Medpacks
see-you-in-disney-land
Join Date: 2002-11-01 Member: 3241Members
<div class="IPBDescription">when to ask</div> Early in the game, before you are encountering onos and the such, it is economically inefficient to ask for a med pack if you have MORE then 52 health, as this is the amount of damage a skulk will do to a marine who still has armour (if no upgrades has been purchased). So if you find yourself on 70hp, for example, you can still survive two bites, the same amount as if you still had 100 hp, so new players, PLEASE don't ask for medpacks until your health drops to 52 or below, it isn't worth the two res.
Comments
As long as they dont get into the habbit of it.
However wouldn't they do more damage attacking the expanding aliens? Aliens expand too fast as it is, and those few seconds while you wait in the queue (ith the other marines that followed your advice,) may be enough for the alien team to take a key area.
Despite this, I still think you are being sensible. Make sure to tell people only to kill themselves if they are <i>defending</i> the base;that way no damage is done.
If I have a very good player I will always give them a med if they get below 70 health.
i only ask for a medkit when my health is below 30,,,,,,
I agree with this, instead of making you team kill themselves, just make them rush the alien hives or hunt a gorge, of course, not leaving the base compleately alone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
It would uber cool having the blademaster as an avatar <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ps. sorry for going off topic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
It would uber cool having the blademaster as an avatar <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ps. sorry for going off topic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Isn't that a Demon Hunter?
On-topic, thanks for letting me know about that over 52 health thing. Never thought about it.
Reply to RedEye and Beserker.
I tried to make one myself, then found a person who has lots already. I am just linking to his site. (I know this is bad netiquite, but GeoShities won't host it, and neither will the forums, nor AvatarHost.com or whatever it was.)
You can right-click properties on my avatar to see the site. It has the Blade master too I think. The one I use is the Demon Hunter.
Glad you like it.
And sorry for going so off topic.
Nice. I like the turquoise bits on mine though.
Hmm. Now we look like clan members or something. I don't mind.
Fam says I shouldn't use such a big avatar. Whoops. Maybe you should change too. I will optimise mine and host it myself...
Oh, it must be free.
I feel that this would discourage rambos and give more advantage to teamplay. It would also relieve the COM of all the crap (mostly from rambos) of having to leave other tasks asside while he goes off to heal/arm rambos and the injured. Maybe other COMs may have no trouble with this but it personnally annoys me.
Whats your opinion?
if i have nothing of value, i never ask for meds/ammo; even when following waypoints, or attacking wols/hives/whatever. besides, if the comm knows his craft, he can tell if his soldiers need that extra 50 health to push through.