V2.0 Still Not Here
P-Khan
Join Date: 2003-05-27 Member: 16776Members
<div class="IPBDescription">Sad, I know</div> This is extremely sad for me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
But I used to have a 33k modem connection, and today, I'v just upgraded to a 256k!!! YEAH!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And guess what was the first thing I did? I started downloading NS V2.0.
God, it's much faster. Before, it took me 13 hours, and now, it's only taking me 1 hour!!!
Now, enough of my celebration, and for my question.
Any tips for this new version? Like, if JP/HMG rush still works? Skulk rushes? etc
Sorry, I just noticed this is on the wrong forum. Could someone plz move this to the proper one? Is that I'm so happy with this that I clicked on the wrong place
But I used to have a 33k modem connection, and today, I'v just upgraded to a 256k!!! YEAH!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And guess what was the first thing I did? I started downloading NS V2.0.
God, it's much faster. Before, it took me 13 hours, and now, it's only taking me 1 hour!!!
Now, enough of my celebration, and for my question.
Any tips for this new version? Like, if JP/HMG rush still works? Skulk rushes? etc
Sorry, I just noticed this is on the wrong forum. Could someone plz move this to the proper one? Is that I'm so happy with this that I clicked on the wrong place
Comments
Post in the General forums.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Post in the General forums.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, the poster recognized that. Read the whole thing next time.
JP/HMG rush never works, a commander who drops a jetpack will be greeted by shouts of "EJECT!!!" and "N00B!", even though jetpacks arn't THAT bad tbh. Actually, since a little thing pops up telling you when a commander is researching something, he would be ejected before the jps even finished researching.
The most common strategy is marine hvy armour train, with shotguns rather than hmgs, as they're pretty damn effective.
Most common alien strategy is, of course, ONOS!
Wait til the first time you're devoured, tis scary <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
JP/HMG rush never works, a commander who drops a jetpack will be greeted by shouts of "EJECT!!!" and "N00B!", even though jetpacks arn't THAT bad tbh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What people don't realise is, the jp works IDENTICLE to some of us people with crappy frames. And if you get a team full of them, then bam it still works, but not as affectively since hives go up so fast now.
JP/HMG rush never works, a commander who drops a jetpack will be greeted by shouts of "EJECT!!!" and "N00B!", even though jetpacks arn't THAT bad tbh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What people don't realise is, the jp works IDENTICLE to some of us people with crappy frames. And if you get a team full of them, then bam it still works, but not as affectively since hives go up so fast now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Agreed, I can fly better and longer now with the new jetpack <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Silly man.
JP don't counter anything, least of all onos. A lot of maps (mineshaft being the prime example) have next to no perches for JP to sit on to hose at an onos, and most of them are low enough that the onos can just jump in the air and gore you anyway, their horn being 2 miles long and all. Even if you have a good spot, a single skulk accompanying the onos can force you to move, and since you have like, 5-6 sec of air time at most due to the JP thrust being barely stronger than gravity, your chances of survival are pretty grim.
For JP to be actually a decent counter to onos and somewhat feared by aliens, they need to be 1.0x style. They come late enough and are expensive enough now to warrant that.
Also, relocating works extremely well, it takes alot of strategy and cooperation to beat the aliens though, most alien players can be bullheaded, let them bang their head against one area while you sneak around back, and fortify an area.
[Edit: Sorry. I think I finally snapped.]
I don't know where you got the idea that all they'd be good for is to shortcut through vents. Have you even TRIED shortcutting through vents with the new jetpacks? Takes FOREVER.
Think about it. If JP aren't supposed to counter onos, WHAT DOES? Sure, in 1.0x nothing countered them effectively since they were supposed to be game enders, but in 2.0 with the removal of the hive limitation for lifeform evolving, I was under the not-so-foolish impression that it wasn't the case anymore.
JP don't counter anything, least of all onos. A lot of maps (mineshaft being the prime example) have next to no perches for JP to sit on to hose at an onos, and most of them are low enough that the onos can just jump in the air and gore you anyway, their horn being 2 miles long and all. Even if you have a good spot, a single skulk accompanying the onos can force you to move, and since you have like, 5-6 sec of air time at most due to the JP thrust being barely stronger than gravity, your chances of survival are pretty grim.
For JP to be actually a decent counter to onos and somewhat feared by aliens, they need to be 1.0x style. They come late enough and are expensive enough now to warrant that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
shotty rush owns
almost any time of the game
but perhaps you accounted for that
Lies! Kaishi went jps today, and we won (then again, we dominated the whole early game too, so, eh... but no one whined!)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For JP to be actually a decent counter to onos and somewhat feared by aliens, they need to be 1.0x style. They come late enough and are expensive enough now to warrant that. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Pick your fights. Big room, proper glide, onos will never catch you. That and 2 or 3 jetpackers together own oni very fast, as long as they're careful about sensories (assuming you engage in reasonable locations, aka not in small hallways). Admittedly, they require much more careful thinking to use now.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How is that silly, coil? In the 50+ 2.0 games I've played, this is the only way I've ever seen marines win (lock down 2 hives and pray they went sensory first) besides an extremely quick and well executed hive rush.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You've had some really bad comms then. Heck, after three tries (yeah, took me a while, this was a new strat for me) I finally pulled off a heavy rush today (a little over 5 minutes). They went move first, but all the silence or celerity or adrenaline in the world isn't going to stop four heavies with shotguns (one onos, we saw a total of one onos, whom we smacked silly).
It's perfectly possible to win on pubs in 2.0... Competitive play is apparently another story, but, honestly, you don't need to rely on 'liens to go sens first, or let you get a 2hld.