Strange Problem With The Map File
Olmy
Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
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<div class="IPBDescription">makes vis take forever (i think)</div> ok WHY the hell is this happening. I was doing a map compile and the vis was taking extraordinarily long so i decided to open the map file just to see if i maybe screwed something up. I found that my new pipe geometry was totally messed up like this. Why is this going on, i mean this doesn't happen in the rfm file. It's really wierd.
Comments
You could do the following: Set the vertices to a 1-unit grid manually (using vertex manipulation), use hlfix for .map exporting, or use QuArK.
[edit] where can i get hlfix?
btw i'm using hammer 3.5 beta, oh yeah and the map file thats generated well the 'corrections' that are made are a bit random. The vertexes are moved slightly and not even snapped to grid.
[edit] it's mainly happening to geometry that is already snapped to grid 1 units.
If a vertex is out of alignment with the grid, use the vertex manipulation tool to put it right. When working with a surface that has 4 vertices or more be sure they are all in the same plane or you will get compilation errors and the compilation will be halted.
World brushes should not overlap. You can use gl_wireframe 1 and 2 to better see the polygons in game. If 2 brushes overlap you will generally see a horrid mess where they intersect. World brushes like your pipes may safely intersect(touch) each other as long as all the vertices are lined up, a pipe touching a wall would be a bad idea though since the wall gets split up in lots of irregular pieces.
edit: OMG starting a post with 2 spelling errors in the begining of the first sentence is teh crapz0rz
I also never noticed glitches like this one when using QuArK.