Damage in ns...

Umbrella_MasterUmbrella_Master Join Date: 2002-07-12 Member: 915Members
<div class="IPBDescription">What's it like?</div>In NS, is the player damage akin to Day of Defeat -ish or more to the arcadeness of Frontline Force?  Just wondering. Thanks.

Comments

  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    I heard it was comparable to CS.  Feel free to prove me wrong.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    It ranges from nearly dod (dead on delivery) to tankesque.  It all depends on what weapon is used on what person.  For example in SC, marines and zerglings can die in seconds, but carriers can take massive amounts of damage.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    It is much more arcadey than CS. Vaguely like a TFC, where different weaps do different damage in a dramatic way against different defenses. There are also other ways to survive attack, such as the alien 'redemption', where you receive too much damage and are instantly teleported back to a nearby hive before dying.

    It doesn't bear a lot of comparison to anything you've played before, basically. Like the rest of NS.



    <!--EDIT|MonsieurEvil|July 24 2002,17:47-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Is there a way for the commander to recall troops? Like, teleport a group of troops out who are in trouble? I think it'd be good, as they could like, research it, then do several assaults, counting on their commander to get them out of trouble.
  • Cork2Cork2 Join Date: 2002-07-10 Member: 905Banned
    great idea that would be cool
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    umm it would unbalance the game <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> a commander could recall a lot of marines that are being ambushed.... and mayb if the commander wouldnt had recalled them the aliens may had win...... its just an example though.....
    my vote is for no...
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    actually the question hasnt even really been answered yet, for all ive heard phase gates are for phasing in and Ive not heard of phasing anything out yet...  it is a cool idea though.  I guess he could warp then to a nearby phase gate or something like that.  Hmmm whatever, who cares, just let us play the game.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    I believe phase gate can be used in a manner similar to Zerg Nydus Canal from SC, u place two and they act like a teleport between the two. (Not to be confused with infintry portals which provide reinfocments) Can u back me up on this MosnE or a PT?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    You got it nailed on Sgt. X. Phse gates are akin to telepoters (from one to other) and infantry portals bring the dead back to life <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Umbrella_MasterUmbrella_Master Join Date: 2002-07-12 Member: 915Members
    Hey, thanks for the replies!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Time to go back to Worldcraft (Valve Hammer lol?) and try some of the stuff out on the NSTR...
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Oh, and uhh... don't forget, all things are subject to change. Not much change probably, this late in development, but tweaking always occurs.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Just a quick question that I don't think deserves a new thread. Like in normal Half-Life life on the cale from 1 to 100(yea right) what would the level 5's health be. That and if you take on damage then evolve to a new level will that damage still be with you?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    This post never happened



    <!--EDIT|Freestyler|July 26 2002,11:19-->
  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    i think in DoD u DiE TO FAST I EAN ONE SHOT KILLS ITS SO UNREALITIC
  • alius42alius42 Join Date: 2002-07-23 Member: 987Members
    <!--QuoteBegin--nukem107+July 26 2002,12:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (nukem107 @ July 26 2002,12:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i think in DoD u DiE TO FAST I EAN ONE SHOT KILLS ITS SO UNREALITIC<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    One shot kills are unrealistic? I happen to think a bullet to the head and I would be pretty much gone. Don't know about you.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    It depends on where it hits you, but chances are, you'd be out of the fight.
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    When I look at a bullet and then look at my body, I think getting hit by a bullet hurts. At least for me i think it doesn't really matter where i get hit, I would just scream and perhaps run or fall down. Well, I'm no trained soldier, but I think you're not able to fight against ANYthing when you get hit by a bullet. Sure, you wouldn't die immediatly when you get hit in your arm, but you couldn't fight any longer. Or a bullet in your stomach, I don't think you would fight any longer with blood coming out of you... Or your leg, I think it hurts extremly to have a metal-cone in your bones or going through your flesh...

    What i wanted to say: Nothing is more realistic than being out of the game after one hit. But realistic isn't fun always.
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    An M16 bullet will pass through your limbs for the most part, or penetrate your body and stop in the torso. It wont crack bon too bad and doesn't knock you off your feat. 22 Cal high velocity bullets.

    Too bad for our boys in the army, the weapons they use really don't pack that much of a punch. My dad was telling me stories about vietnam, where he could unload a three round burst into and emey soldier and, depending on the location the bullets hit, that person could still charge after you.

    An AK47 for example, with 7.62mm bullets, will take you right off your feet with a few rounds, crack and rupture bones, and cause more damage coming out on the other side than an M16 by far.

    I'm not too sure about the M4A1 (latest issue rifle) although it uses the same bullet as an M16.

    Or, something like a 357 revolver, now THAT thing will really knock you back, I've fired a few of them and the recoil of the shot alone only gives you 2 accurate shots every 3 seconds or so.

    But, back on track to this topic....I've found that you really can't classify what the gameplay is like, exactly, because there are so many defense and offensive variables it's impossible to tell what each situation will be like. That's what makes part of NS so cool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Crim0nKingCrim0nKing Join Date: 2002-02-18 Member: 225Members
    How's the jumping/speed?  Can you bunny hop (pweeze say yes)
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Well, maybe when the commander starts to teleport his marines out, there could be like, a 5-10 second delay.

    Also, this isn't to say that a commander won't have other things to do instead of keeping his eye on a small group of marines.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> If he does, then his base will get raped, probably.

    Remember, the M16 is a more reliable weapon. It can shoot right through thin walls and trees, it has almost <i>no</i> recoil, and it um... r0xx0r$.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--Surge+July 26 2002,17:45--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Surge @ July 26 2002,17:45)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    Remember, the M16 is a more reliable weapon. It can shoot right through thin walls and trees, it has almost <i>no</i> recoil, and it um... r0xx0r$.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oh come on...
    EVERYONE ought to know by now that the M16 is totally unreliable (especially compared to its rival AK47).  I'm not even a gun freak and I know that.  (g0g0 Tales of the Gun <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->)

    oh and BTW the ak47 does all those things too  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    Edit: except jam

    oh and for my second edit, it also costs a LOT less (less than $50 US in some parts of the world I hear)
Sign In or Register to comment.