Setting Up Is Good, But Walling Is Terrible

mrfranswamrfranswa Join Date: 2003-08-06 Member: 19091Members
edited August 2003 in Kharaa Strategy
I thought I would get this in the open;

One of the biggest mistakes I see in winning alien servers, is the fact that the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> simply builds his offensive structures RIGHT IN THE WAY of the way you need to go out. I remember one server where a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> built three offensive structures, and put two defensive structures on top. Now, that doesn't seem that bad, however, he put them at BOLTH ENTRANCES OF OUR HIVE, and we couldn't escape. Now, this is expecially a pain for an onos, who when redeemed is now screwed. from now on, please give us a little space. If you bunch all your buildings in a tiny spot, they can become grenade fodder.

Personally, I found it's best to give a little space. That way, if one can't hit that marine attempting to snipe out your buildings, then the second one may.




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[../.....\/.....\/.....\..] =BAD


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[../.....\........./.....\...] = GOOD

Comments

  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    I'm a fan of: [OC][DC][OC][DC][OC] along a wall.

    This acts as a healing station, is hard to take out with a GL, and doesn't block passageways. With webs, it's brutal. Without webs, it's still enough to seriously injure light-armored people who run by it (and kill those who try to destroy it).

    Alternately: [OC][SC] on one side of a hallway and just [OC] on the other. The second OC should be placed some distance behind the SC, in order to prevent a marine from knifing the SC to death. IME, this works best if you need minimal area denial in the early game.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    I build with "doors" like that if I want to defend a spot that aleins traffic OR if I just want to build a marine kill zone. The "door" helps marines to think they have a chance if they just blitz through. I do walls if I want to close a hall off.

    OT OT
    OT ------I place a chamber under the rear OT. The chamber servers to either speed up, heal or cloak the other AND also boost 3rd OT to shoot over front. A little better set up..

    OT OT
    OT
    ---OT ------ this allows all 4 OTs to fire
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited August 2003
    Another tip. Don't put the DC in front of the OCs.

    Yes, I saw this done today.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    It's best to spread out your wall, so it doesn't even look like a wall after a while, but more like a spread, and if you build towards the marine base, then you are securing your forward positions.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I've come along this on bast, gorges blocked off all sides to the reactor room, so NO onos could get thru, even while it was being attacked
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