Overview Of A Map I Might Make
jabs
Join Date: 2002-12-14 Member: 10773Members
This is just an overview of the map. I just want to know how well it was designed. There are a total of 10 resource nodes and every hive is the same exact distance away from the marine spawn and the hives themselves. I also did my best to balance the amount of resource nodes per side of the map (if you cut the map in half, you should see that each side has 3 resource nodes with 4 in the middle). I lastly did my best to keep long corridors at a minimum (don't need marines to be sniping skulks but I also didn't want aliens to have a much better advantage over the marines). Please give all feedback you guys can think of.
<img src='http://jabs.energygaming.com/map.jpg' border='0' alt='user posted image'>
And when I say "Death Fall", that means that area is a giant hole. A "Lower Floor" is a floor that is below the normal floor level. A "Bridge/Balcony" is what it sounds like.
<img src='http://jabs.energygaming.com/map.jpg' border='0' alt='user posted image'>
And when I say "Death Fall", that means that area is a giant hole. A "Lower Floor" is a floor that is below the normal floor level. A "Bridge/Balcony" is what it sounds like.
Comments
I don't think that's entirely true, If you notice the hive that is furthest from the double node is also closer to several other nodes. I do think that it needs more rooms and fewer hallways, but it seems like it could be a fairly balanced and interesting map. I've never seen one with marines in the center like that, it would be interesting to try.
Most NS maps either go
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or
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Of course, those can be rotated around, but those are pretty much how most serious NS maps work...
I guess a
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map might work, but as chrome said, you have to be very careful on siege ranges...