V2.0 Still Not Here

P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">Sad, I know</div> This is extremely sad for me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
But I used to have a 33k modem connection, and today, I'v just upgraded to a 256k!!! YEAH!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And guess what was the first thing I did? I started downloading NS V2.0.
God, it's much faster. Before, it took me 13 hours, and now, it's only taking me 1 hour!!!

Now, enough of my celebration, and for my question.

Any tips for this new version? Like, if JP/HMG rush still works? Skulk rushes? etc


Sorry, I just noticed this is on the wrong forum. Could someone plz move this to the proper one? Is that I'm so happy with this that I clicked on the wrong place

Comments

  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    This isnt even server related.

    Post in the General forums.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Caucasian+Aug 15 2003, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caucasian @ Aug 15 2003, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This isnt even server related.

    Post in the General forums.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, the poster recognized that. Read the whole thing next time.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <span style='color:orange'>*Phased*</span> to General Discussion. Congrats on the new internet connection, by the way.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--P-Khan+Aug 14 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (P-Khan @ Aug 14 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any tips for this new version? Like, if JP/HMG rush still works? Skulk rushes? etc <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    JP/HMG rush never works, a commander who drops a jetpack will be greeted by shouts of "EJECT!!!" and "N00B!", even though jetpacks arn't THAT bad tbh. Actually, since a little thing pops up telling you when a commander is researching something, he would be ejected before the jps even finished researching.

    The most common strategy is marine hvy armour train, with shotguns rather than hmgs, as they're pretty damn effective.

    Most common alien strategy is, of course, ONOS!

    Wait til the first time you're devoured, tis scary <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--Nil_IQ+Aug 15 2003, 01:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Aug 15 2003, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    JP/HMG rush never works, a commander who drops a jetpack will be greeted by shouts of "EJECT!!!" and "N00B!", even though jetpacks arn't THAT bad tbh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What people don't realise is, the jp works IDENTICLE to some of us people with crappy frames. And if you get a team full of them, then bam it still works, but not as affectively since hives go up so fast now.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Relocate to a hive, hold a double res node and hope that the Aliens go sensory first. Wait forever to outfit your whole team with HA and Shotty/GL then leave your bases well turreted (2TFs and 10+ turrets) before moving out to take down the hives.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Lt. Hendrickson+Aug 15 2003, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Aug 15 2003, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nil_IQ+Aug 15 2003, 01:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Aug 15 2003, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    JP/HMG rush never works, a commander who drops a jetpack will be greeted by shouts of "EJECT!!!" and "N00B!", even though jetpacks arn't THAT bad tbh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What people don't realise is, the jp works IDENTICLE to some of us people with crappy frames. And if you get a team full of them, then bam it still works, but not as affectively since hives go up so fast now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed, I can fly better and longer now with the new jetpack <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Stoneburg+Aug 15 2003, 03:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Aug 15 2003, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Relocate to a hive, hold a double res node and hope that the Aliens go sensory first. Wait forever to outfit your whole team with HA and Shotty/GL then leave your bases well turreted (2TFs and 10+ turrets) before moving out to take down the hives. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Silly man.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    edited August 2003
    How is that silly, coil? In the 50+ 2.0 games I've played, this is the only way I've ever seen marines win (lock down 2 hives and pray they went sensory first) besides an extremely quick and well executed hive rush.

    JP don't counter anything, least of all onos. A lot of maps (mineshaft being the prime example) have next to no perches for JP to sit on to hose at an onos, and most of them are low enough that the onos can just jump in the air and gore you anyway, their horn being 2 miles long and all. Even if you have a good spot, a single skulk accompanying the onos can force you to move, and since you have like, 5-6 sec of air time at most due to the JP thrust being barely stronger than gravity, your chances of survival are pretty grim.

    For JP to be actually a decent counter to onos and somewhat feared by aliens, they need to be 1.0x style. They come late enough and are expensive enough now to warrant that.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I've won without locking down any hives and executing a coordinated HA/SG attack.

    Also, relocating works extremely well, it takes alot of strategy and cooperation to beat the aliens though, most alien players can be bullheaded, let them bang their head against one area while you sneak around back, and fortify an area.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited August 2003
    THEY'RE NOT SUPPOSED TO COUNTER ONOS! THEY'RE SUPPOSED TO BE FOR SHORTCUTTING THROUGH VENTS! GET IT THROUGH YOUR HEADS THAT THAT WAS A BUG!!!

    [Edit: Sorry. I think I finally snapped.]
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Indeed, you snapped and made no sense. Flayra has quite clearly stated several times during the 1.1/2.0 development that, with the removal of paralysis, JP were supposed to counter onos. All I was saying is that he failed his goal in that area. All the nerfs applied to JP made them next to useless, and definitely not worth the 35 res they take to research and the 15 res they cost.

    I don't know where you got the idea that all they'd be good for is to shortcut through vents. Have you even TRIED shortcutting through vents with the new jetpacks? Takes FOREVER.

    Think about it. If JP aren't supposed to counter onos, WHAT DOES? Sure, in 1.0x nothing countered them effectively since they were supposed to be game enders, but in 2.0 with the removal of the hive limitation for lifeform evolving, I was under the not-so-foolish impression that it wasn't the case anymore.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    There's another (minor) advantage you get from jetpacks: no falling damage. Trigger_hurt (bottom of the "bottomless" pits) will still kill you though, but any reasonable fall will result in no damage at all. This can make you faster sometimes.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--Kazyras+Aug 15 2003, 02:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ Aug 15 2003, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How is that silly, coil? In the 50+ 2.0 games I've played, this is the only way I've ever seen marines win (lock down 2 hives and pray they went sensory first) besides an extremely quick and well executed hive rush.

    JP don't counter anything, least of all onos. A lot of maps (mineshaft being the prime example) have next to no perches for JP to sit on to hose at an onos, and most of them are low enough that the onos can just jump in the air and gore you anyway, their horn being 2 miles long and all. Even if you have a good spot, a single skulk accompanying the onos can force you to move, and since you have like, 5-6 sec of air time at most due to the JP thrust being barely stronger than gravity, your chances of survival are pretty grim.

    For JP to be actually a decent counter to onos and somewhat feared by aliens, they need to be 1.0x style. They come late enough and are expensive enough now to warrant that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    shotty rush owns

    almost any time of the game

    but perhaps you accounted for that
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->JP/HMG rush never works, a commander who drops a jetpack will be greeted by shouts of "EJECT!!!" and "N00B!", even though jetpacks arn't THAT bad tbh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Lies! Kaishi went jps today, and we won (then again, we dominated the whole early game too, so, eh... but no one whined!)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For JP to be actually a decent counter to onos and somewhat feared by aliens, they need to be 1.0x style. They come late enough and are expensive enough now to warrant that. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Pick your fights. Big room, proper glide, onos will never catch you. That and 2 or 3 jetpackers together own oni very fast, as long as they're careful about sensories (assuming you engage in reasonable locations, aka not in small hallways). Admittedly, they require much more careful thinking to use now.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How is that silly, coil? In the 50+ 2.0 games I've played, this is the only way I've ever seen marines win (lock down 2 hives and pray they went sensory first) besides an extremely quick and well executed hive rush.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You've had some really bad comms then. Heck, after three tries (yeah, took me a while, this was a new strat for me) I finally pulled off a heavy rush today (a little over 5 minutes). They went move first, but all the silence or celerity or adrenaline in the world isn't going to stop four heavies with shotguns (one onos, we saw a total of one onos, whom we smacked silly).

    It's perfectly possible to win on pubs in 2.0... Competitive play is apparently another story, but, honestly, you don't need to rely on 'liens to go sens first, or let you get a 2hld.
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