[mwip] Auto Shotty
SCFHaemonculus
Join Date: 2003-08-02 Member: 18736Members
what with the new shotgun rof, i decided to have a go at modelling, and did an original auto shotty.
however, this is my first model so i am kind of at a loss as to what to do now... i want to remove some bits from the model i have atm, but i don't know how.
can anyone help me out?
<img src='http://www.winnarmenprojekt.com/shotgun-wip1.jpg' border='0' alt='user posted image'>
however, this is my first model so i am kind of at a loss as to what to do now... i want to remove some bits from the model i have atm, but i don't know how.
can anyone help me out?
<img src='http://www.winnarmenprojekt.com/shotgun-wip1.jpg' border='0' alt='user posted image'>
Comments
just finishing off a little detail not present in the first two pics... this is the catch for releasing the magazine.
Yet another Redesign for the <b><u>NS Secret Pack ™</u></b> needed now, dang
As a matter of fact, I can. I fail to see how this helps me, however.
This was just something I fancied doing off my own back because I don't like the current shotgun and I wanted to turn my hand to modelling. Does anyone have any advice that, well, could actually be considered advice, instead of pointless muttering?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"i want to remove some bits from the model i have atm, but i don't know how."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you mean cutting holes in it etc, you're right out of luck as Milkshape doesn't support boolean functions. There is a workaround of sorts though. If I recall BurnCycle wrote a tutorial, should be around here somewhere.
Handgrip looks a bit too wide to be held properly, but that wont really be visible, so you could just leave that I s'pose.
<a href='http://www.planetquake.com/polycount/' target='_blank'>http://www.planetquake.com/polycount/</a>
i'll prod you in irc if i need a hand then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I think a mate of mine has Maya which I could play around with, but I just want to get a handle on the basics. I was planning on cutting a hole in the stock though.
You can expect to find yourself in "Obscure rendering option I will never need for any low poly work" hell..
Milkshape does the essential basics, but without all that unneeded complexity.
( Don't get me wrong, Maya <i>is</i> about 400 million times more powerful, it's just you'll never need most of the functions for basic HL modelling , and since you're a bit new, you might want to learn the basic skills within a simpler interface first. )
never forget the ergonomics my friend...
Oh and Sheena, it's held much in the same manner as any full stock shotgun is held at the moment, against your shoulder.
Excellent games on Roobs earlier btw, first time I've been on, won't be the last though.
[/offtopic]
Trying a new approach. Basically, two cylinders cut in half, with a box in the middle. Crikey, I feel like I'm on Blue Peter. Anyway, any thoughts on the new (and improved?) version?
btw, if you post flatshaded renders, it'll give people a better idea of where the polys are..
take a closer look at your grip..and the location of your magazine.. isnt there something missing?
<img src='http://www.winnarmenprojekt.com/shotgun-wip3.jpg' border='0' alt='user posted image'>
<img src='http://www.winnarmenprojekt.com/shotgun-wip1.jpg' border='0' alt='user posted image'>
yeah...space for your hand... your wrist have to bend over 50 degrees or more to reach the grip,because the magazine is behind it... depending how you have to bend your hand around the magazine theres almost not enough space for your thumb..
ok.. there are 3 ways now...
chose wisely
Quick update: Everything is a lot more cylindrical now, being as I used cylinders! Still not entirely sure how I am going to do the trigger and I'm not sure the stock will make a reappearance.