Something to look at...

YolmerYolmer Join Date: 2002-01-25 Member: 84Members
Hello there,
Team Havoc is creating a map called with the most suitable name, ns_havoc.
Now, I didn't really wanted to show off the works in public, since I wanted to keep it until we nearly finished the map.
But, I really need your opinion and comments so I can find out whether this map has potential to grow out.
Now, I still want to keep this project as secret as possible, so I'm not giving out any more spoilers but this AVI file I just created.
This AVI file needs the DivX 5.0.2 Codec, which you can download at <a href="http://www.divx.com/divx/index.php" target="_blank">http://www.divx.com/divx/index.php</a> .
The AVI shows only the marine start, and it's nearly finished. Don't worry about the r_speeds, because I didn't get it to pass the 674.
The AVI weights 7.66MB, which I think is pretty much doable with a cable connection, and I'm sure you won't find problems downloading it with a 56k modem and a good download manager.
Ow, and btw, this AVI doesn't show the gamma I configured (the gamma setting is 1.7), so ingame the lighting looks a little better.

Enough blah blah, here's the link:

<a href="http://home.quicknet.nl/qn/prive/j.vanamstel/ns_havoc2.avi" target="_blank">http://home.quicknet.nl/qn/prive/j.vanamstel/ns_havoc2.avi</a>

And I encourage you to comment everything that you can think of while watching the AVI.
Have fun!

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    A very nice start, i love the lighting, speacially the ceilling's, if you carry on like this your map HAS potential. But be carefull with r_speeds, u have 674 max, but once you'll add corridors and openings they will grow.

    btw, why not just post pics?? i don't think it "spoils" the map in any way.

    Another question, how do u do ingame divx movies??? i like it, i like it... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    keep the good work...
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Thank you for your comments. I create movies by first recording a demo. When I finished the demo, I play it and type "startmovie moviename 30" in the console (30 stands for the fps).
    Then Halflife makes 30 screenshots every second. Then I use Adobe Premiere 6.0 to create the movie and compress it.
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    looks nice, dark and creepy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I agree with EvilBob...

    Not posting pics is like shooting yourself in the foot - your map would not be getting any attention and then when you are done people would just say "ns_what??" and not download your map.  Plus, if you post pics the community and give you suggestions about lighting and everything.

    On to the video!  Why is the room so big?  It looks like you have an insanly high roof for no reason.  If there is a reason, please explain.  Also is this where the command console is going to be?  If so I suggest another room so they marines can build. (With those broken pipes and boxs the area looks cramped.)
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Evil bOb+July 26 2002,08:21--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Evil bOb @ July 26 2002,08:21)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->....Another question, how do u do ingame divx movies??? i like it, i like it... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    keep the good work...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    <a href="http://gamingscreenshots.com/movietut.asp" target="_blank">A really nice movie making tutorial in general</a>
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Looks really cool. Love the feeling. I can almost hear the echoing of footsteps from marines blundering around. Nice job on the moody lighting.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->On to the video!  Why is the room so big?  It looks like you have an insanly high roof for no reason.  If there is a reason, please explain. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    erm, whats wrong with a high roof? this room may need one for some reason, i dont see whats wrong with having a high roof.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Looking good.  I think it could be improved with a bit more contrast, color and diversity in the lighting.  Nice job on the logo and nice cuts too. :)
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Black Wolf+July 26 2002,19:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Black Wolf @ July 26 2002,19:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->erm, whats wrong with a high roof? this room may need one for some reason, i dont see whats wrong with having a high roof.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yes, there could be a reason but if there isnt then you could cut down the r_speeds by making it lower.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looks nice and well detailed, although I would suggest that unless there's a really essential reason for it, that you lower the ceiling and save on valulable r_speeds.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    The reason why the ceiling is so much elevated is that there are two skyboxes in the room, also (since this is a landing plat) there should be enough room for at least one dropship, from which I am told they aren't the smallest vehicles around. By the way, this part of the level only contains one crate and three engines and no (yes, 0) broken pipes. So far my statement, everybody thanks for your replies.

    -Team Havoc
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