I'm Done.
Chef
Join Date: 2002-11-01 Member: 3031Members
<div class="IPBDescription">Sick of drawn out games.</div> I'm sick of drawn out games eating away at between 1-2 hours where marines just sit int heir base turtling turrets and sitting behind them to shoot. It's lame. I've won and lost about 50/50 as marine commander and i know i'm not the greatest. If we are going to lose the game and are confined to our freaking base i will recycle the spawn portals and the TF so we aren't sitting around waiting to die. This has gotten me banned from a couple of servers because they think it's lame or unfair to the aliens. The game was already decided. Isn't the fun of a game the competition of deciding who wins in a contest? When NS first came out most people would say yeah just recycle it the games over lets try again. Now people are just more interested in killing things instead of winning territory.
Comments
We do not look down on the selling of a base if it is within reason. Most of the time it wont come to that. (AKA good teamplay)
The reasons behind drawn-out marine losses, IMO, are twofold:
1) Aliens not understanding the best way to take a marine base (bilebomb, umbra, Devour, Gore)
2) GL-armory spam.
Once people figure out (1), I have a feeling game-over scenarios will be much quicker.
Until then, my suggestions for when you feel a game is lost:
1) As I said before, hop out and let someone else try.
2) Ask your team, then (provided they agree) announce over global that you are conceding the game, and recycle the Turret Factory. Recycling IPs isn't really needed, provided your team is "surrendering." Announcing by global chat lets any admins in the server know your intent, know that you're saying "you win" and not "haha, I'm recycling so you can't *win* win." It also gives said admins a chance to say "I'll ban you if you recycle," in which case try (1) or leave the server and find another one.
IMO, there's nothing horribly wrong with recycling a lost game. The only times it becomes an issues are when a major battle is lost but the game is far from over. In one game I played recently, we gorge-ganged (3 gorges, 3 skulks and a lerk) and mowed through the double node on Veil with 2 hives. The marine base hadn't come under attack once, yet all of a sudden we were back in the readyroom, "victims" of an F4-win. That was disappointing.
But when you've relocated from Marine Start to Power Silo and then to Viaduct and you've got 4 Sensory-cloaked Onos swallowing your HAs left and right and a lerk sporing your entire base from the bridge above Viaduct... yeah, recycling at that point is ok (and we did, and it was a great game nonetheless).
ahahahahahahaha please let me quote him, pleeeeease <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
20 turrets think otherwise <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Sadly, they easily keep leaping skulks.
The problem is that the GL's just drop to the ground and are picked up by the next marine, which starts the spam up again.