General Strats
11alex
Join Date: 2003-03-01 Member: 14190Members
What else do you comm's use?
My general strat:
Early
*1st armor upgrade quick for 3 bites instead of 2
*2/3 of team to 2x node nearby, concentrate on that and lock it down good.
*General capping of other nearby nodes - no electrify or defense.
*Remaining 1/3 move to alien nodes to constrict their res, also go out of their way to cap nodes.
Mid
*Distract aliens, finish up all armor and weapon upgrades. Maybe make a base-marine strike somewhere.
*Secure base
End
*HA Train - everyone HA/shotty/HMG/Nades.
Nothing really stops a whole team of HA's that I have seen. Which is an interesting point -- the alien team fully decked out at the end of a game has a much more difficult time cleaning up as compared to the endgame marines.. anyone else notice this?
My general strat:
Early
*1st armor upgrade quick for 3 bites instead of 2
*2/3 of team to 2x node nearby, concentrate on that and lock it down good.
*General capping of other nearby nodes - no electrify or defense.
*Remaining 1/3 move to alien nodes to constrict their res, also go out of their way to cap nodes.
Mid
*Distract aliens, finish up all armor and weapon upgrades. Maybe make a base-marine strike somewhere.
*Secure base
End
*HA Train - everyone HA/shotty/HMG/Nades.
Nothing really stops a whole team of HA's that I have seen. Which is an interesting point -- the alien team fully decked out at the end of a game has a much more difficult time cleaning up as compared to the endgame marines.. anyone else notice this?
Comments