Jetpacks

Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">How useful?</div> Currently jetpacks are often rarely used, however, I have an ideal use for a JP.

As we know as marines you both need to have res and deny it from you enemies. Denial is extremely difficult for HA, and vanilla marines. However a JP/SG can take down res towers extremely quickly, and they can't be electified.

It would be nice to see more of this being done, especially as aliens are currently being quite lax about RT and hive defence.

Comments

  • GenericGeneric Join Date: 2003-03-29 Member: 15026Members
    edited August 2003
    Jetpack - evasion, no digestion.
    Heavy armour - target for regen even possibly celerity onos digestion.

    (I'm just talking about longish games there, seems to be where it mainly comes into play or games where you just HAVE to take out thier HAs attacking you.)

    I c jetpacks used alot personally.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    To be honest I think its team dependent.

    Some people can use HA, some can't. Ditto with JPs.

    IMHO if you're facing Onos, or expect to in the early game, then go JP, as its easier to outrun and relocate with an HMG/Shotty.

    If you're midgame and all is solid, go HA to allow a better push into the enemy turf.

    In my experience, HA is good with a GROUP who weld each other. It does little to nothing for Rambos, just making them more expensive corpses.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    HA, Shottie/HMG/GL, Welder = 40-50 res, x3, minimum effective HA force, 120-150 res. Weak against devour, destroys about anything else.

    JP, shottie/HMG/GL, 20-30 res, x2 minimum buddy-system organization, 40-60 res. As weak as vanilla marines, but more mobile.

    Assuming you have marines that can work with either upgrade, then the key here is how affordable each possibility is. For the same price it takes to outfit three of your guys for a small HA train, you could spam your whole team a pile of JP/shotguns, and assuming you have enough JPers who know what they're doing, you'll have them in a hive and have destroyed it before the aliens even know what's going on. And plenty of res to spare. Hell, if you only give the equipment to the players on your team who have a clue and will get the job done, you can immediately set them up in the previously occupied hive.

    Let's also not forget the ability to build high. This may not seem like much, but in a game where the aliens are depending on onos to brute-force his way into a base and smack stuff around, structures out of his reach are endlessly frustrating.

    I don't comm often, but when I do, I do try to get JPs up somewhat quickly. They are still nothing more than highly mobile LA marines, but that extra mobility and spare res can really open up quite a few fun tactics, and while HA have the steamroller attack style, JP/Shottie/GL/HMG are the best shock troops available, not to mention great at effective rambo infiltration, assuming you have PG ability. Red Room anybody? <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Playing as a commander, I find that most marines don't know how to use JP effectively, and with the best defense being a good offense I've found that the best way to counter onii is a bunch of marines with lvl3 shotguns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    HA invariably follows because the time that a marine lasts wearing this is much longer (often forever if they work together well) than a marine wearing JP - and I <b>need</b> that res <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CioCioSanCioCioSan Join Date: 2003-08-09 Member: 19235Members
    What you need to do is when you send out your HA/HMGs, keep one or 2 good JPers flying around them like bees...when the Oni devour one and run away, the JP shotty can chase him down and put buckshot up his arse...saves yah 50 res...

    Thats normally my position because i prefer fast flight to slow ground movement...

    -Cio
  • kittycatkittycat Join Date: 2003-07-28 Member: 18503Members
    edited August 2003
    Just get a HMG and fly to a place where aliens can not reach you.
    I get up that roof support in the room in front near the fusion hive on tanith. Small aliens I have killed before they saw me and the large aliens quickly ran away when they spotted me.

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin--kittycat+Aug 13 2003, 06:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kittycat @ Aug 13 2003, 06:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just get a HMG and fly to a place where aliens can not reach you.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Given skulks, lerks, and fades, exactly where might "a place where aliens can not reach you" be?

    I can't think of one, personally.
  • Tobias_RieperTobias_Rieper Join Date: 2002-10-26 Member: 1625Awaiting Authorization
    I think what he means more is finding a place that would make it difficult for an alien to reach you unspotted or without some considerable effort put into getting to you without taking too much damage. Then again lvl 3 silenced skulks are a bastage to deal with.
  • 11alex11alex Join Date: 2003-03-01 Member: 14190Members
    In my (limited) command experience I haven't used JP's much because most people don't know how to use them. If someone says they do, and I feel like it, I'll tech and get them, but usually for my general strategy I don't waste the time or res and go straight for HA/HMG.

    If the aliens had it together, though, they would likely have a lot of devouring onii - in which case JP'ers may be better suited - although maybe not as telling from the speed with which onii drop to HMG / shotty fire from HA's.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--Kid-A+Aug 12 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kid-A @ Aug 12 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Currently jetpacks are often rarely used, however, I have an ideal use for a JP.

    As we know as marines you both need to have res and deny it from you enemies. Denial is extremely difficult for HA, and vanilla marines. However a JP/SG can take down res towers extremely quickly, and they can't be electified.

    It would be nice to see more of this being done, especially as aliens are currently being quite lax about RT and hive defence. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Somewhat agreed*
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    Did I ever mention the time the marine team got two players jetpacks and being the lumbering onus we were, managed to finish off 2 hives before we caught them? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.

    The SG JP rush lives!
Sign In or Register to comment.