General Strats

11alex11alex Join Date: 2003-03-01 Member: 14190Members
What else do you comm's use?

My general strat:

Early
*1st armor upgrade quick for 3 bites instead of 2
*2/3 of team to 2x node nearby, concentrate on that and lock it down good.
*General capping of other nearby nodes - no electrify or defense.
*Remaining 1/3 move to alien nodes to constrict their res, also go out of their way to cap nodes.

Mid
*Distract aliens, finish up all armor and weapon upgrades. Maybe make a base-marine strike somewhere.
*Secure base

End
*HA Train - everyone HA/shotty/HMG/Nades.

Nothing really stops a whole team of HA's that I have seen. Which is an interesting point -- the alien team fully decked out at the end of a game has a much more difficult time cleaning up as compared to the endgame marines.. anyone else notice this?

Comments

  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Seems like a good strat, I would personally put more in your pressure role and try to stay away from taking the double nodes as they ushally require much more time which bogs your team down. I also would prefer the upgrade of jetpacks as they make your marines much more mobile.
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