A Coridoor
SnakeUb
Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">from my map</div> i'm working on ns_lockdown the first beta is already out so we can findout about ballancing issues etc but it doesnt look its best yet i just want some ideas for making my coridoors less bland i've revamped one of them an i thought i'd show u guys an get some opinions
beta1>>>>>
beta1>>>>>
Comments
Other than that, i'm afraid, it's all boring, the lighting needs spicing up, the architecture needs more detail and the texturing needs work.
<a href='http://www.karljones.com/halflife/almanac.asp' target='_blank'>Texture lighting</a>
I think your lighting overall needs some revamping, as just plain old white wont cut it, you need some colours, just dont overdo it.
Otherwise I suggest adding some random features like obtrusive machinery or pipes, anything that will add some detail to your map.
Uh.hehe good too see your getting the map done.
you can
nooooooo! that was gonna be my maps name i was secretly working on that is good!
*goes insane*
nooooooo! that was gonna be my maps name i was secretly working on that is good!
*goes insane* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
hmmm maybe its not a good idea to keep your map a secret <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
sory i cant change the name now a relese is out and xiller thought it up not me a while back b4 i cud even map he wanted 2 make it so we set out on a joint project <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->