by #nsmovie if you are interested in helping, we have a few spots left that need to be filled.
Well, I could probably do some voice acting... Actually getting on the server with you guys might be tough, since my schedule can be strange sometimes...
Also, I'm a bit of an amateur sci-fi/fantasy writer, so I could help out with the screenwriting...
A few tips (Things I've seen before that didn't really work):
- Don't make the storyline an actual GAME of NS. The environment, yes. The models (With possible alterations for variety), yes. The map, sure. The gameplay, NO. An example... The "Tombraider" movies were designed after games, but they're nothing like the actual games. If they were, their ticket sales would be quite a bit lower.
- Don't adhere too closely to the game mechanics. If something would be really cool, but isn't at all realistic in the game itself, GO FOR IT. Hell, even make a metamod plugin to change the game physics if it'll look better.
- Avoid unrealistic terminology... Don't start talking about resource "points" for example. This comes to mind after reading "Six Days in Sanjii"... An excellent story, but the one line where the comm mentioned a shortage of "resource points" or "RPs" just momentarily messed up the atmosphere. Say you're short on nano-sludge, or materials...
- Make actual characters, not just faceless marines... Sure, you're gonna have a few red-shirts (obscure Star Trek reference) that just fight and die, but have a handful of real characters with names and personalities. Just be careful to avoid stereotypes (i.e. don't turn the French guy offering to voice-over into one of the castle guards from Monty Python and the Holy Grail... "I'm French! Why do you think I have this outraaaaaageous accent?").
Anyway... I'll put some thought into this... If I get any good ideas for a storyline, I'll post them... I'd really like to see something like this succeed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yeah, don't stereotype, have many characters with personalities and stories/purposes (along with the few grunts that die purposelessly <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) and don't just use NS gameplay (unless you're making a promotional movie heh). You have an IRC channel or AIM or any means of contacting you?
<!--QuoteBegin--Sudzz+Aug 11 2003, 09:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sudzz @ Aug 11 2003, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm... we could take a map like origin or bast and have a map maker change it to fit the movies needs.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That may be more difficult than it sounds... Should try to adapt to the map first. If the project really starts to get big, then a map modification might be worth the effort...
Or, say we need to use the holograph thing on origin but picked a different map, we could just shoot on origin, but duct tape over the label and hope no one notices. Like Ebert and roper will look REALLY close at the subtly changes to the general decor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Don't make the storyline an actual GAME of NS. The environment, yes. The models (With possible alterations for variety), yes. The map, sure. The gameplay, NO. An example... The "Tombraider" movies were designed after games, but they're nothing like the actual games. If they were, their ticket sales would be quite a bit lower<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Of course. It will not just be a NS game filmed, but an actual movie that will make viewers ponder questions like "were the aliens the bad guys, or was it just, natural selection?"
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't adhere too closely to the game mechanics. If something would be really cool, but isn't at all realistic in the game itself, GO FOR IT. Hell, even make a metamod plugin to change the game physics if it'll look better<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Again, of course. I'm not going to Say "hey hey hey! a pistol to the head wont kill a skulk! And fades cant blink that much! Sieges can target onos!" What looks best in the movie will go in, regardless is it is possible in the game. Althou, since the game is so cool, that wont be a common problem
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Avoid unrealistic terminology... Don't start talking about resource "points" for example. This comes to mind after reading "Six Days in Sanjii"... An excellent story, but the one line where the comm mentioned a shortage of "resource points" or "RPs" just momentarily messed up the atmosphere. Say you're short on nano-sludge, or materials<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Make actual characters, not just faceless marines... Sure, you're gonna have a few red-shirts (obscure Star Trek reference) that just fight and die, but have a handful of real characters with names and personalities. Just be careful to avoid stereotypes (i.e. don't turn the French guy offering to voice-over into one of the castle guards from Monty Python and the Holy Grail... "I'm French! Why do you think I have this outraaaaaageous accent?")<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I plan on making it so the infrantry portals dont teleport a different marine in, but make a clone of the marine who died tranferring all his/her memories the instant they were killed. This way we can have the lead roles get killed over and over and over. And well see what the voices are like, a french accent is just right to add a bit of comedy
Xentor, voice acting wont be put in till the final steps, not during the shooting. AKA you can record your lines at any time, at 3 am in the morning even, and e-mail/upload/transfer them to the guy who will insert them in
I'd Love to Join. I havent played NS Since 1.0 (as 2.0 doesnt work on my machine atm) but i have the basic idea behind the game, should be enough to help out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I'd like to be a voice actor, although im Australian, so the accent may not approve. I'm currently at school, last year actually with my HSC Exams (American Equivalent of finals i Think) coming in 2 months, so after then and a little before ill be studying hard, but before hand i will be able to help. Also, time zones here in oz, might make it hard to help with other jobs such as camera etc. Anyways my MSN is bman1k@hotmail.com so let me know if you want any help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--bongfarmer+Aug 11 2003, 11:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bongfarmer @ Aug 11 2003, 11:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Xentor, voice acting wont be put in till the final steps, not during the shooting. AKA you can record your lines at any time, at 3 am in the morning even, and e-mail/upload/transfer them to the guy who will insert them in <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yep, that's exactly why I offered to help with that part <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
thank you me! for giving bong the idea to use invision boards! i think i deserve to go on the movie credits! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> lol
1. Aliens start out with no hive... and marines with one base... marines on "patrols" start disappearing.. and by the time the marines realize an invasion has taken place.. the aliens have a hive and 5 res nodes plus several o chambers and upgrades
2. Rescue... Civilians are trapped in a base somewhere and the marines have to save them... they are locked behind a blast door and must be welded out.. The aliens have extensive tech all over and the marines must fight thier way through and then must get out with everyone still alive
3. Starship Troopers... basically the marines have a base and the aliens have three hives... they must survive similar to the invasion of whiskey outpost until the rescue ship arrives.. nuff said
4. SIege type battle..... something like the NS siege maps
Also for realism maybe ip's and respawning at hives should be disabled for the movie
like each charactor dies.. and is dead for the rest of the movie......
I've never really acted before but I <i>might just</i> be able to use my accent to create a Scottish character for the movie (all movies need one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->). If I don't feel up to it I would be more than happy to try acting or filming (I can record up to 1280x1024 32-bit colour).
<!--QuoteBegin--Xzilen+Aug 9 2003, 06:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Aug 9 2003, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, why not use a custom map, like Karnack or something, so its not as well known, but still looks nice and could provide excitment plus exporsure for the map? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hydrosity. Thats all I can say. Use bloody Hydrosity.
Hmm... I think ns_lost would actually work pretty well... It has a good atmosphere to it... And remember, the layout is completely irrelevant, since this is a movie, NOT a game.
Comments
sign me up for it, and ill do my best.
Good luck! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
-JohnnySmash
Also, I'm a bit of an amateur sci-fi/fantasy writer, so I could help out with the screenwriting...
A few tips (Things I've seen before that didn't really work):
- Don't make the storyline an actual GAME of NS. The environment, yes. The models (With possible alterations for variety), yes. The map, sure. The gameplay, NO. An example... The "Tombraider" movies were designed after games, but they're nothing like the actual games. If they were, their ticket sales would be quite a bit lower.
- Don't adhere too closely to the game mechanics. If something would be really cool, but isn't at all realistic in the game itself, GO FOR IT. Hell, even make a metamod plugin to change the game physics if it'll look better.
- Avoid unrealistic terminology... Don't start talking about resource "points" for example. This comes to mind after reading "Six Days in Sanjii"... An excellent story, but the one line where the comm mentioned a shortage of "resource points" or "RPs" just momentarily messed up the atmosphere. Say you're short on nano-sludge, or materials...
- Make actual characters, not just faceless marines... Sure, you're gonna have a few red-shirts (obscure Star Trek reference) that just fight and die, but have a handful of real characters with names and personalities. Just be careful to avoid stereotypes (i.e. don't turn the French guy offering to voice-over into one of the castle guards from Monty Python and the Holy Grail... "I'm French! Why do you think I have this outraaaaaageous accent?").
Anyway... I'll put some thought into this... If I get any good ideas for a storyline, I'll post them... I'd really like to see something like this succeed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That may be more difficult than it sounds... Should try to adapt to the map first. If the project really starts to get big, then a map modification might be worth the effort...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Don't make the storyline an actual GAME of NS. The environment, yes. The models (With possible alterations for variety), yes. The map, sure. The gameplay, NO. An example... The "Tombraider" movies were designed after games, but they're nothing like the actual games. If they were, their ticket sales would be quite a bit lower<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Of course. It will not just be a NS game filmed, but an actual movie that will make viewers ponder questions like "were the aliens the bad guys, or was it just, natural selection?"
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't adhere too closely to the game mechanics. If something would be really cool, but isn't at all realistic in the game itself, GO FOR IT. Hell, even make a metamod plugin to change the game physics if it'll look better<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Again, of course. I'm not going to Say "hey hey hey! a pistol to the head wont kill a skulk! And fades cant blink that much! Sieges can target onos!" What looks best in the movie will go in, regardless is it is possible in the game. Althou, since the game is so cool, that wont be a common problem
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Avoid unrealistic terminology... Don't start talking about resource "points" for example. This comes to mind after reading "Six Days in Sanjii"... An excellent story, but the one line where the comm mentioned a shortage of "resource points" or "RPs" just momentarily messed up the atmosphere. Say you're short on nano-sludge, or materials<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
nanotech
<a href='http://www.ns-central.co.uk/Manual/front_nanotech.html' target='_blank'>http://www.ns-central.co.uk/Manual/front_nanotech.html</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Make actual characters, not just faceless marines... Sure, you're gonna have a few red-shirts (obscure Star Trek reference) that just fight and die, but have a handful of real characters with names and personalities. Just be careful to avoid stereotypes (i.e. don't turn the French guy offering to voice-over into one of the castle guards from Monty Python and the Holy Grail... "I'm French! Why do you think I have this outraaaaaageous accent?")<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I plan on making it so the infrantry portals dont teleport a different marine in, but make a clone of the marine who died tranferring all his/her memories the instant they were killed. This way we can have the lead roles get killed over and over and over. And well see what the voices are like, a french accent is just right to add a bit of comedy
Xentor, voice acting wont be put in till the final steps, not during the shooting. AKA you can record your lines at any time, at 3 am in the morning even, and e-mail/upload/transfer them to the guy who will insert them in
My summer is almost up, but every day after school I could easily have enough time.
I'm PST, and while I have no experience, I can do really well, and I'm dedicated to stuff like this, bigtime. I hope you contact me about this.
timezone is GMT
Yep, that's exactly why I offered to help with that part <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Go to the sign up forum. Thanks for the replies all!
ARGHHHH NERD RUSH <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
I have several ideas for a plot...
1. Aliens start out with no hive... and marines with one base... marines on "patrols" start disappearing.. and by the time the marines realize an invasion has taken place.. the aliens have a hive and 5 res nodes plus several o chambers and upgrades
2. Rescue... Civilians are trapped in a base somewhere and the marines have to save them... they are locked behind a blast door and must be welded out.. The aliens have extensive tech all over and the marines must fight thier way through and then must get out with everyone still alive
3. Starship Troopers... basically the marines have a base and the aliens have three hives... they must survive similar to the invasion of whiskey outpost until the rescue ship arrives.. nuff said
4. SIege type battle..... something like the NS siege maps
Also for realism maybe ip's and respawning at hives should be disabled for the movie
like each charactor dies.. and is dead for the rest of the movie......
Hydrosity. Thats all I can say. Use bloody Hydrosity.