Basic Field Tactics For Marines
kittycat
Join Date: 2003-07-28 Member: 18503Members
<div class="IPBDescription">..how not to get pwned</div> Just some basic tactics for marines. Works with any commander strategy
1. Listen to your commander
Do what your commander wants, follow orders. He will more likely give large guns to marines he can depend on.
2. Stay with your team
Lone marines are fast food for skulks. Stay with your team. You will have more fun with your large weapon if you dont get skulked alone in some dark, creepy hallway.
3. Don«t stand around like sheep
When moving, keep distance to avoid getting pwned by 1 skulk. When standing around - scatter, hide in dark places. make the place your squad is standing appear empty for skulks that rush in. You will have more time to aim when The skulks stand around puzzled, looking for marines.
4. Cheap guns first
LMGs go first, large guns stay back and dont get devoured.
5.Dont go K-E (Knife Ecstasy)
Alien resource towers seem to spread a dangerous nerve gas that makes the marines want to pull out their knives and knife the res, reaching a state of ecstasy.
Obvious sign:
Constant drooling and zero alertness for surroundings.
<!--emo&::fade::--><img src='http://www.natural-selection.org/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
1. Listen to your commander
Do what your commander wants, follow orders. He will more likely give large guns to marines he can depend on.
2. Stay with your team
Lone marines are fast food for skulks. Stay with your team. You will have more fun with your large weapon if you dont get skulked alone in some dark, creepy hallway.
3. Don«t stand around like sheep
When moving, keep distance to avoid getting pwned by 1 skulk. When standing around - scatter, hide in dark places. make the place your squad is standing appear empty for skulks that rush in. You will have more time to aim when The skulks stand around puzzled, looking for marines.
4. Cheap guns first
LMGs go first, large guns stay back and dont get devoured.
5.Dont go K-E (Knife Ecstasy)
Alien resource towers seem to spread a dangerous nerve gas that makes the marines want to pull out their knives and knife the res, reaching a state of ecstasy.
Obvious sign:
Constant drooling and zero alertness for surroundings.
<!--emo&::fade::--><img src='http://www.natural-selection.org/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
Comments
As a marine, corners are your enemy. Most aliens can only attack you with melee weapons, which means the longer you can hold down the trigger before they're right in your face, the better. If you have to guard a room, find a very long hallway with no entrances except the other side of the hallway, and you'll be able to hold off entire armys of skulks long enough to give your teammates time to react. Every time your stupid self camps right around a corner, you're just asking to get eaten alive. The art of ambush works a lot differently with marines. Get out of your skulk mindset and learn to use those guns.