How Does The Obs Work?
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Join Date: 2003-04-10 Member: 15380Members
<div class="IPBDescription">!!</div> I'm still confused about the obs. People say "ogm place an obs here and everything will uncloak" but it doesn't seem to? Is this true? And why place an obs when you can just scan the area?
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Comments
if placed in a strategical position, it will prevent cloaked attacks anywhere within a certain radius
in addition, it will allow you to scan more as you'll have more energy
whereas with only one obs you will run out of energy to scan with
although you may run out of energy even with 2 observatories
which is why it is useful to have observatories in strategical positions when you can't scan
because you don't need to
Like as big as a TF or so?
I thought it was siege range? Hmm. Now I'm confused. Which one's bigger, siege range or double tfac range? *sniffles* So confused...
- each obs slowly collects energy up to "100" , 25 energy are used for scanner sweeps.
- scanner sweeps decloak everything in its radius, it all shows up on the minimap, too.
- obs are essential for phase tech. When the obs is gone, phasetech is gone, too.
- obs are needed for motion tracking. When the obs is gone MT (motion tracking) it gone, too.
- MT does not show units or webs in range of an SC, only if scanner sweeps are used or an obs is nearby.
- when you drop a structure_hive in SC range its only visible for one second. when someone keeps the turrets busy for that second you can drop a hive inside of a turret farm and crush it with movement chambers / redemption. you could even do this with an obs nearby when the turrets cant aim at the visible gorge.