The Leap Issue

AnimosityAnimosity Join Date: 2003-01-03 Member: 11768Members
<div class="IPBDescription">doing my head in</div> seriously, this new "anti-scripting" thing is really starting to fck me off.

Over the past few days, in matches and in publics there have been times when ive bitten a marine, in a crowd then switched to leap and leapt to safety, but NO IT DOESNT WORK. i jump up and down losing adrenaline all the time trying to leap but the anti-scripting kicks in because i can switch fast.

Is there ever going to be a way to disable this, maybe a serverside option ?? because for all the semi-competant and above players out there who can actually switch between weapons fast it just ruins leap. I actually rarely use leap anymore just because i know that it rarely works for me when i need it to.

any ideas :/ ?
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Comments

  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    I've never had that problem, and I'm always a gorge or skulk.... usually a skulk, and I always have leap and bite quickswitched for leap/bite a few times/leap away tactics. I wish I had seen this problem, because as of now, I'm clueless.
  • HellSpawnHellSpawn Join Date: 2003-05-17 Member: 16415Members
    edited August 2003
    i hear u buddy..countless times have i tried to do a hit and run attack and got **** up because im sitting there pounding the fire butten.. and no leap...soooo #@#@!$ frustrating
  • AnimosityAnimosity Join Date: 2003-01-03 Member: 11768Members
    edited August 2003
    yeah, the energy consumption also annoys the hell out of me, if it didnt take it down i could at least explode and die for a reason instead of looking like a prune jumping slowly away.

    [edit] also i mainly posted this because in a match today leap didnt work once, not at all during my alien side (and yes for all you smart people we did have 2, even 3 hives) . i just got so angry that i couldnt use the skulks main hit and run ability [/edit]

    ps. sheezy , if you havent had this problem, switch faster and you certainly will get it . get those fingers in action
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    At least we don't suicide when switching weapons too fast anymore like in 1.00 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ghamgham United Kingdom Join Date: 2003-05-01 Member: 15991Members
    Yeah i have to say this is DAMN annoying, first off my old script doesnt work, now before you say why use a script, well it's because i use arrow keys for movement and therefore cant use numbers to switch. So right now leap may as well be laughing at me.

    The new blocks on fast switching are very annoying for standard users, but for those of us that have grown up on arrow keys you're more or less removed leap from the game for us.

    My old script was damn fair, it enabled me to leap with a button but i'd still have to bite with another, so its not a leap+bite script. This enabled me compete on the same level as everyone else. Now I can't.
  • UGLAndrewUGLAndrew Join Date: 2003-04-25 Member: 15823Members
    K, what i've seen was, how i lose it.

    I pressed 2 for leap, i upgrade, and then leap wont work

    BUT if i press 1, for bite (first attack) and then upgrade, leap will still work.

    Also to fix it, press 1, and then upgrade again to something else, and leap will work again.
  • ProtomanProtoman Join Date: 2003-08-09 Member: 19291Members
    edited August 2003
    It's a terrible thing. I don't give a sh1t about scripters, but this has killed me many times because I could not switch fast enough to either make the kill or make the escape.
  • ToastOMatorToastOMator Join Date: 2003-01-05 Member: 11891Members
    edited August 2003
    I wold really like to know if this all happes because of anti script code.

    I have noticed if you swich to a weapon and press fire nearly at the same time, the fire animation will not display but you will make a shot. This also happens with marine weapons. Just go to a res tower, switch to your shotgun and press fire really quick. There will no animation but you will see the yellow sparks that indicate damage.

    I also noice this very often as lerk, because it has very long weapon change times. Just press the primal key then attack.. a second later you will see the primal text appearing(without any sound).. then press spike key and attack a long second later you will start attacking.

    What i want to say:
    Attacks are usually executed after the weapon change time. But only enegy depleating and damaging effects work. Sound, grapics and movement stuff doesnt work.
    Maybe this is just a but(existed in 1.04), but i havent seen it in other hl mods(ok... i dont have to switch weapons that fast in other hl mods) or its because of some special code.

    [EDIT]
    Imho all aliens shold be alble to swich their weapons immediately ... just because of realism and gameplay experience
    [/EDIT]
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    This problem also exists for charge (for me, charge has been most annoying, more than anything else).
    I'm going to see if I can find a fool-proof way around this problem..
  • Password_Recovery_RobotPassword_Recovery_Robot Join Date: 2003-06-26 Member: 17702Members
    edited August 2003
    Yes, this is so incredibly frustrating. I've been trying to adjust to the new anti-scripting, but it's just too much of a hindrance. You need to pause consciously and be very deliberate when switching weapons if you don't want your leap to fizzle. I can't count the number of times I've "stalled" my skulk in a heated battle when trying to escape. Even more frustrating, however, is the Fade. The fade is supposed to be a quick strike unit, who blinks in, slashes and blinks out. But with the weapon switch delay I often find myself sitting stupidly in front of a marine, hammering my fire button yet doing no damage because I switched over to claws too fast for the game's liking.

    I understand the desire to stop scripters, but is it really worth it when it penalizes so many legit players?
  • JermanJerman Join Date: 2003-02-18 Member: 13712Members
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--Minstrel Knight+Aug 13 2003, 01:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Aug 13 2003, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At least we don't suicide when switching weapons too fast anymore like in 1.00 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    now THAT I've experienced in 2.0. I leap, switch to bite, and then leap again in the same flying attack (all quickswitched) just messing around on the way to the action, and POOF, I die for no reason (just outside my own hive, so it wasn't mines, didn't see a mine all game), with no one's name next to killing me. It's happened probably 3 times since 2.0.

    A question about this problem, does it only occur when you manually switch, meaning can you switch as fast as you want with quickswitch? I use quickswitch nonstop and never see the problem (as I said above).
  • ShoCorezShoCorez Join Date: 2003-07-29 Member: 18548Members
    The anti-script thing for me is not as much of a problem as a skulk as it is fade. Skulks are worth nothing and able to go kamikaze and not worry of death. But when it is a fade in the line it's different. I blink in to swipe a marine or turrets but find myself still in blink when changing weapons. That or when I try to blink out of a turret farm, switching from swipe to blink doesn't work fast enough for me and end me up as dead.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--.torment. g+Aug 13 2003, 08:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.torment. g @ Aug 13 2003, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well it's because i use arrow keys for movement and therefore cant use numbers to switch. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I use arrow keys, I have no problem weapon switching and have full control of the keypad and up to L, so dont talk crap.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    most confusing for me atm though is I swear Ive seen people leaping on 1 hive. I think AM was trying to get some demos of it last time I played with him on "generic british server X" (yes my memory pwns innit)
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    I posted this on the second day of NS 2.0 being released. I have also tried to comment about it in every similar post where a Dev Team member might see it. So far I have had no feedback on what the Dev Team thinks (not meaning to sound harsh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    Something that happens to me a lot as Skulk: I go for an attack, try to leap away, it fails, I try to climb a railing, which I can't, then I get killed. This is my biggest annoyance in 2.0... Even more-so when you use your res to evolve into a higher lifeform, can't weapon switch and get killed.

    Recently, as Onos, when I am changing from Stomp to Devour, I can get up to about 4 seconds where I can't do anything at all.

    Very, very, verrrrrrrrrry annoying "bug," I would love to know if it's going to be addressed in the future.
  • oooooo Join Date: 2003-03-19 Member: 14709Members
    Yeah, annoys the **** outta me too.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    edited August 2003
    maybe you had bitten too much and were too low on adrenaline to leap in the first place? And every time you try and leap without enough juice it just drains you doing nothing, so you can't ever leap??

    Just a thought, I've never had that problem and I've learned silent biting, then leaping away to be very useful.

    [edit] I finally had that problem. It's scary.. you're jumping, you're pressing the right button.. and you're not leaping. No clue what causes it, but I find waiting a little longer after switching usually solves it [/edit]
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    i like the delay.
    you can swith as fast as you want but you gotta wait for the 1st person weapon switching.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    like has been said before... just because you don't see the animation and hear the sound, doesn't mean you didn't actually perform the attack.
    I stomp/devour all the time (using "previous weapon" command), and let me tell you, whenever I devour someone I NEVER see my lil horn do the devour animation. But the marine is definitely still in mah belleh. So if you can't get stomp/devour to work, chances are your devour missed.

    It IS an issue with leap, charge, and blink however... I really don't see why they would even bother with anti-scriping like this... pretty much all good players learn how to switch weapons quickly, and weapon switching scripts don't make THAT much of a difference =\
  • GtShadrachGtShadrach Join Date: 2003-08-06 Member: 19081Members
    <!--QuoteBegin--Animosity+Aug 13 2003, 02:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Animosity @ Aug 13 2003, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, the energy consumption also annoys the hell out of me, if it didnt take it down i could at least explode and die for a reason instead of looking like a prune jumping slowly away.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heck, If it didn't take energy, leap would be one of the cheapest things you would see. Imagine the immense damge you could do from a perminate leap.

    But as for the fast switch, I always just hit previous weapon and switch back with more then enough time to fly out of a turreted base
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Animosity+Aug 13 2003, 02:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Animosity @ Aug 13 2003, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously, this new "anti-scripting" thing is really starting to fck me off.

    Over the past few days, in matches and in publics there have been times when ive bitten a marine, in a crowd then switched to leap and leapt to safety, but NO IT DOESNT WORK. i jump up and down losing adrenaline all the time trying to leap but the anti-scripting kicks in because i can switch fast.

    Is there ever going to be a way to disable this, maybe a serverside option ?? because for all the semi-competant and above players out there who can actually switch between weapons fast it just ruins leap. I actually rarely use leap anymore just because i know that it rarely works for me when i need it to.

    any ideas :/ ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've never had this problem, altho I go the other way, I leap, then "lastinv" to bite to kill the marine, no point in running away if you are a skulk.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    edited August 2003
    FLAYRA: <b><i>IF IT AIN'T BROKE, DON'T FIX IT</b></i>

    I can't recall any complaints about "OMG HE R BEEING TEH SKRIPTOOR!!!11!!1one"

    Was there any point WHATSOEVER to this anti-script crap? God this is like Planetside: Let's make it possible for 56kers to kill LPBs THROUGH WALLS because of this awesome anti-lag code we have! And let's make it easier to shoot the lower your details are!

    I can't count the number of times Xenocide wouldn't activate for nearly 5 seconds for me. Or charge wouldn't work. Or hell, even stomp-devour.

    Completely, 100% remove this anti-script nonsense. It isn't giving an 'unfair advantage' to anyone, script or not.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Funny thing is... I leap+bite+leap all the time, and I'm not getting antiscript code (I do, however, hit it sometimes as a lerk). It's quite strange, I can blink+slash+blink as well, and I've not hit the antiscript code there either. Not sure why.

    So... *shrugs*
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--Ollj+Aug 13 2003, 05:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 13 2003, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i like the delay.
    you can swith as fast as you want but you gotta wait for the 1st person weapon switching.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The problem I have with it is that when I'm a fade it's pretty hard to se if you have swipe or blink selected. So if I don't get any sound confirmation that I have swiped I'll try to change weapon again. This of course leads to me blinking into the marine looking folish, changing weapon, not hearing a swipe, rince repeat...

    Monkeybonk, calm down. We don't know what's the reason for this is. If it is a feature or a bug. There is no use in bashing Flayra. The best we can do is to is to state that we have problem with it but calm and rationally. People tend to listen more when they aren't shouted at.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    edited August 2003
    I really havnt had a problem..

    And im still good as ever at leap biting...

    Maybe its cos i switch to bite straight after a leap, so i dont notice the 1 second difference.

    (leap acts like a charge so even if you switch weps the leap does damage)

    One thing i have noticed tho - randomly my skulk wont bite for some reason, normally happens after i bunnyhop for a while, into a marine to find that i cant bite without pressing mwheeldown (for slot1) again.

    Pistol seems to draw pretty fast too.


    Edit: Someone said there was no point of running away if you are a skulk; that is wrong, if you manage to kill 2 marines out of agroup of 3, but cant manage the third due to low hp, its much better and quicker to run away with leap, heal, and go back to attack him , rather than spending time and resources on respawning, and then getting upgrades.

    Personally i take regen + celerity + sof as a skulk, just to be able to do hit and runs.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited August 2003
    maybe randomization was added to weapon switching that determines whether it works or not. redemption has randomization so why not. CS is chock full of randomization so that skill and intelligence plays less of a role and it evens the playing field between smart skilled players and the 10 year olds so that everyone can enjoy themselves and not just the devoted players.

    excuse me while i go puke like a broken fire hydrant.
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    This issue annoy me too. And when the attack doesnt happen, it still consume energy ... really annoying.
    Anti-script? bah, first of all scripts are in HL for a good reason; to be used.
    Second, i can manually switch weapons at the same speed that a script will do (hud_fastswitch 1, and slot1 slot2 slot3 slot4 bound to keys near my arrowkeys.. instant change).

    Useless.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I turn my back for a few weeks and look what happens :/

    I hope I don't run into this problem tonight (my second ever NS 2 gaming session due to house moving...) <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Roo
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    Te new leap is extremely annoying, I used to love leaping in, biteing a few times, and usually I'd die, but sometimes, I see that moment when I can escape heal up and attack again. Switch to leap to leap out of there, then bam, stand still, energy gone "eh.. let's try again.. oh.. no energy.. can't try again. Maybe bite the marine.. bite.. pause.. bite.. pause.. stupid energy.. *dead*"

    Also, charge doesn't work for me sometimes, I've noticed it doesn't work if you're in the air, or jumpo, yet I'd be on the ground, the sound would play, but no energy being drained, no increased movement speed, nothing, yet I can't do it again since there's now a cool down time on it. Annoying when you're using charge to run away from marines.
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